Dungeon Crawl Stone Soup version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 12723956847632599619 1908 Dirtsage the Covert (level 8, -25/44 HPs) Began as a Vampire Enchanter on Mar 3, 2023. Shot with a sling bullet by Joseph (27 damage) ... on level 7 of the Dungeon. The game lasted 00:20:21 (5295 turns). Dirtsage the Covert (Vampire Enchanter) Turns: 5295, Time: 00:20:22 Health: -25/44 AC: 0 Str: 5 (7) XL: 8 Next: 94% Magic: 11/14 EV: 35 Int: 16 (18) God: Gold: 167 SH: 0 Dex: 19 (21) Spells: 7/15 levels left rFire . . . SeeInvis + (weapon currently unavailable) rCold + + . Faith . (shield currently unavailable) rNeg + + + Spirit . (body armour currently unavailable) rPois ∞ Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... (boots currently unavailable) Stlth +++++++ k - amulet of the acrobat HPRegen 0.00/turn (ring currently unavailable) MPRegen 0.14/turn (ring currently unavailable) @: bat-form, acrobatic, flying, bloodless, inhibited regen, very quick A: fast, flying, no casting, tiny, bloodless, fangs 3, see invisible, vampiric 2 a: Revivify, End Transformation You were on level 7 of the Dungeon. You were a vampire bat. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 265 gold pieces. You spent 98 gold pieces at shops. Inventory: Hand Weapons w - a +2 dagger of distortion (melded) Missiles y - 2 throwing nets (quivered) Armour b - a +0 robe u - a +0 helmet G - a +2 hat (melded) I - a +0 leather armour (melded) Jewellery k - an amulet of the acrobat (around neck) z - an amulet of magic regeneration F - a ring of protection from fire (melded) Wands C - a wand of acid (6) D - a wand of digging (4) H - a wand of polymorph (8) Scrolls g - 2 scrolls of fear i - a scroll of identify j - a scroll of brand weapon n - a scroll of enchant weapon p - 3 scrolls of amnesia q - a scroll of fog s - a scroll of poison t - 5 scrolls of teleportation v - a scroll of noise A - a scroll of vulnerability E - a scroll of immolation {unknown} J - a scroll of magic mapping {unknown} Potions a - a potion of attraction {unknown} c - 3 potions of invisibility d - 2 potions of might e - 2 potions of brilliance {unknown} f - 2 potions of lignification h - 3 potions of haste l - 2 potions of berserk rage {unknown} m - a potion of cancellation {unknown} o - 2 potions of flight {unknown} r - a potion of curing {unknown} x - 4 potions of heal wounds {unknown} B - a potion of magic {unknown} Skills: + Level 2.2 Fighting + Level 5.0 Short Blades - Level 1.2 Armour - Level 2.3 Dodging + Level 12.1 Stealth + Level 4.0 Spellcasting + Level 0.2 Conjurations * Level 9.1 Hexes - Level 0.5 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 36% N/A 3% 2 b - Tukima's Dance Hex 32% N/A 1% 3 c - Dazzling Flash Conj/Hex 36% N/A 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 32% N/A 1% 3 Inner Flame Hex/Fire 17% N/A 8% 3 Summon Guardian Golem Hex/Summ 17% N/A 8% 3 Magic Dart Conj 16% 1d3 16% 1 Beastly Appendage Tmut 6% N/A 17% 1 Necrotise Necr 12% 1d4 17% 1 Summon Small Mammal Summ 12% N/A 17% 1 Searing Ray Conj 8% 2d4 22% 2 Fulminant Prism Conj/Hex 9% 3d6 24% 4 Cigotuvi's Dreadful Rot Necr/Pois/Air 6% N/A 26% 2 Lesser Beckoning Tloc 6% N/A 26% 2 Poisonous Vapours Pois/Air 6% N/A 26% 2 Sublimation of Blood Necr 3% N/A 26% 2 Wereblood Tmut 3% N/A 26% 2 Mephitic Cloud Conj/Pois/Air 3% N/A 43% 3 Call Canine Familiar Summ 3% N/A 45% 3 Gell's Gravitas Tloc 3% N/A 45% 3 Spider Form Tmut/Pois 3% N/A 45% 3 Teleport Other Tloc 3% N/A 45% 3 Vampiric Draining