Doomer Level 1 of the Dungeon (0, 0, D:1) a stone (2, -17, D:1) a +0 club (4, 0, D:1) a +0 short sword (11, -27, D:1) 19 bolts (20, 8, D:1) a +0 mace (24, 2, D:1) a stone (29, 2, D:1) a stone (30, 13, D:1) a +0 club (31, 6, D:1) a +0 dagger (36, 8, D:1) a +0 chain mail (38, -34, D:1) a +0 dagger (39, -33, D:1) a +0 ring mail (46, -10, D:1) 21 arrows (46, 8, D:1) a +0 dagger (47, -22, D:1) a +0 club (49, -26, D:1) 12 arrows (56, 9, D:1) a +0 leather armour (59, 2, D:1) a stone (62, -7, D:1) a +0 dagger a stone Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 4, D:2) a +0 dagger (1, 35, D:2) a +0 dagger (2, 6, D:2) a stone (6, 5, D:2) 16 sling bullets (20, -2, D:2) a stone (21, -3, D:2) a stone (22, -3, D:2) a stone (24, -3, D:2) a +0 short sword 2 stones (24, 13, D:2) 22 stones (25, 22, D:2) a +0 club (27, 13, D:2) a stone (27, 18, D:2) 11 arrows (30, 3, D:2) 13 stones (39, 0, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) 21 stones (5, -11, D:3) 12 arrows (22, -18, D:3) a cursed -2 flail (23, -16, D:3) a +0 club (24, -19, D:3) a +0 leather armour (24, 15, D:3) a +0 dagger (26, 13, D:3) a +0 spear (29, -6, D:3) a +0 hunting sling (30, 23, D:3) 17 sling bullets (32, 22, D:3) 5 stones (34, 14, D:3) a +0 whip (36, 18, D:3) a +0 club (41, 2, D:3) a +0 club (43, -19, D:3) a +0 whip a +0 blowgun 15 poisoned needles (43, 15, D:3) a +0 hand axe a +0 scale mail (44, -22, D:3) 24 stones Level 4 of the Dungeon (0, 0, D:4) the +6 falchion of the Evil Eye {slice, rF+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. (7, 18, D:4) a +0 club a ration (21, -1, D:4) a cursed +0 club a +0 whip a +0 whip (21, 38, D:4) 5 needles of sleeping (22, -1, D:4) a +0 spear (32, -5, D:4) a +2 centaur barding (32, 16, D:4) a +0 war axe (43, 43, D:4) a cursed +0 robe (48, 36, D:4) a +0 short sword a +0 dagger a +0 robe a +0 dagger a +0 robe (49, 36, D:4) the +6 dagger "Xidyor Tea" {freeze, +Rage rPois rN+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (50, 8, D:4) 16 stones Level 5 of the Dungeon (0, 0, D:5) 18 bolts (2, -5, D:5) a +0 club a +0 ring mail (7, -14, D:5) 26 arrows (11, -6, D:5) a +0 spear (12, -7, D:5) a +0 club a +0 whip a +0 robe (13, -14, D:5) a +0 robe (13, -6, D:5) a +0 halberd (14, -21, D:5) 17 stones (28, -1, D:5) 17 stones (37, 12, D:5) a +0 scale mail (42, -4, D:5) a +0 ring mail a +0 hand axe (49, -13, D:5) 22 stones (50, -28, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 buckler (3, 20, D:6) a tomahawk (4, 20, D:6) a +0 dagger (still there?) a +0 whip (still there?) (20, 1, D:6) a +0 giant club (20, 18, D:6) 17 stones (22, 8, D:6) a +0 flail (22, 26, D:6) a +0 whip (22, 27, D:6) a +0 spear (23, 25, D:6) a +0 spear (25, 26, D:6) a +0 dagger (32, 19, D:6) a +0 hand axe a +0 robe (32, 23, D:6) a cursed +3 flail a +0 robe (33, 23, D:6) a cursed +4 great sword a +0 robe