Dungeon Crawl Stone Soup version 0.23-a0-8-gb809bb7 (webtiles) character file. 0 Defined the Skirmisher (level 1, -2/18 HPs) Began as a Demonspawn Abyssal Knight on Aug 1, 2018. Was a Follower of Lugonu. Slain by an ancient zyme (8 damage) ... on level 1 of the Abyss. The game lasted 00:00:45 (149 turns). Defined the Skirmisher (Demonspawn Abyssal Knight) Turns: 149, Time: 00:00:46 Health: -2/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 13 God: Lugonu [*.....] Gold: 16 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, badly diseased A: no striking features a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 16 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) d - a +2 dagger of venom Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.0 Fighting + Level 1.7 Axes + Level 1.7 Armour + Level 0.8 Dodging + Level 2.4 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Message History d - a runed dagger You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. The ancient zyme misses you. The ancient zyme barely misses you. You feel ill. You enter the shallow water. Moving in this stuff is going to be slow. You feel ill. The ancient zyme closely misses you. The ancient zyme hits you. You feel ill. The ancient zyme hits you but does no damage. x2 You feel ill. You barely miss the ancient zyme. The ancient zyme hits you. The ancient zyme closely misses you. You feel ill. You hit the ancient zyme but do no damage. The ancient zyme hits you but does no damage. x2 You barely miss the ancient zyme. The ancient zyme hits you! You die... .≈ ≈ .##.#.## #.≈≈ ≈.....#.. .#..#≈≈≈.#... . .≈≈ #≈. ### .# .≈≈≈≈≈# .##. #.. ≈≈≈≈###.#. ..# ≈≈≈≈≈≈#.### .##..≈≈≈♣≈.#@# #.. .≈≈≈≈≈.x## #...# .≈≈≈≈≈.# ##..## #§≈≈≈≈≈## ##.#. . #..#≈≈≈≈≈## . ..#...#.#..≈≈≈≈≈## .#.. ...##.≈≈≈≈≈.### #.# #.#...#.#≈≈≈≈≈..## #.# .... #.#.#≈♣≈≈≈..# You could see an ancient zyme. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Defined the Demonspawn Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 135 | Abyss:1 | Noticed an ancient zyme 149 | Abyss:1 | Slain by an ancient zyme Vault maps used: Action || total -------------------------++------- Melee: Hand axe || 3 Armor: Leather armour || 4 Dodge: Dodged || 4 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 149 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------