Dungeon Crawl Stone Soup version 0.33-a0-303-g0d2c7b62eb (webtiles) character file. Game seed: 9030544164402298399 711 Desmith the Magician (level 8, -1/52 HPs) Began as a Djinni Conjurer on Nov 9, 2024. Slain by asdu's ghost (2 damage) ... on level 4 of the Dungeon on Nov 10, 2024. The game lasted 00:34:45 (3896 turns). Desmith the Magician (Djinni Conjurer) Turns: 3896, Time: 00:34:46 Health: -1/52 AC: 5 Str: 6 XL: 8 Next: 0% Gold: 153 EV: 12 Int: 22 God: SH: 0 Dex: 12 rFire + + + k - +3 whip "Ewkuky" {holy, rPois Will+} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . f - +1 cloak rCorr . q - +0 pair of gloves SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ j - ring of protection from fire HPRegen 0.28/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 153 gold pieces. Inventory: Hand Weapons k - the +3 whip "Ewkuky" (weapon) {holy, rPois Will+} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. Will+: It increases your willpower. Missiles i - 5 javelins l - 8 poisoned darts (quivered) Armour a - a +0 robe (worn) f - a +1 cloak (worn) q - a +0 pair of gloves (worn) Jewellery j - a ring of protection from fire (left hand) Wands m - a wand of charming (7) p - a wand of warping (11) s - a wand of flame (20) Scrolls c - 2 scrolls of enchant armour d - 3 scrolls of vulnerability h - 4 scrolls of identify n - a scroll of enchant weapon o - 2 scrolls of revelation {unknown} r - 2 scrolls of teleportation Potions b - a potion of berserk rage e - 3 potions of attraction Skills: + Level 1.3 Fighting + Level 0.7 Maces & Flails + Level 0.4 Throwing * Level 4.7 Dodging + Level 3.2 Stealth * Level 5.8 Spellcasting * Level 5.8 Conjurations * Level 5.8 Hexes * Level 5.8 Summonings * Level 5.8 Necromancy * Level 5.8 Translocations * Level 5.8 Fire Magic * Level 5.8 Ice Magic * Level 5.8 Air Magic * Level 5.8 Earth Magic * Level 5.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 16% 3d11 9% 4 d - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 9% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 f - Jinxbite Hex 64% N/A 1% 2 g - Blink Tloc 64% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ru Shops: D:1 : Annotations: D:4 1 transporter, asdu's ghost, amateur DrBr Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ogre is heavily wounded. The searing ray hits asdu's ghost. Asdu's ghost is lightly damaged. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is almost dead. The searing ray hits asdu's ghost but does no damage. Asdu's ghost is lightly damaged. The ogre closely misses you. The ogre attacks as it pursues you! The ogre hits you with the +6 dire flail "Puytuan"! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - asdu's ghost Aim: asdu's ghost, wielding a weapon of protection (lightly damaged, 77% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits asdu's ghost! Asdu's ghost is moderately damaged. The mystic blast hits the ogre! You kill the ogre! * * * LOW HITPOINT WARNING * * * You feel ready to blink again. You have reached level 8! You feel agile. Casting: Iskenderun's Mystic Blast (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Aiming: Warp Space Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, p - asdu's ghost Okay, then. As you read the scroll labelled XARGHA QITAPOCI, it dissolves into smoke. It was a scroll of fog. Asdu's ghost hits you. You die... #...........# ##.########.####### ##..#.............# >...#.....©.©.....# ...################ ...###.....")...©## #....#.#..#(#.§#§# .....#..##.(.##§§# #....#..##...##W@# ##...#.#..#)#.§#§# #....#.....©...§§# ÷÷...############# ...#..... .......#.. ...##.... ..## ....# ...#.