Necr 3% 2d6 45% 3 Flame Wave Conj/Fire 3% 2d5 85% 4 Sticky Flame Conj/Fire 3% 2d3 85% 4 Petrify Tmut/Erth 3% N/A 86% 4 Agony Necr 3% N/A 99% 5 Irradiate Conj/Tmut 1% 3d12 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Ru Vehumet Shops: D:1 * D:5 (! Annotations: D:7 Joseph Innate Abilities, Weirdness & Mutations You are a vampire bat. You are tiny and dextrous. You move quickly. You are flying. You are immune to poison. Your equipment is almost entirely melded. You are incapable of wielding weapons or throwing items. You cannot cast spells. You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History A wight comes into view. It is wielding a +4 flail. A wight comes into view. It is wielding a +0 flail. A wight comes into view. It is wielding a +1 flail. The wight moves out of view. A hornet and 2 wights come into view. The wight hits you with a +1 flail! Joseph shouts! You take 7 damage, and have 37/44 hp. You hit Joseph but do no damage. Space warps horribly around Joseph!! You bite Joseph. You draw Joseph's blood! You feel better. Joseph is moderately wounded. The hornet buzzes angrily. You regained 3 hp, and now have 40/44 hp. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Joseph Aim: Joseph, wielding a +0 quarterstaff and wearing a +0 ring mail (moderately wounded, chance to affect: 36%) Joseph easily resists. Joseph hits you with a +0 quarterstaff! The wight barely misses you. You take 7 damage, and have 33/44 hp. You now have 12/14 mp. Joseph shouts, "At last, some action!" You fail to use your ability. Joseph hits you with a +0 quarterstaff. The wight hits you with a +1 flail! You take 17 damage, and have 16/44 hp. MASSIVE DAMAGE!! You turn into a vampire bat. Your +2 dagger of distortion melds into your body. Your +2 hat melds into your body. Your +0 leather armour melds into your body. Your ring of protection from fire melds into your body. You feel weakened. You feel dopey. You feel clumsy. Joseph barely misses you. You now have 10/14 mp. Joseph unwields a +0 quarterstaff. Joseph wields a +4 sling. Joseph shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * You take 14 damage, and have 2/44 hp. MASSIVE DAMAGE!! Joseph shoots a sling bullet. The sling bullet hits you!! Ouch! That really hurt! You die... #.########### #......./...# .## #...........# #+#..# #########...........# .....# ........#...........# .....# .#.. ..#...........# .....# .#.####.#...........# .....# .#......#...........##y..# ................b...@z# ..........#####+#+###zz....# .........## +.z...... .........# #........ .........# #........ .........# #.#...... #######+## #.#..#### ..#..# You could see Joseph, a hornet and 3 wights. Vanquished Creatures Pikel (D:6) A water moccasin (D:6) An ice beast (D:5) A black bear (D:5) 2 ogres 2 centaurs A phantom (D:6) A necrophage (D:4) A scorpion (D:6) A howler monkey (D:6) 4 hounds A jelly (D:4) A gnoll bouda (D:5) Jessica (D:3) An iguana (D:4) 4 orc wizards Robin (D:3) 5 adders 4 gnolls (D:5) 4 dart slugs 7 orcs 5 ball pythons 11 bats 13 endoplasms 3 giant cockroaches 6 hobgoblins 11 jackals 3 training dummies (D:5) 8 frilled lizards 23 goblins 8 kobolds 3 rats 139 creatures vanquished. Vanquished Creatures (others) 2 orc wizards 2 creatures vanquished. Grand Total: 141 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dirtsage the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 132 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/5 213 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 251 | D:1 | Found Cyerghe's Assorted Antiques. 