Dirian Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (0, 43, D:1) a +0 club (7, 21, D:1) a +0 spear (23, 5, D:1) a +0 ring mail (47, 2, D:1) a +0 club 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (16, 3, D:2) a +0 long sword (16, 6, D:2) 6 stones (17, 8, D:2) a +0 leather armour (19, 7, D:2) a +0 hand axe (21, 5, D:2) 3 poisoned darts (36, 2, D:2) 4 stones (38, 16, D:2) a +0 ring mail (40, 23, D:2) a +0 club (47, 18, D:2) a +0 club (47, 19, D:2) 3 stones (52, 15, D:2) a +0 robe Level 3 of the Dungeon [Shop] Bakouci's Antique Weapon Emporium a +3 flail of protection (487 gold) a +0 short sword (69 gold) a +1 mace of venom (243 gold) a +0 quarterstaff (92 gold) the +1 morningstar "Lapisch" {drain, rElec Dex+4} (795 gold) Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. a +0 short sword (69 gold) a +6 battleaxe of venom (915 gold) a +0 dire flail (92 gold) a +0 sling (34 gold) a +3 shortbow of draining (515 gold) (0, 0, D:3) a bat corpse (skeletalised by now) (14, -4, D:3) a +0 dagger a jackal corpse (skeletalised by now) (16, 4, D:3) a +0 dagger a +0 short sword a +0 club a +0 scale mail (19, -1, D:3) the +7 sling "Qoroh" {drain, Contam +Blink rElec Stlth+} rElec: It insulates you from electricity. +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (19, 23, D:3) a +0 club a +0 robe (20, -6, D:3) a +0 club (22, -7, D:3) a +0 dagger an orc corpse (skeletalised by now) (27, 21, D:3) a +0 dagger 3 poisoned darts (35, -17, D:3) a +0 flail a +0 club a +0 whip a +0 club (35, -11, D:3) 4 stones (41, -12, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 5 stones (2, 2, D:6) a +0 dagger a +0 leather armour an orc corpse (4, -1, D:6) a +0 giant club an ogre corpse (5, -1, D:6) an adder corpse a scorpion corpse (12, 3, D:6) a +0 ring mail