Defined Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, 3, D:1) 33 bolts (4, 7, D:1) a cursed -1 dagger (8, 36, D:1) a +0 club (8, 41, D:1) a +0 robe (15, 10, D:1) a +0 hand axe (21, 42, D:1) 29 stones (33, -6, D:1) a +0 dagger (34, 10, D:1) a +0 ring mail (35, 1, D:1) a +0 club (44, 3, D:1) a +0 club (47, 26, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 2 stones (1, 6, D:2) a stone (14, 20, D:2) a +0 whip (15, 17, D:2) a +0 whip (21, 25, D:2) a +0 hunting sling (29, 7, D:2) 21 arrows (32, -4, D:2) a +0 dagger (39, 12, D:2) a cursed -2 flail (40, 12, D:2) a +0 spear (41, 13, D:2) a +0 short sword (42, 5, D:2) a +0 dagger a +0 robe (42, 11, D:2) a +0 flail (42, 24, D:2) a +0 long sword a +0 plate armour (45, 0, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a river rat skeleton (0, 2, D:3) a stone a ball python corpse (skeletalised by now) (1, 1, D:3) 7 gold pieces (unseen) (2, -2, D:3) 3 gold pieces (2, 1, D:3) a quokka skeleton (2, 3, D:3) 2 stones (3, 2, D:3) a +0 club a +0 club a river rat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a bat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (4, 0, D:3) a +0 club (unseen) (4, 1, D:3) a scroll of enchant armour (unseen) (4, 2, D:3) a stone (5, -1, D:3) a stone (6, -3, D:3) a scroll of identify (8, 0, D:3) a rat skeleton (11, -2, D:3) a scroll of immolation (12, 0, D:3) a scroll of identify (12, 1, D:3) 14 gold pieces (13, -7, D:3) an uncursed amulet of magic regeneration (16, -2, D:3) a potion of agility