Dungeon Crawl Stone Soup version 0.20-a0-795-ga03948b (webtiles) character file. 7 Dingo the Conjurer (level 2, 4/17 HPs) Began as an Octopode Conjurer on Mar 1, 2017. Got out of the dungeon alive. The game lasted 00:00:45 (39 turns). Dingo the Conjurer (Octopode Conjurer) Turns: 39, Time: 00:00:45 Health: 4/17 AC: 1 Str: 7 XL: 2 Next: 0% Magic: 1/5 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 Comestibles b - a bread ration Skills: + Level 2.1 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The ooze hits you. You tentacle-slap the ooze but do no damage. The ooze is severely wounded. The ooze barely misses you. You barely miss the ooze. You squeeze the ooze. The ooze is almost dead. The ooze hits you. You tentacle-slap the ooze. The ooze is almost dead. The ooze hits you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the ooze. You kill the ooze! You have reached level 2! There is an open gate here. There is a staircase leading out of the dungeon here. You can't go down here! Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..# #.# . #.# .. #(# .. ..# .. ##.###### #. ##..#8.#.# ##.##.#.#.#'#..# .......>...'#.@# ##..##.##.#'#..# #. ###8.#.# #. ###### .b ## There were no monsters in sight! Vanquished Creatures An ooze (D:1) 2 bats (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dingo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 30 | D:1 | Reached XP level 2. HP: 4/17 MP: 0/5 39 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: saegor_arrival_simple_c Action || total -------------------------++------- Melee: Unarmed || 6 Tentacles || 2 Cast: Magic Dart || 4 Dodge: Dodged || 1