Deathmic the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +0 animal skin a +5 crystal plate armour a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a book of Party Tricks (49, 36, D) the +9 flail "Rucoudde" {crush, +Inv +Fly rF- rN++ Int-4} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It makes you vulnerable to fire. It greatly protects you from negative energy. It lets you turn invisible. It lets you fly. (49, 37, D) a book of Conjurations (50, 12, D) an uncursed staff of poison (50, 13, D) a +2 plate armour of positive energy (50, 24, D) a book of Transfigurations (50, 25, D) an uncursed staff of earth (50, 28, D) a +2 spear of piercing 12 javelins a +2 leather armour of cold resistance a merfolk corpse (50, 29, D) a +0 trident a +0 robe (50, 36, D) an uncursed ring of poison resistance (50, 42, D) a hornet corpse (51, 12, D) a +0 war axe (51, 13, D) a book of Beasts (51, 24, D) a +0 trident (51, 25, D) an uncursed staff of summoning (51, 27, D) a +2 trident of protection the +0 plate armour of the Doldrums {+Inv rC+ Dex-5} It affects your dexterity (-5). It protects you from cold. It lets you turn invisible. a merfolk corpse (51, 28, D) a +0 spear 15 javelins a +0 leather armour a merfolk corpse (51, 37, D) a cursed -2 ring of evasion (51, 42, D) an uncursed staff of air a redback corpse a hornet corpse (51, 43, D) a +4 antimagic hand axe (52, 12, D) a book of Debilitation (52, 13, D) the Almanac of Boosts and Translocation Spells Type Level a - Apportation Translocation 1 b - Song of Slaying Charms 2 c - Shroud of Golubria Charms/Translocation 2 d - Blink Translocation 2 e - Portal Projectile Hexes/Translocation 3 f - Passage of Golubria Translocation 4 Trog disapproves of the use of such an item. (52, 18, D) 6 needles of paralysis (52, 25, D) a book of Ice (52, 27, D) a +2 broad axe of chopping (unseen) (52, 28, D) a +2 spear of venom 9 steel javelins a +0 leather armour an uncursed ring of resist corrosion (52, 29, D) a throwing net 6 javelins 3 steel javelins a +0 rapier a +0 robe (52, 30, D) a +4 antimagic broad axe a javelin (52, 31, D) 2 javelins (52, 32, D) 2 javelins (52, 36, D) a +1 plate armour of positive energy (52, 37, D) a Grand Grimoire (52, 43, D) a tarantella corpse (53, 12, D) a +2 great sword of slicing (53, 13, D) a book of Maledictions (53, 24, D) a +0 robe (53, 25, D) Oheofubaki's Almanac of Igneous Earth Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Inner Flame Hexes/Fire 3 e - Leda's Liquefaction Hexes/Earth 4 f - Fireball Conjuration/Fire 5 Trog disapproves of the use of such an item. (53, 28, D) a +1 antimagic demon trident a +0 leather armour a +0 spear 5 javelins a +0 leather armour a merfolk corpse (53, 29, D) a manticore corpse (53, 37, D) a book of Callings (54, 12, D) a +0 trident (54, 13, D) a +0 long sword (54, 24, D) an uncursed staff of poison (54, 25, D) the +3 buckler of Springtime {rF++ MR- Str-5 Dex+3} It affects your strength (-5). It affects your dexterity (+3). It greatly protects you from fire. It affects your resistance to hostile enchantments. (54, 36, D) a +1 robe of fire resistance (54, 43, D) a +2 antimagic morningstar (55, 12, D) a +0 scimitar (55, 13, D) a +0 dire flail (55, 24, D) a book of Maledictions (59, 36, D) a +0 buckler of protection (59, 37, D) a +2 scale mail of fire resistance (60, 26, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. a +3 large shield the +7 great sword of Jyho {drain, +Inv rElec rPois Int-2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. It lets you turn invisible. a +5 war axe of venom the +4 glaive of Wrath {chop, rN+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from negative energy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +5 giant spiked club (60, 36, D) an uncursed staff of poison (60, 37, D) a sack of spiders (60, 39, D) a +0 shortbow 4 arrows a large rock a cyclops corpse (60, 40, D) a stone giant corpse (60, 41, D) 3 large rocks (61, 0, D) an uncursed amulet of harm (61, 3, D) a +0 rapier a +0 robe (61, 16, D) an uncursed amulet of magic regeneration (61, 