Dungeon Sprint DCSS version 0.22-a0-570-g58866f5 (webtiles) character file. 26 Deathmic the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on June 30, 2018. Slain by an ogre ... wielding a +0 giant club (16 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:36 (149 turns). Deathmic the Conjurer (Deep Elf Conjurer) Turns: 149, Time: 00:00:37 Health: -1/15 AC: 2 Str: 5 XL: 2 Next: 89% Magic: 2/8 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 7.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ####.... 6% 4 ####... Fulminant Prism Conj/Hex ###....... 30% 4 ####... Dazzling Spray Conj/Hex ###... 9% 3 ###.... Force Lance Conj/Tloc ###..... 30% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant club (resting) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (lightly wounded) The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. The ogre hits you with a giant club! Ouch! That really hurt! You die... ########## #<.#@O'..# #..[..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Vanquished Creatures (others) A gargoyle (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Deathmic the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 10 | D | Killed a gargoyle 21 | D | Killed Ijyb 21 | D | Reached skill level 7 in Conjurations 21 | D | Reached XP level 2. HP: 11/15 MP: 1/8 28 | D | Learned a level 2 spell: Searing Ray 144 | D | Noticed an ogre 149 | D | Slain by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Conjurations | 7 | 7.8 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total -------------------------++------- Melee: Unarmed || 13 Cast: Magic Dart || 5 Searing Ray || 2 Use: Potion || 1 Armor: Robe || 2 Dodge: Dodged || 7 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 38 | 0.0 | 0 | 1 | 0.0 | 149 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 38 | 0.0 | 0 | 1 | 0.0 | 149 +---------+---------+-------+---------+---------+-------+---------