Dungeon Sprint DCSS version 0.22-a0-570-g58866f5 (webtiles) character file. 28 Deathmic the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on June 30, 2018. Slain by an ogre ... wielding a +0 giant spiked club (17 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:29 (252 turns). Deathmic the Conjurer (Deep Elf Conjurer) Turns: 252, Time: 00:00:29 Health: -2/15 AC: 2 Str: 5 XL: 2 Next: 96% Magic: 3/8 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration Skills: + Level 3.2 Dodging + Level 3.0 Stealth + Level 0.5 Unarmed Combat + Level 3.9 Spellcasting + Level 7.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ####.... 8% 4 ####... Fulminant Prism Conj/Hex ###....... 32% 4 ####... Dazzling Spray Conj/Hex ###... 10% 3 ###.... Force Lance Conj/Tloc ###..... 32% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant spiked club The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The ogre barely misses you. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. You finish channeling your searing ray. The ogre hits you with a giant spiked club! Ouch! That really hurt! You die... ########## #<.#.@O..# #..)..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Vanquished Creatures (others) A gargoyle (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Deathmic the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 18 | D | Killed Ijyb 18 | D | Reached skill level 7 in Conjurations 18 | D | Reached XP level 2. HP: 3/15 MP: 1/8 33 | D | Learned a level 2 spell: Searing Ray 112 | D | Killed a gargoyle 248 | D | Noticed an ogre 252 | D | Slain by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.2 Stealth | 3 | 3.0 Conjurations | 7 | 7.0 Unarmed Combat | | 0.5 Spellcasting | | 3.9 Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 5 Searing Ray || 1 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 5 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 40 | 0.0 | 0 | 1 | 0.0 | 252 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 40 | 0.0 | 0 | 1 | 0.0 | 252 +---------+---------+-------+---------+---------+-------+---------