Dungeon Crawl Stone Soup version 0.25-a0-829-g4e6a552925 (webtiles) character file. Game seed: 639832868599162325, levelgen mode: deterministic 2 DavidChitty2 the Conjurer (level 1, 14/14 HPs) Began as a Draconian Conjurer on Apr 21, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:24 (95 turns). DavidChitty2 the Conjurer (Draconian Conjurer) Turns: 95, Time: 00:00:25 Health: 14/14 AC: 4 Str: 10 XL: 1 Next: 25% Magic: 3/3 EV: 12 Int: 15 God: Gold: 21 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Comestibles a - a chunk of flesh e - a ration {!d} Skills: + Level 0.1 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##.... 6% 2 ###.... Dazzling Flash Conj/Hex #..... 28% 3 ###.... Fulminant Prism Conj/Hex #......... 67% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc #....... 67% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, DavidChitty2 the Draconian Conjurer. The bosom of this dungeon contains the legendary artefact, the Orb of Zot. Found a staircase leading out of the dungeon. Found an escape hatch in the floor. Found 7 gold pieces. You aren't carrying any scrolls. There are no items here. Sorry, you're not good enough to have a special ability. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: ` Current Action: rga Do you wish to (r)edefine, (c)lear, or (a)bort? Input macro action: zaf Created macro '`' => 'zaf'. You now have 7 gold pieces. Found a glowing helmet. Found 8 gold pieces. You now have 15 gold pieces (gained 8). A bat comes into view. The bat moves out of view. The bat hits you but does no damage. Found 6 gold pieces. Aim: a bat The magic dart hits the bat. You kill the bat! You start resting. You butcher the bat corpse. a - a chunk of flesh You see here a bat skeleton. x2 Found 15 gold pieces. You now have 21 gold pieces (gained 6). A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! Aim: a goblin, wielding a +0 club (resting) The magic dart hits the goblin. The goblin shouts! Aim: a goblin, wielding a +0 club (moderately wounded) The magic dart hits the goblin. Aim: a goblin, wielding a +0 club (severely wounded) The magic dart hits the goblin. You kill the goblin! You start resting. .# #.. .## #... ... #... ...## ....######.#..# #...........# #........... #...@....$.. #.......#).. #.......# #.......# #####รท#.# ##############.#.#.## ...................... ##########.#######.... #.# .# There were no monsters in sight! Vanquished Creatures A goblin (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DavidChitty2 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 95 | D:1 | Quit the game Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic, minmay_tiny_reverse_x Action || total -------------------------++------- Cast: Magic Dart || 4 Armor: Skin || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------