Dirtsage Level 1 of the Dungeon (0, 0, D:1) a +0 club (15, 35, D:1) a +0 club (16, 26, D:1) a +0 club (18, -4, D:1) a +0 club (18, -2, D:1) a +0 club (23, -5, D:1) 23 arrows (23, 38, D:1) a +0 hunting sling (29, 26, D:1) 5 stones (29, 27, D:1) a +0 short sword (37, -2, D:1) a +0 spear (43, 0, D:1) 21 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 mace (1, 14, D:2) a +0 short sword (1, 24, D:2) a +0 leather armour (3, 8, D:2) a +0 short sword 2 stones (5, 7, D:2) a +3 dagger of venom (6, 24, D:2) 19 stones (7, -15, D:2) a +0 club (8, 22, D:2) a +0 club a stone a +0 ring mail (9, 23, D:2) a +0 club (10, 22, D:2) a +0 club a +0 club (11, 22, D:2) a +0 dagger (11, 23, D:2) a +0 hunting sling (13, -13, D:2) a +1 mace of draining (15, 22, D:2) a +0 club (23, -8, D:2) a +0 dagger (23, 25, D:2) a +2 dagger of speed (32, -11, D:2) a +0 club (36, 5, D:2) a +0 club (46, 6, D:2) 7 atropa-tipped darts Level 3 of the Dungeon (0, 0, D:3) 4 boomerangs (6, 10, D:3) a +0 leather armour (7, 12, D:3) a +0 falchion (8, -14, D:3) a +0 dagger (13, 5, D:3) a +0 short sword a stone (14, 5, D:3) a +0 whip (15, 5, D:3) a +0 flail (still there?) a +0 whip (still there?) (16, 5, D:3) a +0 halberd (21, -22, D:3) a +0 club (21, -17, D:3) a +1 mace of draining (27, -7, D:3) 15 bolts (30, 5, D:3) a +0 robe (40, -11, D:3) a +0 club (40, -10, D:3) a +0 hand axe a +0 mace a +0 leather armour a +0 flail (40, -9, D:3) a +0 whip a +0 leather armour (44, 5, D:3) a +0 whip (45, -23, D:3) a +0 club a +0 leather armour a +0 hand axe (45, -22, D:3) a +0 robe a +0 dagger (47, 9, D:3) a +0 club (47, 10, D:3) a +0 halberd (47, 11, D:3) a +0 club (47, 12, D:3) a +0 spear Level 4 of the Dungeon (7, -12, D:4) a +0 ring mail (11, -14, D:4) a +0 dagger 3 boomerangs a +0 ring mail (13, -1, D:4) a +0 quarterstaff (14, -29, D:4) 14 arrows (17, -12, D:4) a +0 rapier (22, 1, D:4) a +0 club (27, -16, D:4) a +0 hand axe (27, -15, D:4) a +0 flail (28, -15, D:4) a +0 hand axe a +0 leather armour (36, -29, D:4) 3 stones (37, -31, D:4) a +0 great sword (45, -28, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (9, 8, D:5) 23 stones (10, 12, D:5) 27 arrows (11, -16, D:5) a +0 giant spiked club (11, -10, D:5) 24 sling bullets (13, -5, D:5) a +0 mace a +0 mace a +0 leather armour a +0 war axe a +0 ring mail a +1 leather armour of cold resistance a +0 club (13, 7, D:5) a +0 leather armour (14, -6, D:5) 21 arrows (24, -28, D:5) 14 arrows (29, -8, D:5) a +0 giant spiked club (34, -38, D:5) 15 stones (39, -14, D:5) a +0 whip a +0 ring mail (43, -13, D:5) a +0 falchion Level 6 of the Dungeon (0, 0, D:6) a +0 club (4, -5, D:6) a +0 robe a +0 dagger a +0 ring mail a +3 falchion (5, -5, D:6) a +0 robe a +0 dagger a +0 ring mail (6, -5, D:6) a +0 hand axe (21, -19, D:6) a +0 hand axe (21, 5, D:6) a +0 flail (23, -2, D:6) a +0 leather armour a +0 flail (24, -3, D:6) a +0 robe a +2 dagger of holy wrath (24, -2, D:6) a +0 robe a +0 dagger (28, 10, D:6) a +0 robe a +0 dagger (28, 11, D:6) a +0 chain mail a +0 falchion (28, 17, D:6) 22 arrows (29, 11, D:6) a +0 giant club a +0 hand axe a +0 leather armour a +0 flail (36, 19, D:6) a +0 falchion (51, -11, D:6) 5 large rocks Level 7 of the Dungeon [Shop] Lipley's Distillery a potion of invisibility (120 gold) a potion of brilliance (60 gold) a potion of mutation (120 gold) a potion of invisibility (120 gold) a potion of lignification (45 gold) a potion of degeneration (15 gold) a potion of mutation (120 gold) a potion of haste (150 gold) a potion of magic (120 gold) (0, 0, D:7) 22 stones (2, 0, D:7) a +0 dagger a +0 robe (3, -19, D:7) a +0 ring mail (3, -2, D:7) a +0 dagger (3, -1, D:7) a +0 dagger a +0 robe (3, 0, D:7) a +0 trident a +0 plate armour (4, 17, D:7) a +0 ring mail (17, -3, D:7) a +2 dagger of electrocution a +0 chain mail (17, 13, D:7) a +0 halberd (18, 13, D:7) a +0 spear (18, 15, D:7) a +0 flail (19, -5, D:7) a +0 mace a +2 dagger of draining a +0 robe (19, -4, D:7) a +0 dagger a +0 robe (22, 10, D:7) a +0 dagger (30, 7, D:7) a +0 leather armour (36, 9, D:7) a +0 mace (39, -6, D:7) a +0 giant club (41, 0, D:7) a +0 dagger (45, -12, D:7) 17 stones (46, 25, D:7) a +0 falchion (47, 23, D:7) a +0 hand axe a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) 14 poisoned darts (1, -5, D:8) a +0 giant club (5, 5, D:8) a +0 leather armour (11, -5, D:8) a +0 chain mail (14, 7, D:8) a +0 short sword (15, 6, D:8) a +0 giant spiked club (15, 7, D:8) a +0 shortbow of freezing 17 arrows (15, 9, D:8) a +0 flail a +0 leather armour (16, 7, D:8) a +0 club 20 stones a +0 chain mail (16, 8, D:8) a +0 plate armour (16, 9, D:8) a +2 dagger of protection (17, 8, D:8) a +0 club a +0 hand axe a +0 leather armour (17, 9, D:8) a +0 flail a +0 long sword (19, 7, D:8) a +0 shortbow 19 arrows (20, -4, D:8) 14 sling bullets (20, 7, D:8) a +0 chain mail (23, -1, D:8) a +0 rapier (43, -16, D:8) a book of Callings Level 9 of the Dungeon (0, 0, D:9) a +1 vorpal shortbow 17 arrows (3, 3, D:9) a +2 buckler of protection (18, -12, D:9) 18 stones (18, 18, D:9) a +0 giant club a +0 giant club (23, 12, D:9) a +0 flail (24, 12, D:9) a +0 flail a +0 plate armour (25, 12, D:9) a +0 flail a +0 dagger a +0 robe (28, -28, D:9) a +0 giant spiked club (31, 14, D:9) a +0 ring mail (32, -33, D:9) a +0 hand axe (34, -9, D:9) a +0 robe (35, -9, D:9) a +0 robe a +0 falchion (36, -10, D:9) a +0 robe a +5 dagger (36, -9, D:9) a +0 robe a +3 short sword (39, -23, D:9) a +0 shortbow 18 arrows (39, -22, D:9) a +1 antimagic dagger (39, -12, D:9) a +0 spear (50, -23, D:9) a +0 arbalest (51, -34, D:9) a +0 dagger Level 10 of the Dungeon [Shop] Epihuc's Antique Weapon Shoppe a +0 spear (90 gold) the +7 dagger "Itude" {pain, *Rage rElec Will+++ Stlth-} (1851 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It affects your willpower, your defense against some magical effects. It may make you go berserk in combat. It makes you less stealthy. The Shining One disapproves of the use of such an item. a +0 halberd (120 gold) a +1 arbalest of flaming (453 gold) the +10 whip of Accidental Termination {protect, rF++ Dex+6} (2703 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+6). It greatly protects you from fire. a +0 falchion (90 gold) a +0 morningstar (120 gold) a +1 dagger of pain (360 gold) a +0 quarterstaff (120 gold) a +5 vorpal hand axe (945 gold) a +0 battleaxe (195 gold) the +5 falchion "Polaoska" {flame, Dex+2} (1248 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). (0, 0, D:10) a +0 robe (0, 17, D:10) a +0 trident (1, 9, D:10) a +0 arbalest (2, 6, D:10) a +0 ring mail a +0 hat a +0 leather armour a +0 giant spiked club (4, 3, D:10) a +0 leather armour (8, 34, D:10) 22 stones (9, 39, D:10) 10 poisoned darts (16, 0, D:10) a +0 troll leather armour a troll corpse (19, 0, D:10) a scorpion corpse (27, 28, D:10) 7 poisoned darts a +0 whip (28, 28, D:10) 6 poisoned darts a +0 whip (29, 25, D:10) 3 stones a +0 short sword (29, 26, D:10) 2 stones (29, 27, D:10) a +0 quarterstaff 6 poisoned darts (30, 28, D:10) 5 stones a +0 dagger a +0 club (32, 28, D:10) 5 stones a +0 dagger (45, 29, D:10) a +0 giant club a +0 giant club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 23 stones (4, 5, Lair:1) a cane toad corpse