DavidChitty2 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). an uncursed ring of flight a +0 hand axe a +0 animal skin 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 4, D) a lightning rod (4/4) {!a} (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy a crystal ball of energy (35, 0, D) a fan of gales (35, 15, D) a Grand Grimoire (36, 0, D) the +2 scale mail of Autumn {rF- MP+9 Str+9 Dex-5} It affects your strength (+9). It affects your dexterity (-5). It makes you vulnerable to fire. It affects your magic capacity (+9). (36, 15, D) a +1 falchion of draining (37, 0, D) the +0 leather armour of Polytheism {rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. (37, 1, D) a +0 battleaxe of flaming (37, 15, D) 4 potions of haste (38, 0, D) an uncursed amulet of regeneration (38, 1, D) the ring "Mepnaoch" {Ice +Fly SInv Stlth+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. It lets you fly. It makes you more stealthy. (38, 15, D) an uncursed staff of cold (39, 0, D) a +3 hand crossbow of velocity (39, 1, D) the +5 scale mail "Myezat" {Str+6} It affects your strength (+6). (39, 15, D) an uncursed staff of fire (40, 0, D) a crystal ball of energy (40, 1, D) the +2 halberd of Moderation {venom, +Blink MP+9 Str-3 Int+7} It poisons the flesh of those it strikes. It affects your strength (-3). It affects your intelligence (+7). It affects your magic capacity (+9). It lets you blink. (40, 8, D) +0 ice dragon scales an ice dragon skeleton a swamp drake corpse (skeletalised by now) (40, 15, D) a scroll of brand weapon (40, 21, D) an iron dragon corpse (40, 22, D) a +2 mace of protection (still there?) a stone giant corpse (still there?) (41, 0, D) the +6 halberd of Orawn {vamp, +Inv Int+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). It lets you turn invisible. (41, 1, D) an uncursed staff of power {!a} (41, 8, D) an ice dragon skeleton (41, 9, D) +0 ice dragon scales an ice dragon skeleton (41, 15, D) the cursed +0 scale mail "Kotzofuu" {Int+2 Slay+2} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (41, 22, D) a +5 war axe of draining a +0 morningstar a large rock (42, 0, D) a book of Fire (42, 1, D) a phial of floods (42, 9, D) a +5 antimagic long sword a +3 antimagic executioner's axe an ice dragon skeleton (42, 15, D) an uncursed staff of cold (42, 21, D) 2 large rocks (43, 8, D) +0 fire dragon scales a fire dragon skeleton (43, 15, D) a +1 antimagic rapier (43, 24, D) a large rock (49, 0, D) a +0 long sword a +0 ring mail a +0 short sword (49, 12, D) Roxanne's Compendium of Moulding Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Sticks to Snakes Transmutation 2 no c - Spider Form Transmutation/Poison 3 no d - Blade Hands Transmutation 5 no e - Statue Form Transmutation/Earth 6 no Trog disapproves of the use of such an item. an uncursed staff of power {!a} (49, 24, D) a +1 animal skin (49, 36, D) a +3 mace of protection (50, 0, D) a +2 hand crossbow of freezing (50, 1, D) a manual of Unarmed Combat {!d} (50, 4, D) a +0 short sword (50, 12, D) a +0 longbow of velocity (50, 13, D) a +4 hand axe of draining (50, 17, D) a +0 dagger a +0 robe of magic resistance (50, 24, D) a +0 dagger (50, 25, D) a +4 battleaxe of freezing (50, 36, D) a box of beasts (50, 37, D) an uncursed amulet of the gourmand a book of Geomancy (51, 1, D) a +0 hunting sling of velocity (51, 4, D) a +1 longbow of velocity a +0 scimitar 24 arrows (51, 5, D) a +0 shortbow 21 arrows (51, 7, D) a +0 dagger (51, 12, D) an uncursed staff of death (51, 24, D) a fan of gales (51, 25, D) an uncursed staff of air (51, 28, D) a +0 spear (51, 29, D) a +0 falchion a +0 leather armour (51, 36, D) a box of beasts (51, 37, D) a +3 ring mail of cold resistance (51, 42, D) a +2 antimagic war axe (52, 1, D) an uncursed staff of poison (52, 4, D) a +0 halberd of venom (52, 5, D) a +0 long sword a +3 dire flail of holy wrath (52, 6, D) a +2 antimagic quarterstaff 9 arrows (52, 12, D) a lightning rod (4/4) {!a} (52, 15, D) a +4 quarterstaff