Dawmjeon the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +0 dagger (68, 1, D) an uncursed staff of earth (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (61, 2, D) a cursed staff of power a +0 robe (62, 2, D) a +4 short sword of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a +0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (62, 4, D) a +1 whip of electrocution (unseen) (74, 4, D) a +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 plate armour (62, 9, D) a +0 short sword (70, 9, D) an uncursed staff of energy (71, 9, D) an uncursed amulet of resist mutation (72, 9, D) a +5 rod of inaccuracy (11/11) (62, 10, D) a +0 short sword (72, 10, D) an uncursed ring of protection from fire (62, 12, D) a +4 flail of crushing a +0 buckler a +0 shortbow 11 arrows a +0 leather armour (63, 12, D) a +0 long sword (unseen) (71, 12, D) a +2 hand crossbow of freezing (49, 13, D) a book of the Earth (52, 13, D) a +2 halberd of chopping (53, 13, D) a book of the Tempests (54, 13, D) a +2 long sword of protection (55, 13, D) a +2 great sword of freezing (61, 13, D) a +4 long sword of electrocution (unseen) (50, 14, D) a +0 leather armour of positive energy (51, 14, D) a scroll of brand weapon (52, 14, D) a +5 dagger of venom (54, 14, D) the +1 ring mail "Fojavuffi" {rElec rF+ Int+7 Dex+3} It affects your intelligence (+7). It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. (55, 14, D) the +1 short sword of the Grey Skies {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. (62, 14, D) an arrow (61, 17, D) a +3 chain mail of poison resistance (63, 17, D) a +2 arbalest of flaming (64, 17, D) the cursed +0 helmet "Posuvoxt" {rPois MR+ Int+2} It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 17, D) an uncursed amulet of resist corrosion (72, 17, D) an ornate deck of changes (62, 18, D) a book of the Earth (63, 18, D) a book of Spatial Translocations (64, 18, D) an uncursed amulet of faith (71, 18, D) a cursed staff of power (72, 18, D) a +0 rapier (73, 18, D) a +3 ring mail of fire resistance (63, 19, D) an uncursed staff of air a +0 leather armour (62, 20, D) a +0 trident (64, 20, D) a +0 trident (unseen) (72, 20, D) a +0 short sword (unseen) (73, 20, D) a +0 short sword a +0 shortbow 7 arrows a +0 leather armour (64, 21, D) a +0 shortbow 16 arrows (71, 21, D) a +0 long sword (72, 21, D) 2 arrows (73, 21, D) a +3 antimagic short sword a +0 ring mail (63, 22, D) a tomahawk (72, 22, D) 2 arrows (73, 22, D) a +0 long sword (unseen) (63, 23, D) a tomahawk (72, 23, D) an arrow (63, 24, D) 2 tomahawks (still there?) a tomahawk (still there?) a throwing net (still there?) (72, 24, D) an arrow (49, 25, D) a +1 plate armour of cold resistance (50, 25, D) a +3 plate armour of poison resistance (51, 25, D) a fan of gales a +0 blowgun of evasion (52, 25, D) a fan of gales (54, 25, D) a book of Changes (55, 25, D) a +0 war axe (54, 26, D) a +6 quarterstaff (49, 27, D) 28 bolts (51, 27, D) the ring of the Orbs {*Confuse MR++ Dex+7 SInv} [ring of see invisible] It affects your dexterity (+7). It affects your resistance to hostile enchantments. It lets you see invisible. It may confuse you when you take damage. a +0 arbalest a +0 glaive a +0 chain mail an uncursed ring of protection from magic (61, 27, D) a +3 buckler (64, 27, D) a +1 dagger of electrocution (65, 27, D) an uncursed ring of protection from magic (71, 27, D) an uncursed ring of ice (72, 27, D) a +5 ice dragon armour (73, 27, D) an uncursed staff of summoning (49, 28, D) a cursed +0 war axe (unseen) (50, 28, D) an uncursed ring of flight (53, 28, D) a +6 scimitar of holy wrath (unseen) (62, 28, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (63, 28, D) a +2 leather armour of fire resistance (64, 28, D) a fan of gales (71, 28, D) a +2 lightning rod (13/13) (72, 28, D) an uncursed staff of summoning (73, 28, D) the cursed +1 spear "Death Rattle" {freeze, rC+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from cold. It has a curse placed upon it. (51, 30, D) a +0 war axe (unseen) (52, 30, D) a +0 war axe a +0 plate armour a +0 shield a human corpse (53, 30, D) a +5 dire flail (unseen) (51, 31, D) a +0 broad axe (unseen) (52, 31, D) a large rock (51, 32, D) a large rock (49, 34, D) a large rock (51, 34, D) a bolt (49, 37, D) a +2 ring of protection (50, 37, D) a phial of floods (51, 37, D) a lantern of shadows (52, 37, D) a +0 short sword (59, 37, D) a +5 vampiric scimitar (60, 37, D) a book of Unlife (61, 37, D) a +2 plate armour of positive energy (62, 37, D) a +0 plate armour of poison resistance a +1 naga barding of cold resistance (63, 37, D) an uncursed ring of see invisible (69, 37, D) the amulet "Raejar" {Stasis Str+5 Slay+2 Stlth-} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you less stealthy. (70, 37, D) a cursed ring of loudness (71, 37, D) a plain deck of summoning (72, 37, D) the Catalogue of Spatial Ice Spells Type Level a - Teleport Other Translocation 3 b - Throw Icicle Conjuration/Ice 4 c - Condensation Shield Ice 4 d - Ice Form Ice/Transmutation 4 e - Phase Shift Translocation 5 (73, 37, D) the cursed +3 hand axe of Wyrd {flame, +Inv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you turn invisible. It has a curse placed upon it. (49, 38, D) a +0 short sword (51, 38, D) an uncursed staff of wizardry (52, 38, D) the +4 arbalest "Beast's Doom" {speed, rN+ MP+9 Str-4 Dex+3} Attacks with this weapon are significantly faster. It affects your strength (-4). It affects your dexterity (+3). It protects you from negative energy. It affects your magic capacity (+9). (53, 38, D) a +0 short sword (59, 38, D) a book of Ice (60, 38, D) a +0 dagger of speed (61, 38, D) an uncursed amulet of resist corrosion (63, 38, D) an uncursed staff of death (70, 38, D) a plain deck of defence (72, 38, D) an uncursed staff of conjuration (73, 38, D) an uncursed staff of air (70, 39, D) a porcupine corpse (skeletalised by now) (59, 40, D) a water moccasin corpse (skeletalised by now) (53, 41, D) a +0 rapier (unseen) (60, 41, D) a water moccasin corpse (skeletalised by now) (70, 41, D) a yak corpse (skeletalised by now) (71, 41, D) a basilisk corpse (skeletalised by now) (51, 42, D) a +0 scimitar a +0 mace of holy wrath (53, 42, D) a +0 scimitar (60, 42, D) a guardian serpent corpse (skeletalised by now) (61, 42, D) a +0 war axe (71, 42, D) a water moccasin corpse (skeletalised by now) (50, 43, D) a +2 dagger of holy wrath (unseen) (51, 43, D) a +0 rapier a +0 rapier a +0 leather armour (52, 43, D) a +0 shortbow (still there?) a +0 short sword (still there?) (61, 43, D) a guardian serpent corpse (skeletalised by now) (62, 43, D) an adder corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 43, D) a blink frog corpse (skeletalised by now) (51, 44, D) 2 arrows