Dirtsage Level 1 of the Dungeon [Shop] Hehineps's Distillery a potion of curing (30 gold) a potion of mutation (80 gold) a potion of haste (100 gold) a potion of curing (30 gold) 2 potions of enlightenment (100 gold) 2 potions of attraction (60 gold) a potion of invisibility (80 gold) (0, 0, D:1) a +0 mace (7, 13, D:1) a +0 rapier (16, 12, D:1) a +0 spear (26, 16, D:1) 5 poisoned darts (27, 11, D:1) 5 stones (48, -14, D:1) a +0 club (52, -5, D:1) a +0 whip (53, -20, D:1) 3 boomerangs Level 2 of the Dungeon (1, 0, D:2) a +0 hand axe a +0 leather armour (6, -9, D:2) a +0 robe (7, -9, D:2) a +0 whip (10, -17, D:2) a +0 dagger (12, -1, D:2) the +5 short sword of Vanity {freeze, rF+} rF: It protects you from fire. (13, -25, D:2) a +0 robe (15, -16, D:2) a +0 dagger a +0 sling (16, -19, D:2) a +0 dagger (18, -16, D:2) a +0 club (19, -18, D:2) a +0 club (25, -10, D:2) a +0 war axe (30, -21, D:2) a +0 dagger (31, 7, D:2) a +0 dagger (32, -19, D:2) 2 stones (35, -21, D:2) a staff of conjuration (38, -16, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Meirgh's Weapon Boutique a +0 quarterstaff (48 gold) a +0 club (12 gold) a +0 club (12 gold) 4 boomerangs (96 gold) a +0 spear (36 gold) 2 curare-tipped darts (28 gold) a +0 mace (36 gold) a +0 whip (30 gold) a +0 short sword (36 gold) a +0 scimitar of electrocution (144 gold) (0, 0, D:3) a +0 whip (4, 3, D:3) a +0 trident (18, -12, D:3) 6 stones (18, 15, D:3) 2 stones (22, -4, D:3) a +0 sling (25, -14, D:3) a +0 hand axe (28, -15, D:3) a +0 trident (29, 14, D:3) 5 stones (30, -3, D:3) a +0 plate armour a +0 ring mail a +0 animal skin a +0 hand axe (35, -10, D:3) 5 stones (36, -2, D:3) a +0 whip (39, 29, D:3) 6 poisoned darts (40, 24, D:3) a +0 club 5 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +0 whip (3, -3, D:4) a +0 club (13, -11, D:4) a +0 whip a +0 robe a +0 dagger a +0 short sword a +0 dagger (22, -13, D:4) a +0 dagger (22, 0, D:4) a +0 robe (24, 0, D:4) a +0 sling (26, -3, D:4) a +0 spear (27, -3, D:4) a +0 spear a +1 whip of venom a +0 whip (33, 15, D:4) a +0 giant spiked club (39, 27, D:4) a +0 dagger (44, 36, D:4) the +8 rapier of Sin {flame, *Noise Dex+4 SInv} Dex: It affects your dexterity (+4). SInv: It lets you see invisible. *Noise: It may make noises in combat. (45, 31, D:4) a +0 giant club (48, 30, D:4) a +0 hand axe (49, -9, D:4) a +0 dagger 3 stones an amulet of magic regeneration (52, 12, D:4) a +0 hand axe a +0 animal skin Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 scale mail (2, 22, D:5) 7 stones (3, 37, D:5) a +0 glaive (5, 10, D:5) a +0 club a +0 leather armour a +0 mace a +0 leather armour a +0 dagger a +0 ring mail a +0 hand axe (6, 10, D:5) a +0 whip a +0 ring mail (12, 32, D:5) a scroll of identify (12, 34, D:5) 5 gold pieces (14, 37, D:5) a book of Weapons (20, 22, D:5) 4 stones (20, 34, D:5) 15 gold pieces (20, 35, D:5) a scroll of vulnerability (30, 39, D:5) a +0 whip a +0 club a +0 flail (31, 38, D:5) a +0 club (47, 3, D:5) a +0 short sword (51, 3, D:5) a +0 hand axe (53, 25, D:5) a +0 dagger (54, 14, D:5) 7 stones