DevastatorOne Level 1 of the Dungeon (0, 0, D:1) a +0 club 3 stones (12, -4, D:1) a +0 ring mail (18, -8, D:1) a +0 mace (22, 7, D:1) 8 stones (29, -12, D:1) 3 stones a +0 dagger (32, 28, D:1) a +0 whip (33, -14, D:1) a +0 spear (33, 12, D:1) a +0 sling (34, 21, D:1) 5 stones (36, -10, D:1) a +0 club (49, -9, D:1) a +0 club (54, -16, D:1) a +0 scale mail (62, -15, D:1) 6 stones Level 2 of the Dungeon [Shop] Waskiexo's General Store a manual of Evocations (1120 gold) a potion of lignification (42 gold) the Compendium of Boreal Charms (644 gold) Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Fulminant Prism Conjuration/Hexes 4 c - Metabolic Englaciation Hexes/Ice 5 d - Ozocubu's Refrigeration Ice 7 the +2 ring mail of Ennokhlai {Dex+2} (352 gold) Dex: It affects your dexterity (+2). a piece from Xom's chessboard (15/15) (280 gold) (0, 0, D:2) a +0 dagger (8, 20, D:2) a +0 club a +0 robe (9, 18, D:2) a +0 sling a +0 club (9, 19, D:2) a +4 dagger (14, 15, D:2) 7 stones (23, 29, D:2) a +0 flail (32, 2, D:2) a +0 dagger (40, 0, D:2) a +0 robe (42, 6, D:2) a +0 chain mail a +0 falchion (43, 45, D:2) a scroll of amnesia (50, 0, D:2) a +0 scale mail (54, 42, D:2) 4 stones (61, 13, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 spear (2, 5, D:3) a +0 dagger (3, 4, D:3) a +0 hand axe (4, 2, D:3) a +0 club (4, 4, D:3) a +0 leather armour a +0 club (5, -5, D:3) a +0 dagger (5, 1, D:3) a +0 dagger a +0 helmet a +0 animal skin a +0 whip (7, -6, D:3) a +1 dagger of venom (7, -4, D:3) a +0 dagger a +0 sling (13, 10, D:3) a +0 scale mail (29, 0, D:3) a staff of air (31, -5, D:3) a +0 whip (31, -4, D:3) a +0 robe a +0 dagger (32, -4, D:3) a +0 leather armour a +0 dagger (32, -1, D:3) a +0 leather armour a +0 club a +0 ring mail a +0 short sword (32, 0, D:3) a +0 hand axe a +0 leather armour a +0 dagger (33, 0, D:3) a +0 leather armour a +0 dagger (41, 8, D:3) a +0 club (43, 12, D:3) a +0 short sword (48, 2, D:3) a +0 robe (51, 31, D:3) 6 stones (53, 35, D:3) 4 stones (56, 45, D:3) a +0 pair of gloves (57, 45, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (1, 0, D:4) a +0 hand axe (7, 20, D:4) a +0 robe a +0 dagger (10, 17, D:4) a +0 club (11, 24, D:4) a +0 spear (12, 23, D:4) a +0 ring mail a +0 hand axe (23, 52, D:4) 6 stones (33, 0, D:4) a +0 falchion a +0 flail a +0 club (33, 1, D:4) a +0 club (33, 2, D:4) a +0 robe a +2 dagger of venom (36, 5, D:4) a +0 leather armour (42, 53, D:4) a +0 club (50, 52, D:4) a +0 club a +0 flail a +0 halberd a +0 whip (53, 44, D:4) a +0 falchion (57, -3, D:4) a +0 dagger (57, 31, D:4) a +0 ring mail Level 5 of the Dungeon Level 6 of the Dungeon (0, 0, D:6) a +0 mace (7, -2, D:6) 7 stones (9, 16, D:6) a +1 vorpal sling (12, 21, D:6) a staff of cold (13, 6, D:6) 8 stones (15, 11, D:6) a +0 arbalest (19, 30, D:6) a +0 short sword (23, -12, D:6) a +0 leather armour a +0 whip (24, -12, D:6) a +0 chain mail a +0 hand axe (25, -33, D:6) the +10 rapier of Jaesit {spect, rElec Will+ Str-4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (-4). rElec: It insulates you from electricity. Will: It increases your willpower. (27, -12, D:6) a +0 whip (28, -9, D:6) a +0 chain mail a +0 ring mail a +0 flail a +0 scale mail a +0 whip (28, -8, D:6) a +0 spear a +0 flail (31, -5, D:6) a +0 trident (48, -7, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +2 rapier of venom (1, 1, D:7) a +2 robe of cold resistance a +3 dagger of venom (5, 18, D:7) an orb of mayhem (17, -7, D:7) 7 stones (17, 25, D:7) a +0 robe a +2 dagger of electrocution (21, 8, D:7) a +0 dagger a +0 long sword (21, 15, D:7) a +0 club (23, 15, D:7) a +0 ring mail a +0 trident (25, 17, D:7) a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) 3 scrolls of amnesia (7, 27, D:8) a +0 ring mail (10, 28, D:8) a +0 leather armour (17, 36, D:8) a +0 mace (19, 28, D:8) a +0 hand axe (23, 27, D:8) 3 stones (25, 13, D:8) a +0 ring mail (25, 21, D:8) a +0 ring mail (26, 27, D:8) a +0 ring mail a +0 dagger a +0 whip (27, 25, D:8) a +0 mace a +0 ring mail a +0 flail a +0 leather armour a +0 short sword a +0 ring mail a +0 club a +0 club a +0 club (28, 16, D:8) a +0 dagger of electrocution a +0 robe (46, 12, D:8) a book of Scorching (46, 23, D:8) a +0 rapier Level 9 of the Dungeon [Shop] Fasud's Armour Emporium a +0 pair of gloves (63 gold) a +0 robe (9 gold) a +0 leather armour (28 gold) an orb of light (224 gold) a +0 robe (9 gold) a +0 scale mail (56 gold) a +0 cloak (63 gold) (0, 0, D:9) a +0 robe a +0 spear (1, 9, D:9) a +0 robe (2, 9, D:9) a +0 robe a +0 mace (2, 11, D:9) a +0 great sword a +0 robe (3, 11, D:9) a +0 robe a +5 scimitar (11, -9, D:9) a +0 ring mail (23, 17, D:9) a +0 ring mail (25, 14, D:9) a +0 leather armour (26, -10, D:9) a +0 leather armour (34, 6, D:9) a book of Conjurations (34, 21, D:9) a +0 giant spiked club a +0 giant club (36, 9, D:9) 6 stones (41, -3, D:9) a +2 hand axe of electrocution (44, 20, D:9) 4 stones Level 10 of the Dungeon (26, -5, D:10) a hell hog corpse (40, 9, D:10) a +0 whip a +0 leather armour (41, 9, D:10) a +0 hand axe (41, 10, D:10) a +0 trident a +0 chain mail Level 11 of the Dungeon (0, 0, D:11) a +0 dagger (1, -2, D:11) a +1 robe of resistance a +0 dagger (1, -1, D:11) a +0 robe a +0 dagger (1, 0, D:11) a +0 whip Level 12 of the Dungeon (0, 0, D:12) a wand of paralysis (5) (31, 20, D:12) a +0 leather armour (32, 19, D:12) a +2 flail of protection (47, 35, D:12) a +0 broad axe of protection the ring "Zyledesagh" {+Blink rC- rCorr Str+6 Dex+2 Slay+2} [ring of resist corrosion] Str: It affects your strength (+6). Dex: It affects your dexterity (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rC: It makes you vulnerable to cold. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. the amulet "Teirikh" {RegenMP Will+} [amulet of magic regeneration] It increases your rate of magic regeneration. Will: It increases your willpower. a +4 scale mail of fire resistance a ring of protection from cold (48, 33, D:12) a +0 vorpal war axe (48, 34, D:12) a +0 great mace 4 atropa-tipped darts a +6 ring of intelligence Level 13 of the Dungeon (0, 0, D:13) 5 large rocks (19, -32, D:13) a potion of brilliance (20, -33, D:13) a +0 ring mail (22, -4, D:13) a +0 robe a +0 dagger (22, -3, D:13) a stone Level 14 of the Dungeon (0, 0, D:14) a +0 robe a +0 dagger (0, 43, D:14) a +0 vorpal quarterstaff a +0 robe of positive energy 3 stones (11, 35, D:14) 5 large rocks (27, 45, D:14) a +4 morningstar a +0 chain mail (30, 48, D:14) 2 poisoned darts (38, 11, D:14) an amulet of magic regeneration (39, 39, D:14) a +0 lajatang a +0 robe (40, 13, D:14) a +0 dagger a +0 robe Level 15 of the Dungeon (0, 0, D:15) a +2 scale mail of poison resistance (1, -10, D:15) a scroll of identify (2, -9, D:15) a +2 scimitar of flaming (5, -14, D:15) a +0 whip (5, -2, D:15) a tin of tremorstones (2/2) (7, -27, D:15) 5 large rocks (17, 20, D:15) a +3 longbow (38, 11, D:15) a +0 kite shield a +0 demon trident of flaming a +1 plate armour of fire resistance (61, -24, D:15) a