Dirian Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 0, D:1) a +1 dagger of venom (4, 0, D:1) a +0 mace (6, 2, D:1) 6 boomerangs (9, 7, D:1) 5 stones (14, 6, D:1) a +0 dagger (25, 24, D:1) 4 stones (28, 7, D:1) a +0 robe (33, -1, D:1) a +0 helmet (34, 4, D:1) 6 stones (37, 22, D:1) a +0 dagger (37, 23, D:1) a +0 short sword 3 stones a +0 whip (38, 6, D:1) a +0 dagger (39, 25, D:1) 7 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, -38, D:2) a +0 quarterstaff (5, -1, D:2) a staff of air (26, 3, D:2) a +0 club (37, -31, D:2) a +0 dagger (38, -30, D:2) a +0 robe (38, -16, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 whip (5, -33, D:3) a +0 club (8, 6, D:3) 2 stones (13, -30, D:3) a +0 trident (15, -1, D:3) a +0 dagger (18, -1, D:3) a +0 club (22, -28, D:3) a +0 club (37, -22, D:3) a +0 spear (38, -20, D:3) 9 stones (38, 2, D:3) 3 stones (40, -32, D:3) a +0 club (41, -16, D:3) a +0 club a +0 ring mail (47, -11, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Dorublufo's Weapon Emporium the +6 flail of Awkwardness {heavy, SInv} (570 gold) SInv: It lets you see invisible. the +5 trident "Malod" {venom, *Rage *Noise rPois Int+6} (568 gold) Int: It affects your intelligence (+6). rPois: It protects you from poison. *Noise: It may make noises in combat. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 war axe (42 gold) a +0 dagger (24 gold) 2 throwing nets (72 gold) 2 large rocks (36 gold) (0, 0, D:4) a +0 dagger (3, 26, D:4) a +0 dagger (8, 2, D:4) a worm corpse (8, 19, D:4) 3 stones (13, 11, D:4) a +0 whip 2 poisoned darts (14, 14, D:4) a potion of curing (17, 8, D:4) an adder corpse (20, 2, D:4) 15 gold pieces (24, -3, D:4) a potion of heal wounds (24, 0, D:4) a +0 club