Defined Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 3, D:1) a stone (3, 4, D:1) a stone (9, 16, D:1) a cursed +0 short sword (11, 7, D:1) a +0 scale mail (17, -15, D:1) a stone (17, 22, D:1) 9 stones (19, 32, D:1) a +0 club (26, -5, D:1) a stone (27, -5, D:1) a stone (28, -4, D:1) a stone (29, -6, D:1) 15 sling bullets (30, 6, D:1) a +0 robe (34, -25, D:1) 28 sling bullets (34, -23, D:1) 17 bolts (37, 11, D:1) a +0 mace (37, 13, D:1) a +0 club a +0 club (42, 4, D:1) a +0 ring mail (42, 6, D:1) a +0 club (49, 8, D:1) a +0 short sword (50, -4, D:1) a +0 whip (54, 15, D:1) 16 stones (57, -4, D:1) a stone (57, 4, D:1) a stone (58, -6, D:1) 49 stones (58, 6, D:1) a +0 short sword 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 19, D:2) 21 sling bullets (6, -4, D:2) 19 stones (13, -27, D:2) a +0 short sword (13, -9, D:2) a +0 spear (16, 17, D:2) a +0 short sword a stone (16, 33, D:2) a stone (17, 17, D:2) a +0 dagger (18, 18, D:2) a stone (18, 22, D:2) a +0 mace (19, 32, D:2) a stone (21, 18, D:2) a stone (21, 30, D:2) a stone (22, 24, D:2) a +0 club (23, -12, D:2) a +0 club (24, 3, D:2) a +0 hand axe (27, 1, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 trident (5, 5, D:3) 8 poisoned needles (8, 1, D:3) 3 stones (8, 3, D:3) a stone a +0 mace Level 4 of the Dungeon [Shop] Sackib's Antique Weapon Shop a +3 great mace of protection (595 gold) a +0 short sword (72 gold) a +0 trident (84 gold) a +2 shortbow of freezing (417 gold) a +0 mace (72 gold) the +9 great sword "Sacu" {elec, rPois} (1737 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. a +0 rapier (96 gold) a +0 trident (84 gold) a +1 long sword of slicing (292 gold) a +0 triple crossbow (240 gold) a +0 rapier (96 gold) a +0 hunting sling (36 gold) a +0 short sword (72 gold) a +2 quarterstaff of speed (576 gold) a +2 dagger of speed (432 gold) (26, 2, D:4) a +0 hunting sling Level 5 of the Dungeon [Shop] Vuthradaow's Antique Weapon Shoppe a +0 hand axe of electrocution (285 gold) a +0 shortbow of freezing (222 gold) a +1 mace of draining (372 gold) a +0 club (30 gold) a +4 mace of protection (768 gold) a +0 short sword (90 gold) a +0 trident (105 gold) a +0 hunting sling (45 gold) (0, 0, D:5) a potion of curing (5, 9, D:5) a ration (9, 6, D:5) a +0 giant club a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) an ogre corpse (skeletalised by now) a jackal corpse (skeletalised by now) (10, -1, D:5) 3 scrolls of identify (16, 10, D:5) a +0 robe (22, 0, D:5) an arrow (22, 1, D:5) 2 arrows (23, 1, D:5) an arrow (24, 1, D:5) an arrow (25, 1, D:5) an arrow (26, -6, D:5) 16 gold pieces (28, 1, D:5) 5 arrows a +0 shortbow Level 6 of the Dungeon (0, 0, D:6) 7 gold pieces (2, 5, D:6) a scroll of identify (8, 0, D:6) 9 gold pieces (8, 1, D:6) a leopard gecko corpse (skeletalised by now) (9, -1, D:6) a scroll of amnesia (9, 0, D:6) a +0 giant spiked club (12, -2, D:6) 20 stones (14, 2, D:6) 23 bolts