book of Scorching the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 hand axe (1, 8, Orc:1) a +0 dagger a +0 robe (2, 8, Orc:1) a +0 dagger a +0 robe a +0 broad axe a +0 chain mail (3, 8, Orc:1) a +0 club (4, 8, Orc:1) a +0 ring mail (4, 11, Orc:1) a wand of polymorph (5) (10, -33, Orc:1) a +0 hand axe a +0 arbalest a +0 chain mail Level 2 of the Orcish Mines [Shop] Olosm's Magic Scroll Emporium a scroll of identify (28 gold) a scroll of identify (28 gold) 2 scrolls of identify (56 gold) [Shop] Leeff's Assorted Antiques a potion of mutation (200 gold) a +0 robe (17 gold) a ring of positive energy (500 gold) a +3 chain mail of poison resistance (587 gold) [Shop] Feit's Assorted Antiques a +0 robe (25 gold) a +0 scale mail (144 gold) a +2 robe of willpower (637 gold) the +0 spear of Ru {vorpal, Dex+4} (716 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). a +0 robe (25 gold) a +0 great mace (234 gold) a +0 rapier of electrocution (432 gold) a +2 robe of the Archmagi (1357 gold) a +0 long sword (126 gold) a potion of brilliance (144 gold) [Shop] Luefus's Magic Scroll Shoppe a scroll of noise (13 gold) a scroll of amnesia (52 gold) Level 1 of the Elven Halls [Shop] Ekhlutum's Distillery a potion of attraction (42 gold) a potion of lignification (42 gold) a potion of brilliance (56 gold) a potion of attraction (42 gold) [Shop] Keughiat's Weapon Shop a +0 hand axe (33 gold) a +1 falchion of holy wrath (136 gold) a +0 spear (33 gold) 7 stones (7 gold) 6 stones (6 gold) a +0 lajatang (165 gold) a +0 trident (38 gold) a +1 whip of freezing (126 gold) [Shop] Guercheaq's Antique Weapon Shop a +0 long sword (94 gold) a +0 short sword (81 gold) a +0 falchion (81 gold) a +3 trident of venom (572 gold) a +0 short sword (81 gold) a +0 shortbow (81 gold) a +0 battleaxe (175 gold) a +1 trident of freezing (359 gold) [Shop] Qij Ogosm's Armour Boutique a +3 chain mail of cold resistance (291 gold) a +2 pair of boots (181 gold) a +0 robe (7 gold) a +0 leather armour (22 gold) a +2 hat (176 gold) a +0 buckler (49 gold) a +0 scale mail (44 gold) a +0 scale mail (44 gold) [Shop] Meyleum's Armour Shop a +0 cloak (54 gold) a +2 ring mail of poison resistance (216 gold) a +0 ring mail (48 gold) a +0 robe (8 gold) a +0 helmet of see invisible (138 gold) a +1 pair of boots of stealth (198 gold) [Shop] Kevott's Distillery a potion of magic (120 gold) a potion of mutation (120 gold) a potion of mutation (120 gold) a potion of mutation (120 gold) a potion of flight (45 gold) a potion of mutation (120 gold) (0, 0, Elf:1) 7 stones (2, 12, Elf:1) 7 stones (3, 15, Elf:1) a +0 ring mail (8, -2, Elf:1) a +0 battleaxe (8, 2, Elf:1) a +0 scale mail a +0 rapier (8, 3, Elf:1) a +0 rapier (10, 1, Elf:1) a +3 morningstar (15, -26, Elf:1) a +0 long sword a +0 leather armour (15, -25, Elf:1) a -2 demon whip of venom (49, 4, Elf:1) a +0 leather armour a +0 long sword (50, 2, Elf:1) a +0 buckler (50, 5, Elf:1) a +0 long sword (58, -5, Elf:1) a +2 halberd of distortion Level 2 of the Elven Halls (0, 0, Elf:2) a +1 long sword of freezing (5, -38, Elf:2) a +0 long sword (6, -38, Elf:2) a +0 rapier a +0 buckler a +0 leather armour a +0 short sword a +0 chain mail a +0 long sword (7, -39, Elf:2) a +0 leather armour a +0 rapier (8, -40, Elf:2) a +0 long sword a +0 long sword (12, -19, Elf:2) a +0 dagger a +0 ring mail (12, -3, Elf:2) a +0 rapier a +0 scale mail (23, -5, Elf:2) a +0 rapier (24, -4, Elf:2) a +3 dire flail of holy wrath a +0 long sword a +1 vorpal hand axe (24, -3, Elf:2) a +1 vorpal glaive (25, -17, Elf:2) a +2 flail of protection (25, -4, Elf:2) a +0 scimitar of electrocution (27, -23, Elf:2) a +0 war axe of electrocution (28, -24, Elf:2) a +1 ring mail of willpower a +0 rapier a +0 chain mail a +0 dagger (28, -23, Elf:2) a +1 glaive of protection a +0 short sword (28, -22, Elf:2) a +6 quick blade of draining (33, 0, Elf:2) a +2 battleaxe of flaming (38, 1, Elf:2) a +2 vorpal mace (39, -43, Elf:2) a +5 dire flail of holy wrath (39, -39, Elf:2) a +0 trident (39, -36, Elf:2) a +0 rapier (45, -2, Elf:2) a +0 rapier a +0 leather armour (47, -41, Elf:2) a +0 rapier a +0 long sword a +0 ring mail (48, -40, Elf:2) a +4 vorpal halberd a +0 rapier (48, -39, Elf:2) a +0 rapier a +0 leather armour a +0 rapier a +0 leather armour a +0 long sword a +0 ring mail (49, -40, Elf:2) a +0 long sword a +0 scale mail a +0 dagger a +0 shortbow a +0 leather armour (49, -34, Elf:2) 6 stones (51, -37, Elf:2) a +0 rapier a +0 leather armour (52, -38, Elf:2) 4 stones Level 3 of the Elven Halls [Shop] Iquzuass's Antique Weapon Boutique a +0 battleaxe (182 gold) a +0 vorpal mace (182 gold) the +8 halberd "Fumnibb" {spect, rElec rCorr Dex+3} (2125 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +0 lajatang (420 gold) a +0 falchion (84 gold) the +6 Majin-Bo {vamp, MP+6 Int+6} (2077 gold) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 scimitar of Hymiheon {freeze, Dex+7} (2069 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+7). a +0 arbalest (126 gold) a +0 long sword (98 gold) a +0 hand axe (84 gold) (28, -12, Elf:3) a +0 dagger (29, -19, Elf:3) a phantom mirror (29, -16, Elf:3) a +2 scale mail of willpower (30, -19, Elf:3) 3 stones (31, -18, Elf:3) the +3 arbalest "Alliuvuy" {penet, rN+ Will- Int+8 Dex-2} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Int: It affects your intelligence (+8). Dex: It affects your dexterity (-2). rN: It protects you from negative energy. Will: It decreases your willpower. (36, -14, Elf:3) a +0 dagger a +3 leather armour of cold resistance (37, -19, Elf:3) a book of Misfortune (37, -14, Elf:3) a +0 long sword (38, 23, Elf:3) a +0 rapier (39, 20, Elf:3) a +0 dagger a +0 shortbow a +0 leather armour (39, 21, Elf:3) a +0 long sword a +0 leather armour a +0 shortbow a +0 ring mail (40, 22, Elf:3) a +0 short sword (43, -19, Elf:3) the ring of Maled {Fire Will+} [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. Will: It increases your willpower. (43, -18, Elf:3) the ring "Siblehuo" {Ice rN+} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It protects you from negative energy. (43, -16, Elf:3) the Vellum of the Charming Wayfarer Spells Type Level a - Tukima's Dance Hexes 3 b - Disjunction Translocation 8 (44, -15, Elf:3) the +1 ring mail of Ejosk {Str+5} Str: It affects your strength (+5). (45, -10, Elf:3) a +0 ring mail a +1 long sword of electrocution a +2 robe of positive energy the ring "Aceapry" {rPois rC- Will+ Str+9 SInv} [ring of see invisible] Str: It affects your strength (+9). rC: It makes you vulnerable to cold. rPois: It protects you from poison. SInv: It lets you see invisible. Will: It increases your willpower. a +5 long sword of holy wrath (46, -14, Elf:3) a staff of earth Level 1 of the Lair of Beasts (6, 10, Lair:1) a +1 dagger of distortion (63, -25, Lair:1) a +0 sling Level 2 of the Lair of Beasts Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 morningstar (7, 18, Lair:3) a +0 mace (7, 20, Lair:3) a phantom mirror (21, -22, Lair:3) a