Doomer Level 1 of the Dungeon (8, 11, D:1) 9 stones (18, -27, D:1) 2 stones (18, -1, D:1) a cursed +0 dagger (19, -25, D:1) a stone (20, -24, D:1) a stone (23, -9, D:1) 23 stones (28, -18, D:1) 16 sling bullets (47, -3, D:1) a +0 scale mail Level 2 of the Dungeon (10, -26, D:2) a +0 short sword (12, -19, D:2) 21 stones (13, -13, D:2) 8 stones (14, -27, D:2) a +0 club (14, 6, D:2) a +0 club (16, -11, D:2) a +0 club (23, -12, D:2) 19 stones (25, -25, D:2) a +0 robe (30, -16, D:2) a +0 club (30, 4, D:2) 12 sling bullets (31, 13, D:2) 17 stones (34, -28, D:2) 19 sling bullets (44, -2, D:2) a +0 dagger (44, 3, D:2) 23 arrows (45, -14, D:2) 18 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, 7, D:3) a +0 club (15, 7, D:3) a stone (15, 10, D:3) 12 sling bullets (17, 5, D:3) 2 stones (18, 3, D:3) a +0 dagger a stone (21, -23, D:3) 20 bolts (22, 0, D:3) a +0 spear (22, 10, D:3) a +0 club (22, 19, D:3) 22 poisoned needles (23, -7, D:3) a +0 dagger (23, 1, D:3) a +0 club a +0 whip a +0 robe (24, 2, D:3) a +0 whip (25, 0, D:3) 24 arrows (25, 6, D:3) a +0 club a +0 whip a +0 flail a +0 spear (28, 8, D:3) a +0 club (29, 4, D:3) a +0 club (33, 10, D:3) a cursed -3 club (38, -7, D:3) a +0 morningstar (42, -7, D:3) a +0 chain mail (44, -14, D:3) 15 sling bullets (44, 8, D:3) a +0 dagger (46, 13, D:3) a +0 dagger a +0 leather armour (54, -23, D:3) a +0 club (55, -24, D:3) a +0 club (58, -27, D:3) a +0 ring mail (58, -14, D:3) 21 stones Level 4 of the Dungeon (8, 7, D:4) 17 poisoned needles (10, 14, D:4) a +0 scale mail (13, 14, D:4) 10 arrows (19, 0, D:4) a +0 pair of gloves (23, 13, D:4) 5 stones (27, -1, D:4) a +0 spear (32, 12, D:4) a +0 chain mail (36, 13, D:4) a +0 hand axe (36, 14, D:4) a +0 short sword (37, 13, D:4) a +0 mace a +0 dagger a +0 robe a cursed -1 mace (38, -17, D:4) 8 tomahawks (38, -7, D:4) a +0 mace (38, 13, D:4) a +0 club (38, 14, D:4) a +0 mace (56, 7, D:4) the +5 war axe of Chaos {protect, +Inv Str+2 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It lets you turn invisible. It makes you more stealthy. Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (3, -14, D:5) 3 arrows (4, -22, D:5) a +0 shield (4, -13, D:5) 2 arrows (4, -12, D:5) an arrow (4, -10, D:5) a +0 shortbow 17 arrows (5, -13, D:5) 3 arrows (26, -11, D:5) an arrow (27, -11, D:5) a +0 shortbow 13 arrows (28, -10, D:5) a +0 leather armour (29, -26, D:5) a +0 spear (30, -34, D:5) a cursed +0 ring mail (30, 6, D:5) a +0 giant spiked club (39, 0, D:5) 8 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (0, 1, D:6) a +0 dagger a +0 robe (16, -38, D:6) 11 arrows (21, 10, D:6) 11 bolts (24, 7, D:6) 17 arrows (26, 1, D:6) a +0 spear (28, -4, D:6) 6 tomahawks (28, -3, D:6) an arrow (28, -2, D:6) an arrow (28, -1, D:6) 2 arrows (28, 1, D:6) an arrow (28, 2, D:6) 2 arrows (29, -5, D:6) a cursed -2 shortbow 23 arrows (30, -20, D:6) a +0 robe (32, -26, D:6) a +0 short sword (43, -11, D:6) a +0 chain mail (45, -30, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 flail (3, 35, D:7) a +0 ring mail (7, 11, D:7) a +0 ring mail (17, 13, D:7) 21 poisoned needles (30, 30, D:7) a +0 dagger a +0 scale mail (30, 31, D:7) a +0 dire flail a +0 plate armour (31, 31, D:7) a +0 hand axe a +0 ring mail (32, 31, D:7) a +0 leather armour a +0 hand axe a +0 trident 6 tomahawks a +0 plate armour (34, 8, D:7) 25 stones (43, 12, D:7) a +0 trident (46, 20, D:7) 6 large rocks Level 8 of the Dungeon (3, 31, D:8) a +0 hand axe (still there?) a yak corpse (still there?) (5, -7, D:8) a +0 giant spiked club a cursed -3 giant spiked club a two-headed ogre corpse (skeletalised by now) the Ecumenical Temple