Defined Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 37, D:1) 29 sling bullets (6, 0, D:1) a +0 club (6, 7, D:1) a +0 club (7, 40, D:1) 26 arrows (17, 49, D:1) 2 stones (19, 49, D:1) a stone (20, 9, D:1) a +0 leather armour (21, 51, D:1) a +0 short sword 2 stones a +0 whip (29, 36, D:1) a +0 dagger (29, 39, D:1) a +0 club (31, 8, D:1) 28 stones (31, 25, D:1) 19 bolts (31, 33, D:1) 19 stones (44, 21, D:1) 11 bolts Level 2 of the Dungeon (5, -13, D:2) 19 stones (5, 8, D:2) 16 stones (6, -12, D:2) a +0 plate armour (8, -25, D:2) a +0 robe (9, -34, D:2) a +0 club a +0 animal skin a +0 helmet (22, -30, D:2) a +0 club (23, 10, D:2) a +0 ring mail (36, -35, D:2) a +0 club a +0 club (39, -30, D:2) a +0 hunting sling a +0 club 2 stones (39, -13, D:2) a +0 club (47, -6, D:2) a +0 club (48, -9, D:2) 13 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe a +0 short sword a +0 leather armour a +0 hand axe a +0 ring mail (2, -32, D:3) a +0 helmet (24, -32, D:3) 23 stones (31, 5, D:3) a +0 flail (37, 1, D:3) a +0 ring mail (38, -44, D:3) a +0 plate armour (40, -32, D:3) 25 stones (47, -28, D:3) 14 stones (67, -43, D:3) 30 stones Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (3, -28, D:4) a +0 short sword (3, -11, D:4) a +0 robe a +0 dagger (4, -10, D:4) a +0 dagger (5, -11, D:4) a +0 leather armour 3 tomahawks a +0 dagger (6, 1, D:4) 24 arrows (22, 0, D:4) a +0 flail a +0 scale mail (40, 2, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (0, 6, D:5) a +0 whip (2, -12, D:5) a +0 dagger a +2 robe of magic resistance (4, -15, D:5) a +0 dagger a +0 robe (4, -10, D:5) a +0 mace (7, -12, D:5) 13 arrows (47, -8, D:5) 16 stones (50, 1, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) the +0 war axe of Perversion {chop, *Rage rElec rN++ Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It greatly protects you from negative energy. It may make you go berserk in combat. It makes you more stealthy. (2, -3, D:6) a +0 flail the Ecumenical Temple