potion of degeneration (33, 21, Lair:3) a +0 ring mail Level 4 of the Lair of Beasts (34, 2, Lair:4) 21 gold pieces (35, 2, Lair:4) a +0 robe of the Archmagi (unseen) (36, 2, Lair:4) a +0 club (40, -19, Lair:4) a +0 sling (44, 0, Lair:4) a book of Changes Level 5 of the Lair of Beasts (0, 0, Lair:5) the +1 leather armour of the Flute {Str+6} Str: It affects your strength (+6). Level 1 of the Shoals (0, 0, Shoals:1) a +2 vorpal trident (17, -17, Shoals:1) a +0 trident (34, 17, Shoals:1) a +0 long sword Level 2 of the Shoals (5, 22, Shoals:2) a wand of mindburst (4) a wand of flame (7) (7, 19, Shoals:2) a +2 demon trident of electrocution a +0 robe (13, 22, Shoals:2) a +3 trident of venom a +0 leather armour (15, 12, Shoals:2) a +4 ring of protection (15, 27, Shoals:2) a +0 rapier of speed a +0 robe 5 large rocks a +0 trident 5 stones a +0 halberd a +0 trident a +0 trident a +0 trident a +0 robe a +0 spear a +0 halberd (16, 28, Shoals:2) a +0 spear a +0 sling a +0 spear a +0 spear a +0 leather armour (17, -3, Shoals:2) a stone Level 3 of the Shoals (0, 0, Shoals:3) a +0 trident (4, -11, Shoals:3) a +0 club a +0 sling (4, -1, Shoals:3) a +0 falchion (4, 2, Shoals:3) a +0 trident (4, 4, Shoals:3) 9 large rocks (9, 3, Shoals:3) a +0 dagger (10, -17, Shoals:3) the +5 ring mail "Acoet" {rC+} rC: It protects you from cold. (unseen) (27, 17, Shoals:3) a +0 spear (33, 3, Shoals:3) a +4 sling a +0 spear (33, 8, Shoals:3) a +0 trident (35, 10, Shoals:3) a +0 arbalest Level 4 of the Shoals (0, 0, Shoals:4) a +2 demon blade of electrocution (18, -2, Shoals:4) 5 curare-tipped darts (19, 36, Shoals:4) the ring "Humoocap" {Fly rN++ Will- EV+4 Dex+4} [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (+4). rN: It greatly protects you from negative energy. Fly: It grants you flight. Will: It decreases your willpower. (23, 4, Shoals:4) a +0 leather armour a +4 spear of venom (23, 5, Shoals:4) 3 large rocks (23, 34, Shoals:4) a staff of cold (24, 8, Shoals:4) a +0 trident a +0 trident (25, 5, Shoals:4) a +0 leather armour a +4 vampiric spear a +0 trident (25, 7, Shoals:4) a +0 trident a +0 trident a +0 leather armour a +0 spear of venom a +0 trident (26, 5, Shoals:4) a +0 leather armour a +1 spear of pain (26, 6, Shoals:4) a +0 spear a +0 vorpal sling a +0 trident (26, 7, Shoals:4) a +0 club a +0 sling a +0 leather armour a +1 spear of freezing (27, 7, Shoals:4) a +0 leather armour a +0 trident (27, 8, Shoals:4) a +0 robe a +0 rapier (28, -1, Shoals:4) 2 large rocks (29, 7, Shoals:4) a +0 club a +0 sling (31, 7, Shoals:4) a +0 longbow a +0 club (32, -2, Shoals:4) a +0 spear a +0 leather armour (38, 15, Shoals:4) a +2 barding of cold resistance Level 1 of the Spider Nest (0, 0, Spider:1) a +0 hand axe a +0 robe Level 2 of the Spider Nest (0, 0, Spider:2) a +0 chain mail (3, -7, Spider:2) a +0 ring mail (10, 29, Spider:2) a stone (20, 23, Spider:2) a wand of polymorph (7) (23, 16, Spider:2) a +0 scale mail (29, 30, Spider:2) a +0 hand axe (39, 29, Spider:2) a +0 arbalest Level 3 of the Spider Nest Level 4 of the Spider Nest Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime Level 1 of the Vaults (0, 0, Vaults:1) a +0 long sword a +0 scale mail (2, 5, Vaults:1) a +0 ring mail (5, -4, Vaults:1) a +0 arbalest (5, -3, Vaults:1) a +0 arbalest (19, -8, Vaults:1) a +0 long sword a +0 arbalest a +0 ring mail (29, -11, Vaults:1) a +1 ring mail of poison resistance (31, 4, Vaults:1) a +0 falchion a +0 arbalest a +2 long sword a +0 plate armour a +0 