Defined Level 1 of the Dungeon (0, 0, D:1) a +0 whip (13, 6, D:1) a +0 robe (14, 0, D:1) a +0 hand axe (18, 28, D:1) a +0 whip (28, 4, D:1) 18 sling bullets (30, 30, D:1) a cursed +0 ring mail (32, 26, D:1) a +0 club (34, 27, D:1) a +0 club (50, 33, D:1) 14 bolts (70, 31, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 13 bolts (1, 17, D:2) a +0 robe (5, 1, D:2) 23 stones (9, -3, D:2) a potion of degeneration (13, -2, D:2) 8 poisoned needles (22, 18, D:2) a +0 centaur barding (23, 2, D:2) a stone (24, -2, D:2) a stone (47, -5, D:2) a +0 hand axe (49, -13, D:2) a +0 dagger (51, -10, D:2) a stone (51, -9, D:2) a stone (52, -9, D:2) 2 stones (53, -5, D:2) 31 sling bullets (56, -9, D:2) a stone (57, -7, D:2) 22 poisoned needles (60, -9, D:2) a potion of degeneration (63, -14, D:2) 22 stones (63, -10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a stone (0, 7, D:3) 2 stones (3, -20, D:3) 16 stones (8, -18, D:3) a +0 club (33, 8, D:3) a +0 hunting sling (34, -15, D:3) a +0 robe (36, 6, D:3) a +0 flail (39, -15, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. (3, 29, D:4) 17 stones (6, 25, D:4) 15 stones (7, 22, D:4) a cursed +0 giant spiked club (8, 23, D:4) a +0 dagger a +0 leather armour (8, 36, D:4) 22 stones (11, 32, D:4) a cursed +0 helmet (14, 17, D:4) an adder skeleton