Dirian Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -8, D:1) a +0 hand axe (3, 18, D:1) a cursed +0 dagger (13, 12, D:1) a +0 club (17, 10, D:1) a +0 mace (18, 11, D:1) a stone (19, 5, D:1) a +0 leather armour (19, 11, D:1) a stone (20, 11, D:1) a stone (22, 25, D:1) 7 stones (23, 12, D:1) a +0 short sword (23, 24, D:1) 25 stones (29, 9, D:1) a +0 robe (33, 25, D:1) a +0 club (34, 21, D:1) a +0 spear (35, 13, D:1) a +0 dagger (36, 19, D:1) 14 sling bullets (37, 23, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (1, -23, D:2) a +0 dagger (9, -1, D:2) 23 stones (11, 13, D:2) a +0 club (19, -7, D:2) a +0 robe (22, -12, D:2) 24 stones (29, -6, D:2) a +0 leather armour (38, -23, D:2) a +0 robe (44, -15, D:2) 19 arrows (46, 14, D:2) 7 stones (48, 0, D:2) 19 arrows (51, 15, D:2) a +0 quarterstaff (52, 6, D:2) 12 stones (54, 17, D:2) 14 arrows (56, -5, D:2) a +0 club (56, 7, D:2) a +0 ring mail (60, 17, D:2) a stone (60, 19, D:2) a stone (60, 20, D:2) a stone (61, 21, D:2) a stone (63, -20, D:2) a +0 plate armour (68, -9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, -1, D:3) 20 poisoned needles a +0 blowgun (8, 7, D:3) a +0 leather armour (9, 5, D:3) a +0 club (9, 8, D:3) a +0 flail (10, 3, D:3) a +0 dagger (11, 3, D:3) 2 stones (15, 4, D:3) a +0 short sword 2 stones (16, 2, D:3) a poisoned needle 3 stones (16, 3, D:3) a +0 whip of draining a +2 dagger of distortion a +1 short sword of distortion a +0 club a +0 dagger a +2 short sword of chaos (16, 4, D:3) a +0 dagger a +0 blowgun 6 poisoned needles (34, 23, D:3) a +0 mace (39, 18, D:3) 14 stones (46, 31, D:3) a +0 robe (49, 28, D:3) a +0 mace (49, 30, D:3) a +0 spear (51, 28, D:3) a +0 falchion (51, 30, D:3) a +0 hand axe (53, 12, D:3) a +0 quarterstaff Level 4 of the Dungeon (0, 0, D:4) a +0 flail (0, 2, D:4) 25 sling bullets (1, -2, D:4) a +0 leather armour a +0 short sword (1, -1, D:4) a +0 giant club (3, -10, D:4) the +1 whip of Greed {freeze, rC+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from cold. (3, -1, D:4) a +0 dagger a +0 whip a cursed +0 ring mail (4, -1, D:4) a +0 flail (4, 0, D:4) a +0 leather armour a +0 whip a +0 trident (12, -7, D:4) 20 poisoned needles (17, -24, D:4) a +0 helmet (26, -12, D:4) 22 sling bullets (28, -12, D:4) a +0 whip a +0 robe (31, -12, D:4) a +0 robe (33, -28, D:4) a +0 falchion (33, 2, D:4) a +0 whip (33, 3, D:4) a cursed -2 club a +0 club (37, -12, D:4) a +2 mace of draining (39, 10, D:4) a cursed +0 centaur barding (41, 1, D:4) 20 stones (49, -16, D:4) 13 stones Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (4, 8, D:5) 17 poisoned needles (6, 4, D:5) 13 stones (6, 18, D:5) 10 stones (7, 5, D:5) a +0 dagger a +0 hand axe (8, 4, D:5) a +1 dagger of speed a +0 leather armour a +0 dagger a +0 robe (8, 9, D:5) a +0 scale mail (12, 37, D:5) a +0 robe (21, 21, D:5) a +0 club a +0 flail a +3 dagger of holy wrath (21, 35, D:5) a +1 whip of flaming a +2 robe of cold resistance a +0 animal skin (22, 21, D:5) a +0 flail a +0 leather armour (29, 20, D:5) a +0 club (30, 18, D:5) a +0 mace a +0 chain mail (31, 3, D:5) 19 stones (32, 18, D:5) a +0 club (unseen) (39, 7, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 spear a +0 flail (0, 1, D:6) a +0 spear a cursed -2 flail (1, -14, D:6) 13 stones (3, -5, D:6) a +0 short sword (4, -36, D:6) a cursed +0 buckler (4, -5, D:6) a +0 short sword of venom (25, -22, D:6) 21 stones (28, -19, D:6) a +0 mace (43, 12, D:6) 18 stones Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe (4, 3, D:7) a +0 quarterstaff (13, 1, D:7) a +0 long sword (26, 6, D:7) a +3 whip of venom (27, 5, D:7) a +0 spear (28, -10, D:7) a +0 war axe (28, 4, D:7) a +0 spear (32, -23, D:7) 19 stones (33, -20, D:7) a +0 robe (52, -32, D:7) a +0 dagger (54, 19, D:7) 26 stones (58, -19, D:7) a +0 leather armour (59, -22, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 glaive a +0 animal skin (6, -46, D:8) a +0 giant club (14, -37, D:8) 26 stones (16, -47, D:8) a +0 trident (18, -49, D:8) a +0 leather armour a +0 dagger a +0 club (18, -48, D:8) a +0 ring mail (19, -49, D:8) a +0 dagger (24, -20, D:8) a +0 pair of gloves (24, -14, D:8) a +0 short sword a +0 chain mail (27, -46, D:8) a +0 robe (30, -36, D:8) a +0 scale mail a +0 short sword (32, -13, D:8) 21 stones (34, -39, D:8) a cursed -3 short sword (34, -38, D:8) a +0 flail (39, -1, D:8) a +0 dagger of flaming a +0 cloak (54, -40, D:8) a +0 rapier (57, -2, D:8) a +0 helmet Level 9 of the Dungeon [Shop] Liomimul's Book Boutique a Young Poisoner's Handbook (560 gold) a book of Debilitation (560 gold) the Collected Works on Mutagenic Confrontation (490 gold) Spells Type Level a - Spider Form Transmutation/Poison 3 b - Throw Icicle Conjuration/Ice 4 c - Petrify Transmutation/Earth 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 a book of Party Tricks (700 gold) a book of Burglary (1050 gold) a book of Unlife (910 gold) a book of Death (980 gold) a book of Battle (560 gold) a book of Beasts (770 gold) a book of Alchemy (1050 gold) (0, 0, D:9) 22 poisoned needles (4, -6, D:9) a +0 robe (10, -16, D:9) 18 stones (27, -22, D:9) a +0 falchion (31, -2, D:9) a +0 leather armour (32, 8, D:9) a +5 triple sword of slicing the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. the +7 short sword of Resourcefulness {antimagic, rElec rF+ Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. (40, -9, D:9) a +0 giant club (46, -12, D:9) a cursed +0 giant club (48, -27, D:9) an arrow (48, 12, D:9) 2 arrows (48, 14, D:9) an arrow (49, -26, D:9) an arrow (49, -24, D:9) a +0 shortbow 18 arrows (49, 16, D:9) a +0 shortbow 11 arrows (50, -16, D:9) a +4 ring mail a +0 flail a +0 plate armour a +0 long sword (50, -15, D:9) a +0 flail (64, -15, D:9) 5 curare-tipped needles Level 10 of the Dungeon (0, 0, D:10) an uncursed ring of wizardry an uncursed amulet of rage a cursed amulet of inaccuracy a +0 long sword (3, -3, D:10) a +0 club (3, -2, D:10) 3 stones (4, -1, D:10) a +0 club a stone (4, 26, D:10) a +0 shortbow (10, 37, D:10) a +0 club (14, 5, D:10) a +0 chain mail (18, 0, D:10) a +0 mace a +0 plate armour (18, 1, D:10) a +2 dagger of electrocution (20, 0, D:10) a +0 mace a +0 ring mail (24, -1, D:10) a +0 dagger (25, -17, D:10) 18 stones (41, 1, D:10) a +0 short sword (43, -1, D:10) 4 large rocks (43, 3, D:10) a +0 hand axe (43, 20, D:10) a +0 morningstar a +0 chain mail (45, -19, D:10) 18 stones (47, 10, D:10) a +0 trident (48, 10, D:10) a +0 dagger a +0 hand axe a +0 leather armour a cursed -3 morningstar a +0 robe a +0 large shield a +0 halberd a +0 chain mail a +0 dagger a +0 halberd a +0 plate armour a +0 giant spiked club a +0 giant club a +0 giant club (49, 10, D:10) a +0 lajatang a tomahawk a +0 robe 2 stones (50, 6, D:10) 2 tomahawks (50, 7, D:10) a tomahawk (50, 8, D:10) a +0 dire flail a +0 chain mail a tomahawk (51, -14, D:10) 14 stones (57, -13, D:10) a cursed -2 hunting sling (66, 12, D:10) a +0 giant spiked club Level 11 of the Dungeon (0, 0, D:11) a +0 club (1, 0, D:11) a cursed +0 flail a +0 chain mail a +0 hand axe (6, 6, D:11) an arrow (6, 7, D:11) a +0 shortbow 4 arrows (7, 5, D:11) an arrow (8, 4, D:11) an arrow (10, 2, D:11) an arrow the Ecumenical Temple (18, -7, Temple) an uncursed amulet of harm Level 1 of the Lair of Beasts (0, 0, Lair:1) the +2 flail "Zauzxinaw" {flame, +Rage +Fly rC- rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to cold. It greatly protects you from negative energy. It lets you fly. It lets you go berserk. (8, -29, Lair:1) an uncursed amulet of faith (23, -13, Lair:1) a +0 plate armour (29, -22, Lair:1) 5 poisoned needles (32, -46, Lair:1) a +0 war axe (49, -24, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (14, -41, Lair:2) a +0 short sword (18, -15, Lair:2) 6 tomahawks (22, -37, Lair:2) a +0 leather armour (29, -37, Lair:2) 22 stones (34, -35, Lair:2) 22 stones (40, -32, Lair:2) a +0 chain mail a +1 long sword (53, -3, Lair:2) a scroll of noise (53, 4, Lair:2) 18 arrows Level 3 of the Lair of Beasts (0, 0, Lair:3) a scroll of random uselessness (16, 12, Lair:3) 12 sling bullets (24, 25, Lair:3) the +1 robe "Otuargho" {rPois} It protects you from poison. (26, 26, Lair:3) an uncursed ring of protection from cold (31, 42, Lair:3) 15 stones (35, 16, Lair:3) 18 poisoned needles (35, 40, Lair:3) a +0 ring mail (45, 53, Lair:3) 21 stones (52, 37, Lair:3) an uncursed ring of protection from cold an uncursed amulet of regeneration an uncursed amulet of faith a potion of degeneration an uncursed amulet of the acrobat 16 poisoned javelins (55, 23, Lair:3) a +0 glaive (66, 22, Lair:3) a +0 falchion Level 4 of the Lair of Beasts (0, 0, Lair:4) 22 stones (4, 8, Lair:4) 22 stones (8, 11, Lair:4) 17 stones (9, -11, Lair:4) a +0 plate armour (15, 16, Lair:4) a +0 robe (22, -30, Lair:4) 22 stones (31, -16, Lair:4) a potion of degeneration (31, -14, Lair:4) a +0 robe (41, -5, Lair:4) a +0 chain mail (43, 18, Lair:4) a +0 pair of gloves (45, -13, Lair:4) a +0 lajatang of pain (46, 18, Lair:4) a +0 spear (47, -9, Lair:4) a +0 falchion Level 5 of the Lair of Beasts (0, 0, Lair:5) 23 sling bullets (8, 2, Lair:5) a +0 robe (16, -2, Lair:5) a +0 hand axe (17, -3, Lair:5) 16 arrows (18, -6, Lair:5) 5 gold pieces (18, -4, Lair:5) a +6 long sword (18, -1, Lair:5) a scroll of fog (20, -5, Lair:5) a ration (29, -28, Lair:5) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. The Shining One disapproves of the use of such an item. (45, -16, Lair:5) a +0 broad axe (50, 12, Lair:5) 19 arrows Level 6 of the Lair of Beasts (0, 0, Lair:6) 17 sling bullets (6, -27, Lair:6) a book of Alchemy (7, -13, Lair:6) a bolt (12, -17, Lair:6) 17 gold pieces (12, -16, Lair:6) a +0 long sword (12, -15, Lair:6) 16 arrows (12, -14, Lair:6) 17 arrows (13, -17, Lair:6) 2 bolts (still there?) a bolt (still there?) (13, -14, Lair:6) the +3 quarterstaff "Xorus" {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (13, 2, Lair:6) a +0 blowgun (14, -17, Lair:6) a scroll of identify (14, -14, Lair:6) a potion of agility (15, -17, Lair:6) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (15, -16, Lair:6) the cursed +1 short sword of Reapportionment {flame, +Rage rF+ rC- MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you go berserk. It has a curse placed upon it. (15, -15, Lair:6) a potion of mutation (15, -14, Lair:6) an uncursed ring of ice (16, -4, Lair:6) a +0 ring mail (17, -26, Lair:6) a +0 falchion (28, 1, Lair:6) a water moccasin corpse (skeletalised by now) (31, -25, Lair:6) 28 arrows (32, -41, Lair:6) a +0 leather armour (34, -34, Lair:6) a +0 leather armour (35, -34, Lair:6) a +0 mace (40, 1, Lair:6) a +0 club (41, 0, Lair:6) 23 stones (45, -13, Lair:6) 17 stones (53, -31, Lair:6) a yak corpse (skeletalised by now) an elephant corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (53, -30, Lair:6) an elephant corpse (skeletalised by now) (56, -18, Lair:6) a book of Flames