Dirtsage Level 1 of the Dungeon (1, 10, D:1) a +0 dagger a +0 dagger (1, 26, D:1) a +0 club a +0 club (2, 9, D:1) a +0 dagger (7, 10, D:1) a +0 whip (14, -2, D:1) a +0 dagger (19, 18, D:1) a +0 scale mail (35, 9, D:1) 8 stones (52, 3, D:1) a +0 scale mail Level 2 of the Dungeon [Shop] Sireen's Assorted Antiques the staff of Ru, Shimmering {rElec rPois Int+3 Earth} (375 gold) [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rPois: It protects you from poison Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. the +2 robe "Damnable Contraption" {Int+3} (360 gold) Int+3: It affects your intelligence (+3). a +0 ring mail (60 gold) (1, -6, D:2) a +0 vampiric whip (8, 0, D:2) a +0 trident (11, 15, D:2) 6 stones (17, -5, D:2) a +0 orcbow (22, 26, D:2) a +0 dagger (32, -3, D:2) a +0 robe (32, -1, D:2) a +0 dagger a +0 sling (33, 8, D:2) 3 javelins (41, 8, D:2) 4 stones (45, 30, D:2) a +0 dagger 6 stones (46, 31, D:2) a +0 spear a ring of flight (46, 36, D:2) a +0 club (47, 30, D:2) a +0 spear (47, 33, D:2) a +0 short sword a +0 halberd (48, 31, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) 3 poisoned darts (6, -17, D:3) a +0 ring mail (6, -2, D:3) a +0 ring mail (7, -6, D:3) a +0 dagger a +0 sling (7, 17, D:3) a +0 short sword (17, 23, D:3) a +0 whip of draining (22, 4, D:3) a +0 club (25, 23, D:3) a +0 war axe (28, -6, D:3) a +0 dagger 2 poisoned darts (29, 19, D:3) a +0 spear (34, 25, D:3) a +0 dagger (44, 6, D:3) 6 stones (47, 7, D:3) a +0 flail Level 4 of the Dungeon (8, 2, D:4) a +0 dagger (12, 3, D:4) a +0 falchion (17, 7, D:4) a +0 short sword a +0 ring mail a +0 dagger a +0 robe a +0 short sword a +0 leather armour (26, -9, D:4) an amulet of the acrobat (26, 1, D:4) a +0 quarterstaff (27, -3, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (44, -11, D:4) a +0 club a +0 sling (46, -2, D:4) a +0 whip of electrocution a +0 robe (49, -15, D:4) a +0 barding (49, 1, D:4) the +1 leather armour "Vuischo" {Dex+5 Slay+2} Dex+5: It affects your dexterity (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (53, 8, D:4) 9 stones Level 5 of the Dungeon (0, 0, D:5) 9 gold pieces (2, -2, D:5) a +1 dagger of venom (still there?) a +0 robe (still there?) a +0 flail (still there?) a +0 ring mail (still there?) (20, -11, D:5) 3 boomerangs (21, 10, D:5) a hound corpse (23, 13, D:5) a +0 robe (24, 5, D:5) a dart slug corpse