####. You could see asdu's ghost. Vanquished Creatures Sigmund (D:3) 2 ogres (D:4) A jelly (D:4) 3 iguanas (D:4) An orc wizard (D:4) A scorpion zombie (D:4) A hound skeleton (D:4) Robin (D:3) A gnoll (D:1) 7 adders A white imp (D:4) 2 adder zombies (D:4) A dart slug (D:2) A ribbon worm (D:4) 13 orcs 7 ball pythons 7 bats 7 endoplasms 4 giant cockroaches 19 goblins 13 hobgoblins 4 jackals (D:4) A quokka (D:1) 6 frilled lizards 6 kobolds 5 rats 116 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Desmith the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Desmith set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 246 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 545 | D:1 | Found Woilal's Book Boutique. 564 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 564 | D:1 | Learned a level 1 spell: Kiss of Death 959 | D:2 | Reached XP level 4. HP: 11/31 MP: 0/0 1050 | D:2 | Identified the +3 whip "Ewkuky" {holy, rPois Will+} 1897 | D:3 | Reached XP level 5. HP: 30/35 MP: 0/0 1897 | D:3 | Learned a level 2 spell: Jinxbite 1980 | D:3 | Noticed Robin 1989 | D:3 | Killed Robin 2242 | D:3 | Identified the +3 hand axe "Laafroc" {freeze, *Corrode | rC+++ rN+++ Dex-4} 2407 | D:3 | Noticed Sigmund 2414 | D:3 | Killed Sigmund 2415 | D:3 | Reached skill level 5 in Spellcasting 2415 | D:3 | Reached skill level 5 in Conjurations 2415 | D:3 | Reached skill level 5 in Hexes 2415 | D:3 | Reached skill level 5 in Summonings 2415 | D:3 | Reached skill level 5 in Necromancy 2415 | D:3 | Reached skill level 5 in Translocations 2415 | D:3 | Reached skill level 5 in Fire Magic 2415 | D:3 | Reached skill level 5 in Ice Magic 2415 | D:3 | Reached skill level 5 in Air Magic 2415 | D:3 | Reached skill level 5 in Earth Magic 2415 | D:3 | Reached skill level 5 in Alchemy 2415 | D:3 | Reached XP level 6. HP: 27/40 MP: 0/0 2939 | D:4 | HP: 2/41 [acid (9)] 2941 | D:4 | Reached XP level 7. HP: 1/46 MP: 0/0 2941 | D:4 | Learned a level 2 spell: Blink 3560 | D:4 | Found a sacrificial altar of Ru. 3683 | D:4 | Reached skill level 1 in Fighting 3822 | D:4 | Found a transporter. 3823 | D:4 | Found a transporter. 3823 | D:4 | Noticed asdu's ghost (amateur DrBr) 3825 | D:4 | Identified the +6 dire flail "Puytuan" {elec, rElec rPois | Int-5 SInv} 3896 | D:4 | Reached XP level 8. HP: 1/52 MP: 0/0 3896 | D:4 | Slain by asdu's ghost Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic, serial_shops, shop D:2: layout_loops_ring, grunt_decor_cap, minivault_11, chequers_serial_rivers_marsh, minmay_three_crescents D:3: layout_basic, uniq_robin, uniq_sigmund D:4: layout_cave_pools, nicolae_overflow_hidden_temple, serial_undead, serial_undead_c, serial_undead_b, serial_undead_c, serial_undead_f, gammafunk_ghost_smash Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 | 3.2 Dodging | 3 4 | 4.7 Spellcasting | 4 5 | 5.8 Conjurations | 4 5 | 5.8 Hexes | 4 5 | 5.8 Summonings | 4 5 | 5.8 Necromancy | 4 5 | 5.8 Translocations | 4 5 | 5.8 Fire Magic | 4 5 | 5.8 Ice Magic | 4 5 | 5.8 Air Magic | 4 5 | 5.8 Earth Magic | 4 5 | 5.8 Alchemy | 4 5 | 5.8 Fighting | 1 | 1.3 Maces & Flails | | 0.7 Throwing | | 0.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 1 | | || 1 Whip | | 10 | 12 || 22 Throw: Dart | | 3 | 2 || 5 Cast: Magic Dart | 28 | 56 | 26 || 110 Searing Ray | 13 | 26 | 17 || 56 Iskenderun's Myst | | | 4 || 4 Blink | | | 1 || 1 Use: Scroll | 5 | 4 | 1 || 10 Potion | | 1 | 2 || 3 Armour: Robe | 6 | 22 | 27 || 55 Dodge: Dodged | 7 | 15 | 24 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3895 | 3760 | 135 | 468 | 2627 | 4 | 973.8 | Dungeon | 3895 | 3760 | 135 | 468 | 2627 | 4 | 973.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1051 daAuts D:2: 1000 daAuts D:4: 971 daAuts D:1: 872 daAuts