Doomer Level 1 of the Dungeon (0, 0, D:1) 22 bolts (3, -2, D:1) a +0 robe (6, 2, D:1) a +0 club (18, -22, D:1) a +0 spear (18, 9, D:1) 8 curare-tipped needles (20, 5, D:1) a +0 hand axe (24, 0, D:1) a +0 dagger (33, -14, D:1) a +0 dagger of flaming (36, -26, D:1) 16 poisoned needles (37, -34, D:1) a +0 chain mail (44, -10, D:1) a +0 club (50, -23, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a worm corpse (1, 3, D:2) a +0 club (1, 4, D:2) a +0 spear (1, 5, D:2) a +3 vampiric spear (1, 6, D:2) a +0 spear a gnoll corpse (6, 15, D:2) a +3 dagger (7, -2, D:2) a potion of haste (9, 11, D:2) a +0 club (10, 16, D:2) a +0 short sword (13, 9, D:2) a +0 robe (24, 11, D:2) a kobold corpse (skeletalised by now) (26, 12, D:2) a bat corpse (skeletalised by now) (28, 13, D:2) a stone (28, 17, D:2) a +0 hand axe (29, 18, D:2) a +0 club a goblin corpse (skeletalised by now) an adder corpse (skeletalised by now) (30, 0, D:2) a +0 whip (36, 3, D:2) a leopard gecko corpse (skeletalised by now) (41, -5, D:2) a +0 dagger (42, -1, D:2) 18 bolts (43, 6, D:2) 18 poisoned needles