Doomer Level 1 of the Dungeon (0, 0, D:1) a +0 mace (8, 18, D:1) a +0 plate armour (19, 14, D:1) 9 poisoned needles (20, 7, D:1) 31 stones (24, 16, D:1) a +0 dagger 5 stones (33, 20, D:1) a +0 robe (37, 20, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 20 stones a +2 hunting sling of velocity a +0 club (3, 15, D:2) a stone (4, 8, D:2) a +0 dagger (5, 6, D:2) a +0 dagger (5, 8, D:2) a stone a +0 short sword (5, 9, D:2) a +0 dagger (6, -5, D:2) 17 sling bullets (8, -1, D:2) 17 stones (9, -5, D:2) 12 poisoned needles (10, 40, D:2) 14 arrows (11, 31, D:2) a +0 dagger (15, 36, D:2) a +0 short sword a kobold corpse (skeletalised by now) (20, -8, D:2) 6 curare-tipped needles (20, 8, D:2) 4 tomahawks (20, 15, D:2) 14 arrows (21, -1, D:2) a +0 mace (23, 18, D:2) a +0 ring mail (26, -8, D:2) a +1 short sword of draining a +0 scale mail (31, 16, D:2) 25 arrows (40, 29, D:2) a +0 ring mail (42, 9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (4, -4, D:3) a +0 great sword (7, -4, D:3) a +0 club a hobgoblin corpse (7, 0, D:3) a +0 club (19, -5, D:3) a bread ration (23, -10, D:3) a jackal corpse (24, -11, D:3) a potion of ambrosia