kite shield (39, 4, Vaults:1) a +0 falchion a +0 ring mail (39, 5, Vaults:1) a +0 great sword a +0 chain mail (40, 3, Vaults:1) a +0 arbalest (41, 3, Vaults:1) a +0 arbalest (52, -36, Vaults:1) a +0 great mace a +0 scale mail (53, -9, Vaults:1) a +0 great mace a +0 scale mail Level 2 of the Vaults (0, 38, Vaults:2) a staff of air (16, 43, Vaults:2) a +0 spear (17, -2, Vaults:2) a +0 scale mail (18, 33, Vaults:2) a +0 scale mail a +0 long sword (18, 34, Vaults:2) a +0 animal skin a +0 dire flail (19, 34, Vaults:2) a +0 ring mail (27, 0, Vaults:2) a potion of magic (27, 17, Vaults:2) a +0 arbalest (28, -1, Vaults:2) a scroll of fear (28, 15, Vaults:2) a +0 arbalest 8 stones (29, 0, Vaults:2) a scroll of teleportation (29, 6, Vaults:2) a +0 war axe a +0 scale mail (29, 16, Vaults:2) a +0 arbalest a +0 vorpal arbalest (39, 7, Vaults:2) a +0 arbalest (41, 7, Vaults:2) a +0 arbalest (42, 6, Vaults:2) a +1 war axe of draining a +2 chain mail of poison resistance (42, 7, Vaults:2) a +0 arbalest (45, 22, Vaults:2) a +0 arbalest (46, 21, Vaults:2) a +0 arbalest (47, 20, Vaults:2) a +0 arbalest (47, 22, Vaults:2) a +0 arbalest (54, -4, Vaults:2) a +0 scale mail (56, -6, Vaults:2) a +1 vorpal great sword a +0 plate armour (56, -5, Vaults:2) a +0 halberd a +0 chain mail (56, 17, Vaults:2) 4 large rocks (57, -6, Vaults:2) a +0 flail a +0 ring mail (57, 17, Vaults:2) 5 large rocks a +0 battleaxe a +0 scale mail (57, 18, Vaults:2) a +0 great sword of flaming (58, 17, Vaults:2) a +0 arbalest (60, 15, Vaults:2) the +3 hat of the Postmodern Xenops {Harm +Blink Int+8 Slay-4} Int: It affects your intelligence (+8). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). +Blink: It lets you blink. Harm: It increases damage dealt and taken. (60, 17, Vaults:2) a ring of see invisible (61, 14, Vaults:2) a +0 long sword (61, 15, Vaults:2) an amulet of faith (61, 16, Vaults:2) a +1 spear of venom (61, 17, Vaults:2) a +2 scale mail of cold resistance (61, 18, Vaults:2) a scroll of identify {@r1} (66, 33, Vaults:2) the +3 leather armour of Puha {rN+} rN: It protects you from negative energy. Level 3 of the Vaults (0, 0, Vaults:3) a +0 dire flail a +0 animal skin (1, -33, Vaults:3) a +0 troll leather armour a +0 mace a +0 leather armour (1, -32, Vaults:3) a +0 troll leather armour (4, 3, Vaults:3) a +0 plate armour (5, 5, Vaults:3) a +0 arbalest a +2 great mace of draining a +0 chain mail (14, -10, Vaults:3) a +0 mace (17, -25, Vaults:3) a +0 troll leather armour a +0 troll leather armour a +0 dire flail a +0 leather armour (17, -24, Vaults:3) a +0 troll leather armour (22, -26, Vaults:3) 6 stones (29, -32, Vaults:3) a +0 quarterstaff (34, -12, Vaults:3) a +0 dagger a +0 robe (35, -20, Vaults:3) a +0 war axe a +0 scale mail (39, -21, Vaults:3) a scroll of identify Level 4 of the Vaults [Shop] Xeumeid's Armour Emporium the +1 leather armour of the Shining Light {rElec} (294 gold) rElec: It insulates you from electricity. a +0 robe (9 gold) the +0 ring mail "Ewae" {rF+} (252 gold) rF: It protects you from fire. a +0 scale mail (56 gold) a +0 scale mail (56 gold) a +2 buckler (231 gold) a +1 leather armour of fire resistance (196 gold) a +0 leather armour (28 gold) [Shop] Sodin's Assorted Antiques an amulet of faith (1480 gold) a +3 shortbow (740 gold) a scroll of identify (74 gold) the +2 leather armour "Gousches" {rPois Str+3} (1091 gold) Str: It affects your strength (+3). rPois: It protects you from poison. a +0 leather armour (74 gold) a wand of flame (14) (362 