Dirtsage Level 1 of the Dungeon (8, 43, D:1) a +0 dagger (11, 8, D:1) a +0 falchion (13, -13, D:1) a +0 hand axe (13, 1, D:1) an orb of guile (20, 18, D:1) a +0 dagger (25, 13, D:1) 4 stones (31, 26, D:1) a +0 dagger (32, 29, D:1) a +0 club (34, 4, D:1) a +0 club (35, 4, D:1) a +0 whip 5 stones (44, 39, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) 8 stones (1, -27, D:2) a +0 short sword (13, -25, D:2) 4 stones (24, -1, D:2) a +0 spear (25, -31, D:2) 7 stones (25, -1, D:2) a +0 flail (26, -1, D:2) a +0 halberd (29, -26, D:2) 4 stones (33, -23, D:2) a +0 dagger (39, -10, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (0, 20, D:3) a +0 hammer (3, 21, D:3) a +3 quarterstaff of chaos (6, -7, D:3) a +0 short sword (15, -17, D:3) 5 large rocks (18, -14, D:3) a +0 short sword (23, -3, D:3) 3 poisoned darts (23, 17, D:3) a +0 dagger a +0 club (23, 18, D:3) a +0 club a +0 club a +0 club (24, -3, D:3) a +0 pair of gloves (24, 11, D:3) a +1 dagger of speed 6 poisoned darts (24, 13, D:3) a +0 dagger (24, 16, D:3) a +0 club (24, 17, D:3) a +0 club a +0 club a +0 club a +0 dagger (31, 18, D:3) 5 stones (32, 20, D:3) a +0 long sword a +0 scale mail (32, 21, D:3) a +0 hand axe a +0 chain mail (33, 20, D:3) a +0 mace a +0 ring mail (33, 21, D:3) a +0 flail a +0 leather armour (40, 0, D:3) a +0 ring mail (42, 7, D:3) a +0 animal skin (43, 3, D:3) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int: It affects your intelligence (+8). (44, 6, D:3) a +0 dagger (50, -9, D:3) a +0 helmet Level 4 of the Dungeon (0, 0, D:4) a +0 flail a +0 flail (1, 0, D:4) a +0 whip (1, 1, D:4) a +0 flail a +2 whip of holy wrath a +2 leather armour of fire resistance (5, 2, D:4) a +0 dagger (17, 26, D:4) a +0 sling (27, 19, D:4) 4 stones (29, -2, D:4) a +0 robe of resistance (36, 8, D:4) 3 stones (43, -13, D:4) 5 stones (45, -3, D:4) a +0 rapier (45, 2, D:4) 4 stones (45, 38, D:4) a +0 whip 2 stones (51, -19, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Omaosse" {Spirit Int+6} (4960 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (+6). the ring of the Two Names {rF+ EV+5 Int+3 Stlth+} (5910 gold) [ring of evasion] EV: It affects your evasion (+5). Int: It affects your intelligence (+3). rF: It protects you from fire. Stlth: It makes you more stealthy. the +8 short sword of the Gloaming {protect, rElec Str+2} (6180 gold) Str: It affects your strength (+2). rElec: It insulates you from electricity. the +5 mace "Pagif" {vamp, Will- Str+8} (5360 gold) Str: It affects your strength (+8). Will: It decreases your willpower. (4, -7, D:5) a +0 dagger (4, 9, D:5) a +0 club (17, 3, D:5) 6 poisoned darts (21, -11, D:5) a +0 mace (26, 3, D:5) 2 stones (29, -7, D:5) a +0 dagger (38, 8, D:5) 2 poisoned darts (40, -14, D:5) a +0 club (41, 8, D:5) a +0 falchion (47, -18, D:5) the +0 ring mail of Noughts and Crosses {Will+ Str+4} Str: It affects your strength (+4). Will: It increases your willpower. (48, -19, D:5) a +0 club (53, 26, D:5) a +0 hand axe a +0 ring mail (54, 26, D:5) a +0 mace a +0 dagger a +0 robe a +0 club a +0 leather armour (57, 6, D:5) a +0 short sword (59, 4, D:5) a +0 dagger a +0 robe a +0 mace (59, 5, D:5) a +0 dagger of electrocution a +0 robe Level 6 of the Dungeon (0, 0, D:6) 3 stones (25, -16, D:6) a +0 club (29, -6, D:6) a +0 hand axe (31, -5, D:6) a +0 whip (33, -3, D:6) a +0 dagger (33, 0, D:6) a +0 short sword 2 boomerangs (37, -8, D:6) a +0 club a +0 trident a +0 ring mail (38, -8, D:6) a +0 club a +0 whip a +0 whip (42, -16, D:6) a +0 ring mail (58, -20, D:6) an iguana skeleton (60, -3, D:6) an adder corpse (skeletalised by now) (65, 16, D:6) a +0 falchion (66, 16, D:6) a +0 flail a +0 flail