Dioder Level 1 of the Dungeon (0, 0, D:1) a +0 robe (4, -29, D:1) a +0 club (5, -29, D:1) 7 javelins (6, -4, D:1) 26 arrows (8, -30, D:1) a stone (8, -27, D:1) a stone (8, -25, D:1) 2 stones (16, -1, D:1) 8 tomahawks (23, -2, D:1) a +0 club (24, 10, D:1) a +0 club (36, 0, D:1) a +0 club (47, -31, D:1) a +0 club (48, -31, D:1) 25 sling bullets (57, 5, D:1) 18 stones Level 2 of the Dungeon (0, 0, D:2) 2 stones (1, -3, D:2) a stone (1, 0, D:2) a +0 dagger (1, 1, D:2) a +0 dagger a +0 dagger (1, 6, D:2) a stone (2, -3, D:2) a stone (3, -3, D:2) a stone (8, -2, D:2) 13 stones (9, -27, D:2) 16 arrows (14, 6, D:2) a +0 whip (20, 10, D:2) a cursed -1 club (25, -4, D:2) a cursed ring of loudness (27, -17, D:2) a +0 robe (34, -24, D:2) a +0 short sword Level 3 of the Dungeon (4, 14, D:3) a +0 club (7, 1, D:3) a +0 leather armour (8, -5, D:3) a +0 dagger of chaos (9, -16, D:3) a cursed -1 club (16, 28, D:3) 13 sling bullets (17, 8, D:3) a +0 club a +0 ring mail a +0 flail a +0 leather armour a +0 flail a +0 mace a +0 ring mail a +0 club a +0 hand axe a +0 chain mail (18, 11, D:3) 4 tomahawks (18, 12, D:3) a +0 falchion a +0 flail a +0 dagger a +0 robe Level 4 of the Dungeon [Shop] Inin's Weapon Shoppe a +0 rapier (40 gold) a +0 demon blade (150 gold) a +0 flail (35 gold) a +1 dagger of flaming (106 gold) a +0 quarterstaff (40 gold) a +0 mace (30 gold) a +0 trident (35 gold) a +0 spear (30 gold) the +7 mace of Ximixtol {flame, rElec MR- Int+3 Dex+3} (628 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. a cursed -1 war axe (1 gold) a +0 dagger of venom (44 gold) a +0 trident (35 gold) 16 stones (16 gold) a +0 short sword (30 gold) a +0 blowgun (25 gold) [Shop] Jisor's Weapon Emporium a +1 arbalest of flaming (166 gold) the +7 glaive of Welfare {venom, rF+ Str+4 Dex-3} (647 gold) It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (-3). It protects you from fire. a +0 flail (38 gold) a +0 spear (33 gold) a +0 falchion (33 gold) a +0 dagger (22 gold) the +7 trident of Xifyuf {vamp, rF+ rN+ Dex-3} (631 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-3). It protects you from fire. It protects you from negative energy. 13 arrows (28 gold) a +0 scythe (33 gold) [Shop] Josieda's Weapon Boutique a +0 hunting sling (16 gold) a cursed +0 spear (1 gold) a +0 war axe (38 gold) a +0 club (11 gold) a +0 hunting sling (16 gold) a +0 dagger (22 gold) [Shop] Ytysyuc's Book Boutique a book of Necromancy (360 gold) a book of Enchantments (600 gold) a book of Beasts (660 gold) a book of Maledictions (300 gold) the Reference Book on the Lucky Traveller (1110 gold) Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Spectral Weapon Hexes/Charms 3 c - Deflect Missiles Charms/Air 6 d - Dispersal Translocation 6 a Young Poisoner's Handbook (480 gold) a Necronomicon (1324 gold) a Grand Grimoire (1324 gold) a book of Minor Magic (240 gold) (0, 0, D:4) a +0 hand axe (4, -27, D:4) an uncursed staff of earth (8, -30, D:4) 5 tomahawks (9, -23, D:4) 24 sling bullets (18, -26, D:4) 13 arrows (22, 9, D:4) a +0 plate armour (24, -38, D:4) a +0 club (46, 3, D:4) a +0 ring mail (55, -10, D:4) a +0 robe