gold) (0, 0, Vaults:4) a +0 flail (0, 1, Vaults:4) a +0 short sword a +0 chain mail a +0 club 5 stones (0, 2, Vaults:4) a +0 dire flail a +0 plate armour a +1 war axe of venom a +2 chain mail of poison resistance a +0 club a +0 mace a +0 plate armour (1, 1, Vaults:4) a +0 dagger a +0 robe a +0 dagger a +0 robe (1, 2, Vaults:4) a +0 dagger a +0 leather armour (2, 2, Vaults:4) a +0 troll leather armour (23, 11, Vaults:4) a +2 great mace of protection (48, -29, Vaults:4) a +0 long sword a +0 arbalest 8 stones (49, -29, Vaults:4) a +0 dire flail a +0 scale mail (54, -29, Vaults:4) +0 shadow dragon scales (61, -41, Vaults:4) a +0 dire flail a +0 scale mail Level 5 of the Vaults (0, 0, Vaults:5) a +2 mace of protection (4, 7, Vaults:5) a staff of conjuration (6, 23, Vaults:5) a +0 cloak (6, 33, Vaults:5) 5 large rocks (6, 43, Vaults:5) a +2 ring mail of fire resistance (7, 36, Vaults:5) a +0 falchion (7, 37, Vaults:5) a +1 battleaxe of freezing a +0 bardiche a +0 arbalest a +0 plate armour (8, 36, Vaults:5) a +0 short sword a +0 longbow (8, 38, Vaults:5) a +0 dire flail a +2 great sword a +0 plate armour (8, 39, Vaults:5) a +0 great sword a +0 plate armour (10, 20, Vaults:5) a +0 great sword a +0 scale mail (11, 38, Vaults:5) a wand of paralysis (5) (12, 41, Vaults:5) a +0 dagger (13, 41, Vaults:5) a +0 long sword a +0 scale mail a +0 buckler (14, 4, Vaults:5) the +6 spear "Ucarouta" {vorpal, Will+ rCorr Int+7} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+7). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (14, 5, Vaults:5) the +10 spear "Impbane" {spect, rN+ Int+3 Dex-3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-3). rN: It protects you from negative energy. (14, 8, Vaults:5) a +0 arbalest (14, 13, Vaults:5) the +9 battleaxe "Kecutaong" {vamp, Str+3 Int+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+3). Int: It affects your intelligence (+3). (14, 37, Vaults:5) a wand of paralysis (4) (15, 41, Vaults:5) a +0 dire flail a +0 great mace a +1 great mace of draining (16, 42, Vaults:5) a +0 flail a +0 leather armour a ring of see invisible a scroll of identify {@r1} (17, 7, Vaults:5) a ring of magical power (20, 46, Vaults:5) a +2 war axe of freezing a +0 chain mail a +0 tower shield a +0 dire flail a +0 dire flail (36, 40, Vaults:5) a +1 great mace of protection a +0 dire flail (42, 5, Vaults:5) a +0 troll leather armour a +0 troll leather armour (56, 40, Vaults:5) 5 stones (56, 50, Vaults:5) a +0 mace a +0 leather armour Level 1 of the Realm of Zot (2, -1, Zot:1) a +3 sacred scourge of holy wrath a +0 robe (31, -14, Zot:1) a +0 trident Level 2 of the Realm of Zot (0, 0, Zot:2) a +3 demon trident (20, 17, Zot:2) a +0 halberd (24, 7, Zot:2) 6 stones (31, 1, Zot:2) 8 stones (32, -3, Zot:2) a +0 glaive (36, -13, Zot:2) a +0 long sword a +0 kite shield a +0 cloak a +0 war axe a +0 glaive of distortion a +0 flail (36, -4, Zot:2) a +0 mace (37, -14, Zot:2) a +0 scimitar (43, 2, Zot:2) a +0 robe (44, -7, Zot:2) a +0 hand axe Level 3 of the Realm of Zot (0, 0, Zot:3) a +0 scimitar Level 5 of the Realm of Zot (30, -2, Zot:5) a +0 long sword 19 gold pieces (31, -1, Zot:5) a +0 whip a +0 cloak (39, -6, Zot:5) a wand of flame (4) (44, 2, Zot:5) a +0 plate armour Level 1 of the Depths [Shop] Sibbot's Jewellery Shoppe the ring of Siarph {Contam rN++ Will+ Int+6} (909 gold) [ring of intelligence] Int: It affects your intelligence (+6). rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. Will: It increases your