Deathmic Level 1 of the Dungeon (0, 0, D:1) 22 bolts (6, 0, D:1) a +0 dagger (7, 0, D:1) a +0 club (15, -21, D:1) a +0 club (17, -34, D:1) a +0 club (27, -24, D:1) a +0 club (29, -26, D:1) a +0 club (33, -24, D:1) a +0 dagger (33, -11, D:1) 10 arrows (35, 1, D:1) a +0 spear (36, -1, D:1) 10 arrows (41, -15, D:1) 16 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 club (9, 10, D:2) a +0 club a throwing net (12, 4, D:2) 25 bolts (16, 2, D:2) 14 bolts (16, 4, D:2) a +0 club (16, 12, D:2) a stone (16, 13, D:2) a stone (16, 16, D:2) a +0 dagger (17, 43, D:2) 25 stones (23, 22, D:2) 19 arrows (25, 20, D:2) a +0 hunting sling (33, 13, D:2) 19 stones (36, 7, D:2) a +0 short sword (40, 4, D:2) 24 sling bullets (41, 39, D:2) a +0 club (43, 25, D:2) 22 sling bullets (47, 31, D:2) a +0 spear (56, 30, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (7, -1, D:3) a +0 club (20, -16, D:3) a +0 club (27, 22, D:3) a +0 pair of boots (30, -22, D:3) 26 stones (35, 11, D:3) a +0 flail a cursed +0 ring mail (36, 11, D:3) a +0 dagger a +0 robe (37, 12, D:3) a +0 dagger a +0 robe (37, 13, D:3) a +0 whip (37, 14, D:3) a +0 short sword a +0 scale mail a +0 falchion of flaming a +0 mace (38, 13, D:3) a +0 hand axe (50, -9, D:3) 15 stones Level 4 of the Dungeon (0, 0, D:4) a +0 morningstar (6, 20, D:4) a +0 trident (8, 6, D:4) a +0 bardiche (10, 17, D:4) a +0 whip a +0 robe (13, 20, D:4) a +0 halberd (15, 19, D:4) a +0 spear (17, 19, D:4) a +0 leather armour a +0 hand axe (18, 19, D:4) a +2 antimagic dagger (19, 19, D:4) a +0 spear (19, 20, D:4) a +0 robe a +0 dagger (20, -16, D:4) a scroll of immolation (23, 37, D:4) a +0 ring mail (26, 9, D:4) a +0 flail (27, 9, D:4) a +0 spear (27, 16, D:4) a cursed -3 ring of strength (40, 29, D:4) a +0 hunting sling (42, 10, D:4) a +0 hunting sling (50, 10, D:4) a +0 leather armour (53, 8, D:4) 22 stones (55, 16, D:4) the cursed +1 ring mail of Sif Muna's Reproof {*Drain rPois rN+ Stlth+} It protects you from poison. It protects you from negative energy. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (55, 18, D:4) the +0 pair of boots "Fauxoeb" {*Contam rF+ rC++} It protects you from fire. It greatly protects you from cold. It causes magical contamination when unequipped. Level 5 of the Dungeon (0, 0, D:5) a +0 plate armour (28, 13, D:5) 10 stones (29, 16, D:5) an uncursed ring of teleportation (31, 5, D:5) a +0 dagger (36, 27, D:5) 21 sling bullets (49, 28, D:5) 13 arrows (59, -4, D:5) a +0 robe (66, -9, D:5) a +0 helmet Level 6 of the Dungeon (0, 0, D:6) an adder skeleton (1, 12, D:6) a +0 mace (unseen) (2, 12, D:6) a +0 short sword of venom (unseen) (9, -8, D:6) a +0 dagger a +0 robe (10, -10, D:6) a +0 hand axe a +1 dagger of venom a +0 robe an orc skeleton (10, -8, D:6) a +0 hand axe (11, -12, D:6) a +0 mace a +0 ring mail (11, -10, D:6) a +0 dagger a +0 robe