Dood Level 1 of the Dungeon (0, 0, D:1) a +0 whip (13, 29, D:1) 21 arrows (16, 11, D:1) a +0 spear (23, 16, D:1) a +0 rapier (23, 17, D:1) a +0 battleaxe (24, 16, D:1) a +0 arbalest (32, 26, D:1) 22 arrows (41, 22, D:1) 19 arrows (45, 14, D:1) a +0 club (51, 26, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, -41, D:2) a +0 hunting sling a +0 club (9, 4, D:2) 13 bolts (29, -14, D:2) a +0 club (30, -15, D:2) a +0 dagger (38, -37, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club a cursed -3 flail (6, -12, D:3) 19 arrows (9, 10, D:3) 18 arrows (13, 13, D:3) a +0 flail a +0 short sword (18, 20, D:3) a +0 club (38, -1, D:3) a +0 club (41, 17, D:3) a +0 great mace (50, -6, D:3) 15 bolts (55, -10, D:3) a +0 club (61, 0, D:3) a +0 dagger (64, -10, D:3) 17 arrows Level 4 of the Dungeon [Shop] Zin's Purification Station a potion of curing (90 gold) [Shop] Haluhefo's Armour Shoppe a +1 helmet of intelligence (214 gold) a +3 ring mail (273 gold) a +0 ring mail (52 gold) a +0 robe (9 gold) the +3 ring mail of Midsummer {-Tele rElec rN+ SInv} (465 gold) It insulates you from electricity. It protects you from negative energy. It lets you see invisible. It prevents most forms of teleportation. a +0 leather armour (26 gold) a +0 scale mail (52 gold) the +2 robe "Diymody" {Dex+2} (284 gold) It affects your dexterity (+2). a +0 ring mail (52 gold) (0, 0, D:4) a +0 mace (0, 2, D:4) a +0 mace (1, 0, D:4) a +0 mace (1, 1, D:4) a +0 mace (1, 2, D:4) a +0 mace (2, 1, D:4) a +3 mace (2, 2, D:4) a +0 mace (4, 1, D:4) a +0 mace (5, 0, D:4) a cursed -1 mace (6, -19, D:4) a +4 quarterstaff of chaos (6, 0, D:4) a +0 mace (7, -1, D:4) a +0 mace (8, 0, D:4) a +1 mace of draining (9, -1, D:4) a +0 mace (16, -7, D:4) 7 tomahawks (23, -20, D:4) a +0 leather armour a +0 flail a +0 leather armour a +0 club a +0 leather armour (27, -9, D:4) a +0 halberd (28, -3, D:4) a +0 robe a +1 dagger of venom (29, -3, D:4) a +0 trident a +0 robe a +0 dagger (30, -11, D:4) a +0 buckler a +0 scale mail (30, -3, D:4) a +0 robe a +0 dagger (31, -10, D:4) a +0 flail (34, -35, D:4) 25 arrows (44, -13, D:4) a +0 short sword (48, -11, D:4) 14 bolts (52, -9, D:4) a +0 flail (55, -4, D:4) a +0 flail (56, -6, D:4) a +0 robe a +0 dagger of distortion Level 5 of the Dungeon (0, 0, D:5) a +0 spear (2, -17, D:5) 11 poisoned needles (6, -37, D:5) a +0 dagger a +0 leather armour (10, -35, D:5) a +0 dagger (12, -19, D:5) 17 bolts (14, -17, D:5) a +0 leather armour (16, -39, D:5) a +0 quarterstaff (26, -24, D:5) 30 sling bullets (31, -11, D:5) a cursed -3 falchion (31, -9, D:5) a +0 hunting sling (33, -50, D:5) a cursed -2 quarterstaff (38, -41, D:5) a +0 glaive (43, -13, D:5) a +0 war axe (43, 0, D:5) a +0 short sword (49, -50, D:5) a water moccasin skeleton (63, -26, D:5) a +0 whip a +0 leather armour (65, -41, D:5) a +0 falchion Level 6 of the Dungeon (0, 0, D:6) a +0 hunting sling of freezing (4, -12, D:6) a +0 leather armour (unseen) (4, 0, D:6) a gnoll corpse (5, -1, D:6) a +0 whip (unseen) (5, 0, D:6) a +0 halberd (8, -13, D:6) 24 bolts