willpower. a +6 ring of strength (612 gold) a ring of willpower (425 gold) a ring of ice (425 gold) a ring of resist corrosion (340 gold) a +6 ring of strength (612 gold) an amulet of the acrobat (510 gold) a +6 ring of dexterity (612 gold) a ring of protection from fire (425 gold) (1, 31, Depths:1) a +0 battleaxe (6, 29, Depths:1) 2 scrolls of amnesia (12, 21, Depths:1) 3 large rocks (23, 18, Depths:1) a scroll of identify (36, 36, Depths:1) a +0 robe (45, 29, Depths:1) a scroll of torment (47, 17, Depths:1) a +0 troll leather armour (53, 33, Depths:1) a ring of poison resistance Level 2 of the Depths (0, 0, Depths:2) 3 large rocks (17, 3, Depths:2) a +1 battleaxe of freezing (25, -1, Depths:2) a +0 battleaxe of freezing (40, -2, Depths:2) a +1 scale mail of poison resistance a +2 great mace of protection a +2 great sword of flaming (55, -25, Depths:2) a +0 dagger a +0 robe Level 3 of the Depths (7, 7, Depths:3) 2 stones (9, -14, Depths:3) a +0 ring mail (10, 7, Depths:3) a +2 dire flail of protection a +0 dire flail a +0 great sword of flaming a +0 troll leather armour a +0 robe a +4 ring of slaying a +1 battleaxe of freezing +0 ice dragon scales (11, -16, Depths:3) 9 stones (11, 7, Depths:3) a +4 great sword of flaming (19, -1, Depths:3) a +1 long sword a +0 plate armour (21, -5, Depths:3) a +0 dagger a +0 robe (21, -3, Depths:3) a +0 war axe a +0 chain mail (22, -19, Depths:3) a book of Spectacle (22, -5, Depths:3) a +1 demon whip a +0 plate armour (23, -19, Depths:3) a +0 trident a +0 robe (23, -6, Depths:3) a +3 war axe a +0 plate armour (25, -16, Depths:3) the +4 ring mail of Pept {Will++ rCorr Int+3 Slay+3} Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. a +0 troll leather armour {Parghit} 3 large rocks (27, -37, Depths:3) a +5 halberd a +0 plate armour (28, -39, Depths:3) a +2 demon blade of pain a +0 plate armour (28, -38, Depths:3) a +0 war axe a +0 plate armour (28, -37, Depths:3) a +0 dagger a +0 robe a +0 long sword a +0 arbalest a +0 leather armour (29, -39, Depths:3) a +2 vorpal great mace a +1 chain mail of positive energy a +1 dagger of protection a +0 robe (29, -37, Depths:3) a +1 demon whip of flaming a +0 chain mail a +1 war axe of freezing a +0 ring mail a +2 kite shield a +0 war axe of flaming a +0 plate armour (30, -9, Depths:3) a +0 long sword a +0 plate armour (31, -26, Depths:3) a +0 plate armour a +2 broad axe (31, -25, Depths:3) a +0 spear a +0 robe a +0 dagger (31, -23, Depths:3) a +0 halberd of draining a +0 chain mail (32, -24, Depths:3) a +5 glaive of distortion a +0 plate armour (33, -24, Depths:3) a +0 robe a +0 dagger (66, -45, Depths:3) a +2 great sword of flaming (71, -45, Depths:3) 4 large rocks Level 4 of the Depths (0, 0, Depths:4) a +0 leather armour (2, 6, Depths:4) a ring of flight (13, 14, Depths:4) the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. (16, -25, Depths:4) a ring of poison resistance (17, -22, Depths:4) a +0 buckler 2 curare-tipped darts a +0 spear (17, -21, Depths:4) a +0 animal skin a +0 quarterstaff (18, -22, Depths:4) a +0 spear (18, -21, Depths:4) a +0 spear (20, 12, Depths:4) a +1 great sword (29, 18, Depths:4) a +0 troll leather armour (33, 21, Depths:4) the +4 quarterstaff "Ytoanloh" {antimagic, *Noise +Blink Str+2 Dex+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+2). Dex: It affects your dexterity (+7). +Blink: It lets you blink. *Noise: It may make noises in combat. (47, 17, Depths:4) a +0 hand axe a +0 animal skin (54, -30, Depths:4) a +0 war axe