DevastatorOne Level 1 of the Dungeon (6, 0, D:1) 22 stones (7, 18, D:1) a +0 short sword a +0 club (7, 19, D:1) a +0 whip (7, 22, D:1) a +0 club a stone (12, 0, D:1) 21 bolts (12, 24, D:1) a +0 hunting sling (20, -7, D:1) a +0 whip a stone (25, -1, D:1) a +0 club (30, -7, D:1) a +0 dagger 5 stones (31, 37, D:1) a +0 dagger (32, 32, D:1) 20 stones (33, -6, D:1) a +0 club (34, -7, D:1) a +0 dagger (41, -3, D:1) 23 stones Level 2 of the Dungeon (13, 5, D:2) a +0 hunting sling (18, 3, D:2) a +0 flail (19, -1, D:2) a +0 club a +0 hunting sling 14 stones (27, 0, D:2) a +0 dagger (still there?) a +0 ring mail (still there?) (27, 21, D:2) a +0 spear (29, -6, D:2) a +0 robe (29, 0, D:2) a +0 dagger (30, -3, D:2) a +0 club (31, -3, D:2) a +0 flail (32, 12, D:2) a +0 club (32, 13, D:2) a +0 dagger (35, -1, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) the +7 hunting sling of Pestilence {freeze, Str+8 Int+3 Dex-2 Stlth+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+8). Int: It affects your intelligence (+3). Dex: It affects your dexterity (-2). Stlth: It makes you more stealthy. (4, 3, D:3) a +0 leather armour (5, 4, D:3) a +0 club a +0 scale mail (8, 15, D:3) a +1 dagger of electrocution a +0 robe (9, 16, D:3) a +0 flail a +0 leather armour a +0 short sword (10, -14, D:3) a +0 dagger (11, 17, D:3) a +0 mace a +0 scale mail (20, 3, D:3) a +0 leather armour (39, 10, D:3) a +0 short sword (44, -3, D:3) a +1 vampiric long sword (49, 0, D:3) a +0 helmet (49, 6, D:3) a quokka corpse (skeletalised by now) (50, -3, D:3) a potion of flight (56, -4, D:3) 8 gold pieces Level 4 of the Dungeon (0, 0, D:4) a poisoned dart (1, -5, D:4) 18 stones (2, 0, D:4) a poisoned dart (4, -7, D:4) an adder corpse (4, -6, D:4) a +0 dagger a kobold corpse a hobgoblin corpse Level 5 of the Dungeon (1, -18, D:5) 18 stones