DavidChitty2 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 plate armour +5 fire dragon scales +5 ice dragon scales +5 storm dragon scales +5 shadow dragon scales an uncursed ring of flight a +5 crystal plate armour (6, 1, D) a +0 leather armour a +1 spear the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (7, 6, D) a scroll of holy word {!r} (10, 4, D) a lightning rod (4/4) {!a} (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 6, D) an uncursed staff of energy {!a} (61, 8, D) an uncursed ring of positive energy (61, 16, D) the +5 long sword of Past Mistakes {vorpal, *Drain Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It causes draining when unequipped. (62, 0, D) a book of Changes (62, 9, D) an uncursed staff of summoning (62, 16, D) an uncursed ring of see invisible (62, 17, D) a tin of tremorstones (62, 22, D) a large rock 2 arrows (63, 19, D) a cursed -2 shortbow (unseen) (63, 20, D) a bolt a large rock (63, 21, D) a bolt a large rock 2 arrows (63, 23, D) an arrow a large rock (64, 16, D) the +2 robe of Junych {rElec rPois rCorr SInv} It insulates you from electricity. It protects you from poison. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (64, 20, D) a +0 arbalest (unseen) (65, 22, D) an arrow (67, 0, D) a +1 vorpal war axe (70, 8, D) an uncursed staff of air (70, 9, D) a book of Transfigurations (70, 12, D) a +0 troll leather armour a +0 giant club a +0 giant spiked club (71, 8, D) an uncursed staff of wizardry {!a} (71, 12, D) a cursed +0 giant club a +0 giant club (71, 16, D) a manual of Axes {!d} (71, 17, D) a cursed ring of attention (71, 26, D) a +1 spear of freezing (71, 27, D) a cursed -2 ring of slaying (71, 30, D) a +0 broad axe (unseen) (71, 31, D) an uncursed staff of conjuration (72, 8, D) an uncursed staff of wizardry (72, 9, D) a book of Transfigurations (72, 12, D) 5 large rocks a +0 giant spiked club (72, 16, D) a +3 rapier of draining (72, 17, D) a +4 scythe of venom (72, 26, D) the +1 leather armour of the Untouchables {Dex+7} It affects your dexterity (+7). (72, 27, D) a +5 vorpal great sword (72, 30, D) a +0 morningstar a +0 war axe a draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (73, 1, D) a +0 club (73, 2, D) an uncursed staff of cold (73, 17, D) an uncursed staff of wizardry (73, 26, D) a +0 club (73, 27, D) an uncursed staff of earth (73, 30, D) a +0 mace (unseen) (73, 31, D) a +0 dagger (unseen) (74, 2, D) a +0 dagger a +0 robe