260 | D:1 | Reached skill level 5 in Stealth 431 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 431 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/6 509 | D:1 | Reached skill level 5 in Hexes 1151 | D:2 | Reached XP level 4. HP: 21/24 MP: 7/7 1247 | D:2 | Learned a level 3 spell: Tukima's Dance 1430 | D:2 | Reached skill level 6 in Stealth 1952 | D:3 | Noticed Jessica 1957 | D:3 | Reached XP level 5. HP: 28/28 MP: 1/8 1964 | D:3 | Killed Jessica 1965 | D:3 | Reached skill level 7 in Stealth 2315 | D:3 | Noticed Robin 2720 | D:3 | Killed Robin 2921 | D:4 | Noticed an ogre 2928 | D:4 | Killed an ogre 2929 | D:4 | Reached skill level 8 in Stealth 2929 | D:4 | Reached XP level 6. HP: 33/33 MP: 9/9 3235 | D:4 | Reached skill level 9 in Stealth 3417 | D:5 | Entered Level 5 of the Dungeon 3424 | D:5 | Found Funn's Distillery. 3440 | D:5 | Reached XP level 7. HP: 37/37 MP: 8/11 3445 | D:5 | Reached skill level 1 in Fighting 3546 | D:5 | Bought a potion of might for 56 gold pieces 3546 | D:5 | Bought a potion of lignification for 42 gold pieces 3675 | D:5 | Found Jiczadid's Firing Range. 3677 | D:5 | Reached skill level 10 in Stealth 4164 | D:5 | Found a sacrificial altar of Ru. 4167 | D:5 | Saving game... please wait. 4306 | D:5 | Reached XP level 8. HP: 43/43 MP: 12/12 4666 | D:6 | Reached skill level 1 in Armour 4666 | D:6 | Reached skill level 11 in Stealth 4685 | D:6 | Found a radiant altar of Vehumet. 4792 | D:6 | Learned a level 3 spell: Dazzling Flash 4886 | D:6 | Saving game... please wait. 5144 | D:6 | Noticed Pikel 5155 | D:6 | Killed Pikel 5156 | D:6 | Reached skill level 5 in Short Blades 5156 | D:6 | Reached skill level 12 in Stealth 5280 | D:7 | Noticed Joseph 5285 | D:7 | Noticed a hornet 5293 | D:7 | HP: 2/44 [Joseph/sling bullet (14)] 5295 | D:7 | Shot with a sling bullet by Joseph Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, serial_shops, nicolae_square_shop D:2: layout_basic D:3: kennysheep_goblin_castle, layout_loops_ring, minmay_misc_feat_tiny, uniq_jessica D:4: layout_rooms, minmay_a_box_with_orc_wizards_in_it D:5: layout_loops_ring, lemuel_tele_altar, serial_shops, nicolae_diamond_shop, nicolae_shop_firing_range D:6: layout_rooms, marbit_many_paths, chequers_avenue, uniq_pikel D:7: layout_basic, mainiacjoe_overflow_surrounded_room, minmay_temple_entry_overgrown, uniq_joseph Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 5 6 8 9 10 12 | 12.1 Hexes | 5 6 7 9 | 9.1 Short Blades | 2 3 4 5 | 5.0 Fighting | 1 2 | 2.2 Spellcasting | 3 4 | 4.0 Armour | 1 | 1.2 Dodging | | 2.3 Conjurations | | 0.2 Ice Magic | | 0.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 106 | 124 | 76 || 306 Bite | 11 | 7 | 7 || 25 Punch | 1 | | 1 || 2 Cast: Ensorcelled Hiber | 7 | 21 | 16 || 44 Tukima's Dance | | | 1 || 1 Dazzling Flash | | | 3 || 3 Ability: Exsanguinate | 1 | | || 1 Bat Form | | | 2 || 2 End Transformatio | | | 1 || 1 Use: Scroll | | 9 | || 9 Potion | | | 1 || 1 Stab: Sleeping | 19 | 41 | 12 || 72 Distracted | 1 | | || 1 Invisible | | | 2 || 2 Armour: Robe | 14 | 12 | 1 || 27 Leather armour | | | 14 || 14 Dodge: Dodged | 57 | 64 | 46 || 167 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5249 | 4971 | 278 | 288 | 3595 | 7 | 749.9 | Dungeon | 5249 | 4971 | 278 | 288 | 3595 | 7 | 749.9 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1298 daAuts D:5: 1025 daAuts D:1: 802 daAuts D:2: 800 daAuts D:6: 681 daAuts D:4: 606 daAuts D:7: 35 daAuts