of chaos (52, 18, D) the cursed +1 great mace of Overwhelming Force {crush, Int-5 Dex+6 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+6). It makes you more stealthy. It has a curse placed upon it. a +0 robe a +4 scimitar of flaming a +0 robe (52, 19, D) a +0 giant spiked club a +0 robe (52, 24, D) a +2 robe (52, 25, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (52, 29, D) a +3 great mace of crushing a +0 scale mail (52, 30, D) a +3 antimagic war axe (52, 36, D) a manual of Crossbows {!d} (52, 37, D) the Tome of Vitriolic Conjuration Spells Type Level Known a - Throw Flame Conjuration/Fire 2 no b - Poisonous Vapours Poison/Air 2 no c - Static Discharge Conjuration/Air 3 no d - Olgreb's Toxic Radiance Poison 4 no Trog disapproves of the use of such an item. (53, 0, D) a +0 long sword (53, 1, D) an uncursed ring of protection from fire (53, 5, D) the +6 dagger "Haolia" {drain, *Contam Str+2 Dex+8} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your dexterity (+8). It causes magical contamination when unequipped. the +8 hand axe "Ceiras" {drain, rElec rF+ rC+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from fire. It protects you from cold. It insulates you from electricity. a +0 longbow a +0 leather armour a +0 longbow 36 arrows a +0 leather armour (53, 8, D) an arrow (53, 13, D) a +2 plate armour of cold resistance (53, 18, D) a +6 flail of venom a +0 leather armour a cursed -3 dagger a cursed -1 robe (53, 19, D) 2 potions of degeneration {!q} the ring "Ruohuuju" {rElec rF+ rC- Int-3 Dex+9} [ring of protection from fire] It affects your intelligence (-3). It affects your dexterity (+9). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. the +1 short sword "Heubodul" {pierce, *Drain rPois rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It protects you from negative energy. It causes draining when unequipped. the +3 ring mail of Curiosity {rElec Regen+ Int+4} It affects your intelligence (+4). It insulates you from electricity. It increases your rate of regeneration. an uncursed ring of protection from cold a +4 antimagic long sword 4 silver javelins 2 curare-tipped darts {!f} (53, 20, D) 2 curare-tipped darts {!f} (53, 24, D) an uncursed staff of summoning (53, 25, D) the +2 robe "Eclae" {Str+2 Int+2 SInv} It affects your strength (+2). It affects your intelligence (+2). It lets you see invisible. (53, 31, D) a +4 short sword of freezing a +0 robe (53, 36, D) a +2 short sword of draining (54, 0, D) a +0 dagger (54, 1, D) a +0 arbalest of flaming (54, 4, D) a cursed -2 scimitar a +0 leather armour (54, 5, D) a +0 battleaxe of venom a +0 shortbow 16 arrows a +0 leather armour (54, 6, D) a +3 triple sword of holy wrath (54, 12, D) a +2 great sword of holy wrath (54, 13, D) a book of Death (54, 25, D) an uncursed staff of conjuration (54, 36, D) an uncursed staff of energy (55, 1, D) the +7 war axe "Jucehamp" {holy, Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). (55, 12, D) an uncursed ring of wizardry (55, 13, D) an uncursed staff of wizardry (59, 36, D) the +1 ring mail of Ypnesyer {*Corrode +Blink +Fly Regen+} It lets you fly. It lets you blink. It increases your rate of regeneration. It may corrode you when you take damage. (60, 36, D) an uncursed staff of wizardry {!a} (61, 0, D) a +3 plate armour of cold resistance (61, 8, D) a +2 spear of flaming (61, 16, D) a box of beasts (61, 36, D) a +6 ring of strength (61, 37, D) a manual of Long Blades {!d} (61, 42, D) (unseen) (61, 43, D) a +6 antimagic scimitar (62, 0, D) an uncursed ring of ice (62, 1, D) a book of Battle (62, 8, D) the Catalogue of Captivating Confrontation Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Spectral Weapon Hexes/Charms 3 no c - Iskenderun's Battlesphere Conjuration/Charms 5 no d - Yara's Violent Unravelling Hexes/Transmutation 5 no Trog disapproves of the use of such an item. (62, 16, D) a scarf of cloud immunity the +3 ring mail of Jetzitt {-Tele Str+4} It affects your strength (+4). It