Dirian Level 1 of the Dungeon (0, 0, D:1) 10 stones (8, 13, D:1) a +0 leather armour (21, -7, D:1) a +0 club (22, -10, D:1) a +0 dagger (25, -4, D:1) 3 boomerangs (28, 20, D:1) a stone (28, 21, D:1) a +0 short sword (31, 22, D:1) a +0 robe (36, 8, D:1) a +0 club (38, -11, D:1) a +0 club (38, 8, D:1) a +0 club (42, 12, D:1) 18 stones (44, 44, D:1) 20 stones (52, -5, D:1) a +0 ring mail (56, 9, D:1) 26 sling bullets (58, -10, D:1) 21 stones Level 2 of the Dungeon (0, 0, D:2) 23 sling bullets (24, -14, D:2) a +0 ring mail (26, -20, D:2) a +0 scale mail (36, -36, D:2) a +0 club (36, -1, D:2) a +0 club a +0 falchion (43, -34, D:2) a +0 giant club (49, -25, D:2) a +0 short sword 2 stones (51, -26, D:2) a stone (52, -26, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) 21 poisoned darts (5, -27, D:3) 24 stones (7, -5, D:3) a +0 scale mail (8, -8, D:3) 19 sling bullets (13, 0, D:3) a +1 dagger of freezing a +0 club a +0 hunting sling 26 stones (13, 1, D:3) a +0 club (20, -30, D:3) a +0 flail (23, -8, D:3) a poisoned dart (28, -4, D:3) 22 sling bullets (36, -5, D:3) a +0 hand axe a +0 leather armour (37, -5, D:3) a +0 dagger a +0 robe (38, -5, D:3) a cursed +0 leather armour (40, -11, D:3) a +0 quarterstaff (51, 5, D:3) 17 stones (53, -37, D:3) a scroll of random uselessness a scroll of amnesia 2 potions of stabbing a +0 scale mail Level 4 of the Dungeon [Shop] Vegec's Weapon Shoppe a +0 vorpal shortbow (78 gold) the cursed +1 shortbow of Quick Death {flame, rElec rPois Int-2 Dex+7} (433 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It affects your dexterity (+7). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. a +0 flail (42 gold) the +4 glaive of Ycsot {drain, *Slow MP+9 Dex+7} (800 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). It affects your magic capacity (+9). It may slow you when you take damage. Zin disapproves of the use of such an item. a +0 war axe (42 gold) 6 poisoned darts (28 gold) a +0 hand crossbow (42 gold) 26 stones (31 gold) a +0 glaive (78 gold) a +2 flail of protection (194 gold) 17 arrows (40 gold) the +8 hand crossbow of Demand {flame, rN+++ MR- Str+5} (967 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. a +0 spear (36 gold) a +2 vorpal battleaxe (260 gold) the +7 great mace "Firestarter" {inner flame, rF++} (854 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (0, 0, D:4) 8 arrows (14, -1, D:4) a +0 dagger a +0 robe (15, 3, D:4) a +0 flail (16, -2, D:4) a +2 whip of freezing a +0 robe a wand of random effects (5) a +0 dagger a +0 robe (16, 4, D:4) a +0 whip a +0 leather armour (17, 29, D:4) 22 arrows (19, -1, D:4) a +0 dagger (20, -8, D:4) a +0 giant club (30, 18, D:4) 17 arrows (37, 0, D:4) a +0 scale mail (41, 22, D:4) 19 stones (43, -1, D:4) 17 arrows (46, 12, D:4) a +0 falchion Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (2, 5, D:5) a +0 falchion (12, -13, D:5) 19 stones (15, -1, D:5) a +0 hand axe (17, -4, D:5) a scroll of random uselessness (18, -7, D:5) a +0 club (21, -6, D:5) a +0 vampiric whip (23, -17, D:5) a +0 dagger a +0 leather armour (43, -24, D:5) a scroll of amnesia (52, -7, D:5) 18 bolts Level 6 of the Dungeon (0, 0, D:6) a +2 hand axe of flaming (10, 8, D:6) a +3 great sword a +0 robe a cursed +4 halberd a +0 robe (10, 9, D:6) a cursed +3 flail a +0 robe a cursed +0 trident a +0 robe (10, 10, D:6) a +0 dagger a +0 robe (11, 12, D:6) a +0 giant spiked club (18, -9, D:6) a +0 dagger a +0 robe a +0 flail (19, -14, D:6) a +0 shortbow 29 arrows (19, -8, D:6) a +0 whip (20, -13, D:6) an arrow (22, -12, D:6) an arrow (23, -12, D:6) an arrow (23, -7, D:6) a +0 robe (24, -11, D:6) an arrow (24, 12, D:6) a +0 war axe (34, 8, D:6) a +0 helmet Level 7 of the Dungeon (0, 0, D:7) a +0 robe (1, 3, D:7) 29 sling bullets (5, -13, D:7) a +0 robe (6, -22, D:7) 11 poisoned darts (7, -22, D:7) a +0 ring mail (13, -1, D:7) a +6 flail of freezing a +0 robe (14, -1, D:7) a +0 great sword a +0 robe a +4 falchion a +0 robe a +0 trident a +0 robe (16, -2, D:7) a poisoned dart (18, 3, D:7) a +0 club (19, 5, D:7) a +0 mace a +0 leather armour (23, 7, D:7) a +0 robe (23, 9, D:7) the cursed +1 leather armour of Too Many Cooks {Harm rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. It increases damage dealt and taken. It has a curse placed upon it. (28, -5, D:7) a +0 flail 6 poisoned darts (30, -3, D:7) a poisoned dart (31, 9, D:7) a +0 arbalest (32, -1, D:7) 2 poisoned darts (33, -1, D:7) a poisoned dart (41, -15, D:7) a +0 ring mail (49, -27, D:7) a +0 glaive Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow 10 arrows a centaur corpse (skeletalised by now) (2, -3, D:8) 6 arrows (5, -11, D:8) 20 stones (8, -24, D:8) a +0 trident (8, -16, D:8) a cursed -1 mace a +0 leather armour a +0 ring mail a +0 dagger a +0 robe an orc corpse an orc corpse (8, -15, D:8) a +0 dagger a +0 leather armour (8, -14, D:8) a +0 dagger an orc corpse (14, -2, D:8) 17 stones (15, 4, D:8) a ration (20, 5, D:8) a wand of iceblast (9) (21, 6, D:8) a scroll of amnesia (22, 5, D:8) a +0 dagger (22, 7, D:8) a +0 rapier (24, -19, D:8) 17 poisoned darts (27, 17, D:8) 21 arrows (32, 18, D:8) 22 arrows (36, -7, D:8) a sky beast corpse (37, 12, D:8) 25 bolts (38, 0, D:8) a hound skeleton (38, 8, D:8) 20 stones