Dirian Level 1 of the Dungeon (0, 0, D:1) a +0 robe (4, 2, D:1) a +0 plate armour (10, -12, D:1) a +0 ring mail (11, -14, D:1) a +0 club (12, -20, D:1) a +0 mace (30, -21, D:1) a +0 helmet (30, 2, D:1) 11 stones Level 2 of the Dungeon (0, 0, D:2) 19 stones (9, -53, D:2) 19 stones (9, -8, D:2) a +0 club (19, -43, D:2) 22 stones (21, -28, D:2) a +0 hand axe (21, -17, D:2) 27 sling bullets (24, -41, D:2) a +0 helmet (24, -34, D:2) a +0 robe (24, -30, D:2) 18 stones (26, -17, D:2) a +0 whip (38, -12, D:2) a stone (38, -11, D:2) a stone (38, -10, D:2) a stone (43, -43, D:2) 13 arrows (43, -7, D:2) 22 bolts (45, -3, D:2) a +0 short sword (47, -5, D:2) a stone (49, -13, D:2) a +0 halberd (50, -11, D:2) a +0 flail (51, -29, D:2) a +0 dagger (51, -11, D:2) a +0 whip (59, -43, D:2) a +4 quarterstaff of chaos a cursed -2 cloak (61, -12, D:2) a +0 falchion (62, -53, D:2) 30 stones (62, -44, D:2) a +0 mace Level 3 of the Dungeon (1, -2, D:3) a +0 club (3, -1, D:3) a +0 club a +0 animal skin a +0 helmet (3, 3, D:3) a +0 hunting sling 23 stones (5, 4, D:3) a stone (6, 4, D:3) a stone (6, 7, D:3) a +0 club a +0 hunting sling 18 stones (6, 9, D:3) a stone (7, 4, D:3) a +0 hunting sling 22 stones (7, 5, D:3) 2 stones (7, 6, D:3) a stone (10, 3, D:3) a +0 hunting sling 12 stones (10, 9, D:3) a +0 club (11, 9, D:3) a +0 club (11, 10, D:3) a +0 dagger a +0 club (12, -2, D:3) 26 arrows (12, 19, D:3) 3 bolts (13, -2, D:3) a +0 hunting sling (13, -1, D:3) a +1 spear of distortion (14, 47, D:3) a +0 robe (22, 20, D:3) a throwing net (33, 16, D:3) a +0 halberd (35, 16, D:3) a +0 spear (35, 17, D:3) a +0 spear (37, 16, D:3) a +0 whip (44, 24, D:3) a +0 club (45, 50, D:3) a +0 mace (54, 15, D:3) 22 stones (55, 46, D:3) a +0 club a cursed +0 leather armour a +0 leather armour a +0 flail a +0 leather armour (59, 27, D:3) a +0 war axe (59, 47, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 plate armour (17, -13, D:4) 17 bolts (27, -35, D:4) a +0 dagger a +0 robe (27, -34, D:4) a +0 mace (28, -35, D:4) a +0 flail (37, 6, D:4) 17 stones (39, -37, D:4) 15 stones Level 5 of the Dungeon [Shop] Dyefepp's General Store the +9 sword of Zonguldrok {reap} (1040 gold) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. a scroll of immolation (45 gold) an uncursed ring of protection from magic (325 gold) a wand of random effects (22) (156 gold) a +0 ring mail (52 gold) a potion of brilliance (52 gold) a +0 short sword (39 gold) a +0 flail (45 gold) a scroll of enchant weapon (97 gold) (0, 0, D:5) a +0 ring mail (7, 27, D:5) 17 arrows (11, 38, D:5) a +0 leather armour (41, 34, D:5) 14 stones (49, 40, D:5) a +0 dagger (52, 33, D:5) a +0 scale mail (53, 39, D:5) a +0 leather armour (56, 22, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) an arrow (0, 1, D:6) an arrow (0, 2, D:6) an arrow (0, 3, D:6) an arrow (0, 5, D:6) 2 arrows (0, 7, D:6) a +0 shortbow 13 arrows (2, 28, D:6) the +1 robe of the Northern Lights {rF+ Stlth+} It protects you from fire. It makes you more stealthy. (12, 4, D:6) a +0 giant spiked club a +2 falchion of flaming a cursed +0 scale mail a +0 whip (12, 5, D:6) a +0 club a +0 mace (21, 27, D:6) 20 stones (28, 22, D:6) a +0 club a +0 dagger a +0 robe (32, 12, D:6) a +0 hand axe a +0 short sword (32, 16, D:6) a +0 robe a +0 dagger (33, 4, D:6) a +0 falchion (40, -11, D:6) 21 stones (41, 43, D:6) a +0 hunting sling (47, 30, D:6) a +0 scale mail a +0 long sword (52, 30, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) 15 stones (4, -7, D:7) a +0 quarterstaff of protection (6, -4, D:7) a +0 flail (6, -3, D:7) a +0 dagger a +0 robe (8, -3, D:7) a +0 hand axe (10, 26, D:7) a +0 ring mail a +0 hand axe (11, 26, D:7) a +0 ring mail a +0 dagger (12, 18, D:7) 16 arrows (12, 32, D:7) a scroll of amnesia a potion of degeneration (14, 26, D:7) a +0 whip a +0 dagger a +0 robe (14, 27, D:7) a +0 scale mail (19, 26, D:7) a +0 long sword (20, -6, D:7) a +0 plate armour (27, -8, D:7) 30 arrows (27, 5, D:7) a scroll of random uselessness (33, -2, D:7) a +0 war axe (37, 9, D:7) 22 sling bullets (38, 26, D:7) a +0 giant spiked club (39, 19, D:7) a +0 mace (39, 21, D:7) a stone (40, 16, D:7) a +0 club a +0 leather armour (40, 21, D:7) a +0 vampiric hand axe (40, 23, D:7) a stone (41, 13, D:7) a +0 mace a +0 chain mail (41, 14, D:7) a +0 dagger a +0 ring mail (41, 21, D:7) a +0 leather armour (42, 20, D:7) 28 stones a +0 leather armour (44, 18, D:7) a stone (47, -1, D:7) a +2 vorpal hand axe (48, 4, D:7) a +0 centaur barding (51, 9, D:7) 21 arrows (51, 25, D:7) 12 stones (53, 22, D:7) the cursed +0 mace "Topn" {vorpal, Str+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It makes you more stealthy. It has a curse placed upon it. Level 8 of the Dungeon (0, 0, D:8) 32 stones (4, -12, D:8) 11 arrows (7, -3, D:8) 18 sling bullets (17, -14, D:8) a +0 ring mail (18, -27, D:8) a +0 giant club (21, -2, D:8) a +0 whip (26, -34, D:8) an arrow (28, -35, D:8) an arrow (29, -36, D:8) 2 arrows (29, -29, D:8) a +0 dagger a +0 robe (30, -36, D:8) a +0 shortbow 6 arrows (31, -32, D:8) a +0 hunting sling (33, -9, D:8) a +0 giant club (34, -39, D:8) an arrow (34, -7, D:8) a +0 glaive 2 throwing nets a cursed +0 ring mail (35, -21, D:8) 11 stones (36, -39, D:8) an arrow (37, -40, D:8) an arrow (39, -25, D:8) a scroll of noise (46, -31, D:8) a +1 spear a +0 animal skin (48, -21, D:8) a cursed +0 short sword a +0 robe (49, -21, D:8) a cursed +3 dagger of freezing a cursed +0 robe a +2 hand axe of flaming a +0 robe (50, -21, D:8) a cursed +2 falchion a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow 25 arrows (1, 1, D:9) an arrow (2, 0, D:9) a +0 robe a +3 short sword of freezing (2, 1, D:9) a +0 robe a +0 flail (2, 2, D:9) a +0 robe a +2 falchion (2, 4, D:9) a +1 long sword of electrocution (5, 13, D:9) a +0 giant spiked club (6, 10, D:9) 11 stones (15, 2, D:9) a +0 whip a +0 dagger a +0 robe (15, 33, D:9) 21 sling bullets (16, 2, D:9) a +0 robe a +0 dagger (17, 2, D:9) a +0 club (17, 3, D:9) a +0 ring mail a +0 hand axe (24, 10, D:9) 18 stones (28, 2, D:9) 19 arrows a +0 shortbow (40, 15, D:9) a +0 pair of gloves (42, 15, D:9) 12 stones (43, 21, D:9) 20 stones Level 10 of the Dungeon Level 11 of the Dungeon (2, 19, D:11) a +0 dagger (3, 19, D:11) a cursed -1 club (3, 20, D:11) 2 stones (4, 19, D:11) a +0 club 4 stones (4, 20, D:11) a +0 dagger (5, 21, D:11) 2 stones (6, 21, D:11) a stone Level 12 of the Dungeon (7, -20, D:12) an uncursed ring of stealth (27, 1, D:12) 14 sling bullets (31, -5, D:12) a +0 ring mail (34, -1, D:12) a +0 shortbow 28 arrows a +0 flail a +0 chain mail (34, 0, D:12) an arrow (35, -2, D:12) a +0 dagger a +0 robe (59, 10, D:12) a cursed -1 mace Level 13 of the Dungeon (0, 0, D:13) 19 sling bullets (20, 15, D:13) 3 arrows (21, 14, D:13) a +0 shortbow 37 arrows (23, 14, D:13) an arrow (26, 13, D:13) a +0 spear (26, 14, D:13) a cursed -2 halberd a potion of degeneration (27, 14, D:13) a +0 trident a +0 ring mail a +0 kite shield (49, 32, D:13) a cursed -1 dire flail (50, 22, D:13) the +7 rapier of Noon {venom, *Contam *Rage rPois Int+9} It poisons the flesh of those it strikes. It affects your intelligence (+9). It protects you from poison. It may make you go berserk in combat. It causes magical contamination when unequipped. (56, 24, D:13) a +0 scale mail (57, 32, D:13) a +0 troll leather armour (59, 23, D:13) a scroll of fog Level 14 of the Dungeon [Shop] Ugrunoot's Magic Scroll Shoppe a scroll of teleportation (51 gold) a scroll of fear (59 gold) a scroll of remove curse (51 gold) a scroll of remove curse (51 gold) a scroll of enchant armour (127 gold) a scroll of enchant weapon (127 gold) a scroll of teleportation (51 gold) a scroll of fog (34 gold) a scroll of vulnerability (127 gold) a scroll of remove curse (51 gold) (11, 21, D:14) a +0 helmet (11, 28, D:14) an arrow (15, 25, D:14) an arrow (16, 25, D:14) a +0 shortbow an uncursed staff of summoning 10 arrows (25, -3, D:14) an arrow (27, 2, D:14) a +0 glaive (28, -3, D:14) a +3 scimitar of flaming (28, -2, D:14) a +0 longbow 18 arrows (29, 21, D:14) a +0 hand axe (33, -2, D:14) an arrow (34, 21, D:14) a +0 long sword (35, -7, D:14) a +0 rapier (48, 5, D:14) a +0 giant spiked club (53, 29, D:14) a +0 chain mail (54, 14, D:14) a +0 pair of gloves (56, 10, D:14) a +0 troll leather armour Level 15 of the Dungeon [Shop] Xiyju's Weapon Emporium 31 stones (43 gold) a +0 scimitar (56 gold) 22 stones (30 gold) a +0 hand axe (42 gold) a cursed -2 rapier (1 gold) a +0 long sword (49 gold) the +3 rapier "Errusal" {elec, Int+7} (653 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+7). a +0 mace (42 gold) a +0 hunting sling (21 gold) a +5 shortbow of freezing (453 gold) a +0 shortbow (42 gold) a +0 quarterstaff (56 gold) 11 stones (15 gold) a +0 long sword (49 gold) 25 stones (35 gold) (26, 34, D:15) a +0 battleaxe (26, 35, D:15) 23 bolts (33, 26, D:15) a +0 arbalest 14 bolts Level 1 of the Orcish Mines (20, -15, Orc:1) a +0 mace (23, -15, Orc:1) an uncursed amulet of reflection (24, -15, Orc:1) a scroll of fear Level 2 of the Orcish Mines [Shop] Aheadiff's Assorted Antiques a +3 flail of protection (487 gold) a potion of degeneration (23 gold) a +0 arbalest (103 gold) +2 acid dragon scales (1196 gold) +0 steam dragon scales (920 gold) a scroll of teleportation (69 gold) a scroll of identify (46 gold) a +0 robe (16 gold) a wand of polymorph (6) (184 gold) a tin of tremorstones (3/3) (920 gold) a +0 ring mail (92 gold) a scroll of remove curse (69 gold) a tin of tremorstones (3/3) (920 gold) a scroll of amnesia (80 gold) a scroll of remove curse (69 gold) a +0 spear (69 gold) [Shop] Cilef's Magic Scroll Boutique a scroll of holy word (105 gold) a scroll of summoning (133 gold) a scroll of remove curse (42 gold) a scroll of fear (49 gold) a scroll of teleportation (42 gold) a scroll of teleportation (42 gold) [Shop] Ofunixt's Magic Scroll Shop a scroll of immolation (42 gold) a scroll of fear (42 gold) a scroll of vulnerability (90 gold) a scroll of teleportation (36 gold) a scroll of immolation (42 gold) a scroll of identify (24 gold) a scroll of immolation (42 gold) a scroll of teleportation (36 gold) a scroll of fear (42 gold) (0, 0, Orc:2) a +0 falchion of freezing (1, -1, Orc:2) a +0 dagger a +0 leather armour (1, 0, Orc:2) a +0 hand axe a +0 plate armour (2, 0, Orc:2) a +2 dagger of venom a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) 17 stones (22, -3, Lair:1) a +0 pair of gloves (31, -16, Lair:1) an uncursed ring of stealth an uncursed amulet of faith 3 scrolls of fear 7 potions of stabbing 2 scrolls of fog (31, 10, Lair:1) 25 arrows (44, -22, Lair:1) a +0 leather armour of cold resistance (50, -1, Lair:1) 8 stones (51, 16, Lair:1) an uncursed ring of ice an uncursed amulet of guardian spirit an uncursed ring of ice a +1 scimitar a +2 robe of cold resistance a +2 short sword of flaming Level 2 of the Lair of Beasts (0, 0, Lair:2) 14 poisoned darts (7, 19, Lair:2) 11 arrows (15, -21, Lair:2) 16 poisoned darts (21, 26, Lair:2) 16 stones (24, 20, Lair:2) 10 poisoned darts (27, 29, Lair:2) a +0 great sword (44, 29, Lair:2) 26 stones (68, -4, Lair:2) a +0 rapier Level 3 of the Lair of Beasts (0, 0, Lair:3) a cursed +0 scale mail (2, 19, Lair:3) 19 stones (5, -1, Lair:3) a +0 scale mail (12, 33, Lair:3) a +0 scale mail (14, -3, Lair:3) a scroll of amnesia (14, 19, Lair:3) 28 arrows (18, -14, Lair:3) 15 stones (31, 33, Lair:3) a +0 war axe (43, 37, Lair:3) 16 stones (45, 32, Lair:3) a cursed -3 trident (54, 35, Lair:3) a throwing net (56, 32, Lair:3) 22 stones (66, 5, Lair:3) 19 arrows Level 4 of the Lair of Beasts (0, 0, Lair:4) 20 stones (3, 1, Lair:4) 15 stones (12, 11, Lair:4) 16 bolts (17, 8, Lair:4) a scroll of amnesia (26, 31, Lair:4) a phial of floods (34, 33, Lair:4) 10 bolts (39, 9, Lair:4) a +2 dagger of electrocution (43, 3, Lair:4) a +0 rapier (43, 19, Lair:4) a +0 chain mail (51, 30, Lair:4) 17 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 hunting sling (6, 17, Lair:5) 25 sling bullets (7, -5, Lair:5) 3 boomerangs (17, 1, Lair:5) 18 stones (25, 10, Lair:5) a +0 flail (27, 3, Lair:5) 27 stones (38, -25, Lair:5) a +0 robe (47, -33, Lair:5) a +0 hunting sling (53, -25, Lair:5) 21 arrows (55, -30, Lair:5) a +0 chain mail a box of beasts a tin of tremorstones (3/3) an uncursed ring of resist corrosion a wand of random effects (11) (60, -14, Lair:5) a +0 ring mail Level 6 of the Lair of Beasts (0, 0, Lair:6) 14 arrows (4, -47, Lair:6) a +2 leather armour of poison resistance (13, -19, Lair:6) a +0 quarterstaff (19, -22, Lair:6) a cursed +0 shortbow (46, -52, Lair:6) a cursed +0 ring mail Level 1 of the Spider Nest (40, -5, Spider:1) 17 stones (44, -20, Spider:1) a +0 glaive Level 2 of the Spider Nest (0, 0, Spider:2) Roxanne's Handbook of Transmigration Spells Type Level Known a - Beastly Appendage Transmutation 1 yes b - Ignite Poison Fire/Transmutation/Poison 3 no c - Spider Form Transmutation/Poison 3 no d - Yara's Violent Unravelling Hexes/Transmutation 5 yes e - Statue Form Transmutation/Earth 6 no Level 3 of the Spider Nest (0, 0, Spider:3) an uncursed staff of poison Level 4 of the Spider Nest (2, 12, Spider:4) a +0 long sword (32, 19, Spider:4) the cursed +1 war axe of the Spinneret {vorpal, *Slow rC+ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from cold. It may slow you when you take damage. It has a curse placed upon it. (34, 20, Spider:4) a +0 robe Level 5 of the Pits of Slime (20, -3, Slime:5) the +4 scale mail of the Crypt {rPois MR++ MP+9 Str-5} It affects your strength (-5). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (26, -7, Slime:5) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). the cursed +1 chain mail of Hedge Wizardry {*Drain Regen+ MP+9} It affects your magic capacity (+9). It increases your rate of regeneration. It causes draining when unequipped. It has a curse placed upon it. a +4 ring of evasion (30, -5, Slime:5) the +10 arbalest "Fecvuus" {elec, rElec Str+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It insulates you from electricity. Level 1 of the Vaults (0, 0, Vaults:1) a +0 arbalest 37 bolts (1, 0, Vaults:1) a +0 great mace a +0 plate armour (2, -1, Vaults:1) 2 bolts (4, -3, Vaults:1) a bolt (4, -2, Vaults:1) a +0 arbalest 23 bolts (4, 42, Vaults:1) a +0 war axe (5, -3, Vaults:1) a bolt (5, 44, Vaults:1) a +0 trident (6, -3, Vaults:1) 2 bolts (6, 42, Vaults:1) a +0 short sword of flaming (6, 44, Vaults:1) a +0 short sword (7, -3, Vaults:1) a +0 flail a cursed +0 scale mail (7, 43, Vaults:1) a +0 trident (8, -3, Vaults:1) a bolt (20, 0, Vaults:1) a +0 giant club a +0 giant club a +0 robe (20, 1, Vaults:1) a +0 giant spiked club a +0 giant spiked club (21, 32, Vaults:1) a datura-tipped dart a bolt (22, 30, Vaults:1) a cursed -3 spear (still there?) 2 bolts (still there?) (22, 31, Vaults:1) a +0 mace a +0 leather armour a +0 rapier a +5 great sword of flaming a +0 plate armour a +0 dire flail a +0 scale mail a +4 halberd a +0 plate armour a +0 arbalest a +0 dire flail a +0 plate armour 15 bolts a human corpse a yaktaur corpse a human corpse (22, 32, Vaults:1) a +5 long sword (unseen) (32, -4, Vaults:1) 12 bolts (73, 42, Vaults:1) a datura-tipped dart (74, -10, Vaults:1) a +5 demon blade (unseen) (74, 1, Vaults:1) a datura-tipped dart (74, 40, Vaults:1) a +0 arbalest (unseen) (74, 41, Vaults:1) a +4 war axe a +0 plate armour (75, -10, Vaults:1) a +0 flail (unseen) (75, -9, Vaults:1) a +0 hand axe a +0 scale mail an orc corpse (75, -1, Vaults:1) a cursed -2 dagger (unseen) (75, 40, Vaults:1) a +1 rapier of holy wrath (unseen)