prevents most forms of teleportation. a +6 ring of strength the cursed +1 spear of Zaff {pain, rF+ rC+ Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It protects you from fire. It protects you from cold. It has a curse placed upon it. (62, 20, D) an uncursed staff of energy (62, 26, D) the +9 rapier of Fundamental Breach {freeze, Fragile +Fly MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). It lets you fly. It will be destroyed if unequipped. (62, 36, D) an uncursed staff of fire (62, 37, D) a +2 arbalest of freezing (63, 0, D) a +2 hunting sling of freezing (63, 17, D) an uncursed staff of death (63, 21, D) a +2 hand axe of chopping (63, 25, D) a manual of Slings {!d} (63, 26, D) an uncursed staff of wizardry {!a} (63, 27, D) a phial of floods (63, 31, D) a +0 falchion of flaming a +2 robe of magic resistance (63, 32, D) a +3 hand axe of flaming (63, 36, D) a book of Fire (63, 37, D) an uncursed staff of conjuration {!a} (64, 16, D) an uncursed staff of air (64, 17, D) an uncursed staff of summoning (64, 27, D) a +2 ring mail of fire resistance (64, 32, D) a +2 shortbow of freezing (64, 36, D) a +1 antimagic falchion (67, 0, D) a book of Beasts (67, 2, D) a cursed +0 flail (unseen) (68, 0, D) a fan of gales (68, 2, D) a +0 dagger of venom a +0 robe (69, 2, D) a +0 flail (unseen) (69, 36, D) a lightning rod (4/4) (70, 8, D) an uncursed ring of poison resistance (70, 9, D) a book of Unlife (70, 36, D) an uncursed amulet of regeneration (70, 37, D) a +2 short sword of protection (70, 39, D) a +0 trident 7 boomerangs (71, 8, D) a +0 buckler of poison resistance (71, 11, D) a +0 dagger a cursed -1 robe a +0 ring mail a +0 mace (71, 17, D) a book of Frost (71, 26, D) a lamp of fire (71, 27, D) a +10 plate armour of ponderousness (71, 36, D) a lightning rod (4/4) {!a} (71, 37, D) the Grimoire of Ashen Transmigration Spells Type Level Known a - Sandblast Earth 1 no b - Ice Form Ice/Transmutation 4 no Trog disapproves of the use of such an item. (71, 39, D) a +0 shortbow 15 arrows (71, 40, D) a +5 war axe of electrocution (71, 41, D) an arrow (71, 42, D) an arrow (71, 43, D) an arrow (72, 9, D) a manual of Poison Magic {!d} (72, 11, D) a +0 dagger (unseen) (72, 16, D) an uncursed staff of energy {!a} (72, 17, D) the +6 shortbow "Umiemis" {velocity, rF+} Any arrow fired from it inflicts extra damage. It protects you from fire. (72, 26, D) an uncursed staff of poison (72, 27, D) Vehumet's Catalogue of Virous Combat Magic Spells Type Level Known a - Magic Dart Conjuration 1 no b - Sting Conjuration/Poison 1 no c - Throw Frost Conjuration/Ice 2 no d - Throw Icicle Conjuration/Ice 4 no e - Lightning Bolt Conjuration/Air 5 no f - Spellforged Servitor Conjuration/Summoning 7 no Trog disapproves of the use of such an item. (72, 36, D) the Papyrus of Poisoning and the Mountains Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Poisonous Vapours Poison/Air 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Leda's Liquefaction Hexes/Earth 4 no e - Olgreb's Toxic Radiance Poison 4 no f - Bolt of Magma Conjuration/Fire/Earth 5 no Trog disapproves of the use of such an item. (72, 37, D) an uncursed staff of summoning (72, 39, D) a +0 trident (73, 1, D) a +1 scimitar of holy wrath (73, 16, D) a +1 whip of flaming (73, 17, D) a box of beasts (73, 26, D) a +0 hand axe of chopping (73, 27, D) the Incunabulum of Dusty Self-Improvement Spells Type Level Known a - Infusion Charms 1 no b - Sandblast Earth 1 no c - Swiftness Charms/Air 2 no d - Shroud of Golubria Charms/Translocation 2 no e - Excruciating Wounds Charms/Necromancy 5 no f - Shatter Earth 9 no Trog disapproves of the use of such an item. (73, 32, D) the +9 hand axe of Loaman {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. (73, 36, D) an uncursed staff of energy (73, 37, D) a sack of spiders (73, 39, D) a cursed -2 trident (75, 1, D) the +5 great sword of Honour {venom, rN+ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It protects you from negative energy.