Dominolapin the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +5 battleaxe of electrocution (59, 37, D) a phial of floods (60, 36, D) a +2 plate armour of fire resistance (60, 37, D) a scroll of recharging (61, 8, D) a +1 arbalest of freezing (61, 26, D) a lightning rod (3/4) (61, 36, D) a +1 flail of protection (61, 37, D) a +2 ring mail of fire resistance (61, 43, D) a +0 antimagic battleaxe (62, 1, D) the Tome of Freezing Fire Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Freezing Cloud Conjuration/Ice/Air 6 c - Bolt of Fire Conjuration/Fire 6 Trog disapproves of the use of such an item. (62, 3, D) an uncursed staff of conjuration (62, 9, D) the Catalogue of Snow and Enchantment Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Confuse Hexes 3 c - Summon Ice Beast Ice/Summoning 4 d - Ice Form Ice/Transmutation 4 e - Invisibility Hexes 6 Trog disapproves of the use of such an item. (62, 17, D) a +2 plate armour of magic resistance (62, 26, D) the +6 arbalest "Damnation" {damnation} (62, 36, D) 3 royal jellies (62, 37, D) a +1 fustibalus of freezing (63, 8, D) a +2 halberd of chopping (63, 17, D) a +5 dire flail of draining (63, 19, D) a bolt the +1 double sword of Blind Justice {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (63, 20, D) a +0 long sword a +0 robe (63, 21, D) a +0 dire flail of crushing a +0 ring mail (63, 23, D) a large rock (still there?) a bolt (still there?) a +6 antimagic battleaxe (still there?) (63, 27, D) a +5 hand crossbow of flaming (63, 30, D) 3 poisoned javelins (63, 36, D) a book of the Warp (63, 37, D) a crystal ball of energy (64, 17, D) a +2 robe of resistance (64, 19, D) a +0 arbalest 18 bolts 4 large rocks (64, 20, D) a +3 shortbow of freezing 5 silver tomahawks 2 bolts (64, 21, D) +0 fire dragon scales (unseen) (64, 26, D) an uncursed staff of conjuration (64, 27, D) a book of Necromancy a +5 ring of strength an uncursed amulet of faith a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 hand axe (65, 21, D) a bolt (unseen) (65, 26, D) a +2 broad axe of flaming (66, 23, D) a large rock (69, 0, D) a +2 glaive of venom (69, 36, D) a +1 scale mail of cold resistance (70, 8, D) a +3 short sword of holy wrath (70, 9, D) a +3 scimitar of draining (70, 36, D) a cursed +0 buckler a +0 dagger (70, 37, D) an uncursed staff of air (70, 41, D) a +0 mace of draining (unseen) (71, 8, D) an uncursed staff of cold (71, 16, D) a +0 short sword (71, 17, D) a +0 long sword (71, 20, D) the +10 scimitar of Inference {slice, *Slow Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It may slow you when you take damage. (71, 26, D) a +0 rapier (71, 27, D) a Grand Grimoire (71, 33, D) a +0 dagger a +0 robe (71, 37, D) a +0 short sword (71, 40, D) a +0 spear a +0 buckler (71, 41, D) a +0 short sword a +0 robe a cursed -3 rapier a +0 robe a black bear corpse (71, 42, D) a +5 antimagic broad axe (72, 8, D) a +2 fustibalus of freezing (72, 9, D) the cursed +0 halberd "Pikkog" {pain, Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It has a curse placed upon it. (72, 16, D) a book of Dreams (72, 17, D) +2 gold dragon scales (72, 19, D) a +2 short sword of holy wrath (72, 20, D) a +0 short sword (72, 21, D) a +1 vampiric short sword the +9 dagger "Icaxex" {holy, +Rage rC+ Str+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). It protects you from cold. It lets you go berserk. (72, 26, D) the +0 buckler "Urafyn" {rC++ rN+ Str-4} It affects your strength (-4). It greatly protects you from cold. It protects you from negative energy. (72, 32, D) a +6 long sword of holy wrath a +0 robe (72, 36, D) the +2 fire dragon scales of Jemis {+Fly rF++ rC- Str-5 Int-4 Dex+9} It affects your strength (-5). It affects your intelligence (-4). It affects your dexterity (+9). It greatly protects you from fire. It makes you vulnerable to cold. It lets you fly. (72, 37, D) a box of beasts (72, 41, D) a +2 rapier of venom a +0 robe a spriggan corpse (73, 1, D) a +1 scimitar of pain (73, 20, D) +1 fire dragon scales a +5 crystal plate armour a +0 animal skin a +2 long sword of holy wrath (73, 21, D) a +0 long sword a +0 leather armour (73, 26, D) an uncursed staff of conjuration (73, 27, D) a +0 short sword (73, 32, D) a +1 mace of protection a +0 robe (73, 36, D) a +0 spear (73, 37, D) an uncursed amulet of guardian spirit (75, 1, D) a +0 leather armour of cold resistance