36, D) a book of Frost (61, 37, D) a fan of gales (61, 39, D) a +0 arbalest 20 bolts a cyclops corpse a yaktaur corpse (61, 40, D) a +2 flail of crushing 5 javelins 3 large rocks 3 arrows (61, 41, D) a bolt 2 javelins 4 large rocks 3 arrows (61, 42, D) a javelin a bolt a large rock 2 arrows (61, 43, D) a large rock an arrow (61, 44, D) 3 large rocks (62, 1, D) an uncursed staff of cold (62, 3, D) a +0 rapier a +0 robe (62, 8, D) a +0 ring mail of fire resistance (62, 9, D) an uncursed ring of flight (62, 16, D) a +2 leather armour of cold resistance (62, 17, D) the Incunabulum of Destructive Summoning Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Call Imp Summoning 2 c - Stone Arrow Conjuration/Earth 3 d - Static Discharge Conjuration/Air 3 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Trog disapproves of the use of such an item. (62, 36, D) a +1 helmet of see invisible (62, 37, D) a lamp of fire (62, 39, D) 2 large rocks a +0 arbalest 30 bolts a +0 shortbow 24 arrows a cyclops corpse a yaktaur corpse (62, 40, D) 2 javelins a +0 leather armour (63, 8, D) the cursed +0 short sword of Nuur {venom, rC- MR++ Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 17, D) a book of Dreams (63, 20, D) a +0 rapier (63, 27, D) a book of Fire (63, 37, D) a +4 spear of venom (64, 19, D) a +0 dagger a +0 ring mail (64, 20, D) a +3 antimagic quarterstaff a +1 long sword of electrocution (64, 27, D) Engupsy's Almanac of Warped Evil Spells Type Level a - Animate Skeleton Necromancy 1 b - Blink Translocation 2 c - Excruciating Wounds Charms/Necromancy 5 Trog disapproves of the use of such an item. (64, 30, D) the +9 staff of Wucad Mu {channel} (65, 19, D) a +2 dagger of venom (65, 20, D) a +0 long sword (65, 26, D) a +2 scale mail of positive energy (68, 0, D) a +1 halberd of venom (69, 0, D) a phial of floods (69, 36, D) a +0 buckler a +0 short sword (70, 8, D) an uncursed staff of poison (70, 9, D) the cursed +0 shortbow of Iruth {velocity, Fragile rN+++ SInv} Any arrow fired from it inflicts extra damage. It renders you almost immune to negative energy. It lets you see invisible. It will be destroyed if unequipped. It has a curse placed upon it. (70, 21, D) a +0 short sword a +0 chain mail (70, 36, D) a +2 chain mail of cold resistance (70, 37, D) a phantom mirror (70, 41, D) a +0 dagger a +0 robe a cursed +0 buckler (70, 42, D) a +3 quarterstaff of distortion a +0 robe (71, 8, D) an uncursed staff of earth (71, 16, D) the cursed +0 pair of gloves of Tomp {MR- Regen+ rCorr} It affects your resistance to hostile enchantments. It increases your rate of regeneration. It protects you from acid and corrosion. It has a curse placed upon it. (71, 17, D) an uncursed staff of death (71, 20, D) a +0 ring mail a +1 vampiric scimitar a +0 chain mail a +0 dagger a cursed -2 robe (71, 29, D) an uncursed staff of wizardry a +0 arbalest 12 bolts (71, 36, D) the Incunabulum of the Evil Entourage Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Animate Dead Necromancy 4 c - Summon Mana Viper Hexes/Summoning 5 d - Death Channel Necromancy 6 Trog disapproves of the use of such an item. (71, 37, D) quicksilver dragon scales (71, 42, D) a +1 antimagic morningstar a +1 antimagic mace (72, 9, D) a lightning rod (4/4) (72, 16, D) the cursed +0 scale mail of Himiust {rElec Str-5 Slay+2} It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It has a curse placed upon it. (72, 17, D) an uncursed staff of conjuration a +0 robe (72, 19, D) a +0 trident a +0 leather armour (72, 26, D) an uncursed amulet of magic regeneration (72, 27, D) a +0 dire flail of protection (72, 28, D) 3 large rocks (72, 30, D) 2 bolts 7 large rocks (72, 32, D) 2 large rocks (72, 33, D) a large rock a bolt (72, 41, D) a +0 dagger a +0 robe a +0 buckler (73, 16, D) a +2 long sword of freezing (73, 17, D) a +0 dagger (73, 26, D) an uncursed ring of wizardry (73, 27, D) a manual of Transmutations (73, 29, D) a +0 arbalest 14 bolts (73, 30, D) a large rock (73, 36, D) an uncursed staff of earth (73, 37, D) a book of Alchemy (75, 1, D) a +0 pair of boots of stealth