Dungeon Crawl Stone Soup version 0.31.0-2-g5a2aebc5c2 (webtiles) character file. Game seed: 6988626579882663137 79 DevastatorOne the Conjurer (level 4, -1/30 HPs) Began as a Human Conjurer on Jan 20, 2024. Slain by a kobold brigand ... wielding a +0 club (6 damage) ... in a sewer. The game lasted 00:07:43 (1106 turns). DevastatorOne the Conjurer (Human Conjurer) Turns: 1106, Time: 00:07:44 Health: -1/30 AC: 2 Str: 7 XL: 4 Next: 37% Magic: 9/19 EV: 12 Int: 21 God: Gold: 73 SH: 0 Dex: 11 Spells: 0/11 levels left rFire . . . c - +1 dagger (protect) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of magical power HPRegen 0.25/turn (no ring) MPRegen 0.16/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 115 gold pieces. You spent 42 gold pieces at shops. Inventory: Hand Weapons c - a +1 dagger of protection (weapon) Armour a - a +0 robe (worn) Jewellery i - a ring of magical power (left hand) Scrolls d - a scroll of amnesia {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of identify {unknown} j - a scroll of blinking {unknown} k - a scroll of teleportation {unknown} Potions b - a potion of magic e - a potion of brilliance {unknown} f - 2 potions of ambrosia {unknown} q - 2 potions of curing Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting * Level 4.2 Conjurations + Level 0.1 Translocations + Level 0.1 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 6% 3d7 43% 4 d - Iskenderun's Mystic Conj/Tloc 13% 2d5 45% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:1 *!( Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 club and quivering poisoned darts (72% to hit) The searing ray hits the kobold brigand. The kobold brigand is lightly wounded. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) The kobold brigand closely misses you. The searing ray hits the kobold brigand! The kobold brigand is moderately wounded. The kobold brigand hits you with a +0 club. The searing ray hits the kobold brigand. The kobold brigand is heavily wounded. The kobold brigand misses you. The searing ray misses the kobold brigand. You finish channelling your searing ray. The kobold brigand hits you with a +0 club! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand, wielding a +0 club and quivering poisoned darts (moderately wounded, 72% to hit) The searing ray hits the kobold brigand! The kobold brigand is severely wounded. (Press . to maintain the ray.) The kobold brigand hits you with a +0 club! The searing ray hits the kobold brigand. The kobold brigand is severely wounded. The kobold brigand hits you with a +0 club. The searing ray misses the kobold brigand. The kobold brigand hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits the kobold brigand. The kobold brigand is almost dead. You finish channelling your searing ray. The kobold brigand hits you with a +0 club. You die... #....#~~~.P~~~~P~P..~~ ##############~####### #~~~~~~~~~~~~~~~~~~ #≈~≈≈≈≈≈~≈≈≈≈≈~≈≈≈≈ #~~~~~~~~~~~~~~~~~~ ######~##########~~~~# #..!.#~~~~...P ~~~~~ #.∩!.'~~~~...~ ~~~~ #.)!K@~P†~.... ~~P. #.?..#........ ######......## ######## You could see a kobold brigand. Vanquished Creatures 2 adders 2 ribbon worms (D:2) 6 ball pythons 5 endoplasms A giant cockroach (D:2) 10 goblins 2 hobgoblins (D:1) 4 jackals (D:1) 8 kobolds 2 quokkas 6 bats 2 frilled lizards 2 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DevastatorOne the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 93 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 147 | D:1 | Found Sesod's Antique Weapon Boutique. 154 | D:1 | Learned a level 2 spell: Searing Ray 179 | D:1 | Found Felisa's Distillery. 187 | D:1 | Found Dataf All's Assorted Antiques. 247 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/7 311 | D:1 | Bought a potion of curing for 42 gold pieces 718 | D:2 | Reached XP level 4. HP: 25/30 MP: 4/9 981 | D:3 | Found a glowing drain. 993 | Sewer | Entered a sewer 1017 | Sewer | Noticed a kobold brigand 1029 | Sewer | Learned a level 4 spell: Fulminant Prism 1034 | Sewer | Learned a level 4 spell: Iskenderun's Mystic Blast 1098 | Sewer | Noticed a kobold brigand 1106 | Sewer | Slain by a kobold brigand Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_rooms, serial_shops, nicolae_shop_industrial_runoff, nicolae_shop_crystal, nicolae_diamond_shop, st_stairs_8 D:2: layout_basic D:3: layout_basic, portal_sewer_entry_d Sewer: kennysheep_pipe_town Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.0 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.2 Translocations | | 0.1 Alchemy | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 43 | || 43 Cast: Magic Dart | 35 | 4 || 39 Searing Ray | 8 | 8 || 16 Armour: Robe | 43 | 6 || 49 Dodge: Dodged | 60 | 2 || 62