Daviar Level 1 of the Dungeon (2, -21, D:1) a +0 short sword (13, -20, D:1) a +0 dagger (30, 26, D:1) a +0 robe (31, -12, D:1) a +0 leather armour (53, 2, D:1) a +0 dagger a +0 club a stone Level 2 of the Dungeon [Shop] Muiwkush's Weapon Shop the +3 rapier "Suer Afu" {flame, Str+2 Dex+2} (451 gold) Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). a +0 hand axe (36 gold) a +4 dagger of electrocution (324 gold) a +1 orcbow of draining (159 gold) a +0 long sword (42 gold) the +6 falchion of the Shrike {venom, ^Fragile rF+++ SInv} (890 gold) rF+++: It renders you almost immune to fire. SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. 6 stones (7 gold) (0, 0, D:2) 7 stones (4, -29, D:2) a +0 club a +0 leather armour (4, -28, D:2) a +0 whip a +0 whip (18, 14, D:2) a +0 mace (20, 1, D:2) 8 stones (29, -23, D:2) 9 stones (31, -22, D:2) a +0 dagger 4 stones (36, 2, D:2) a +0 club (41, -1, D:2) a +2 hand axe of flaming Level 3 of the Dungeon (8, 5, D:3) the +1 robe of Nune {^Contam rElec rC++ Str+2} Str+2: It affects your strength (+2). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. (9, 24, D:3) a +0 chain mail (13, 34, D:3) a +0 long sword (14, 14, D:3) 2 stones (28, -12, D:3) a +0 robe (35, 15, D:3) 8 stones (39, -9, D:3) a potion of berserk rage (41, -3, D:3) 16 gold pieces (43, 35, D:3) a +0 sling (44, 8, D:3) 5 stones (44, 12, D:3) a +0 spear (49, 29, D:3) a +0 club (56, 4, D:3) a +0 whip (61, 28, D:3) a +0 dagger of flaming Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (3, -2, D:4) a +0 dagger (12, 23, D:4) 5 stones a +0 whip (14, 19, D:4) a +0 flail of draining (17, -1, D:4) a +0 robe a +0 dagger a +0 whip (18, -1, D:4) a +0 robe a +0 dagger (18, 26, D:4) a stone (19, -1, D:4) a +0 whip (27, 9, D:4) a +0 dagger (28, 8, D:4) a +0 spear (28, 20, D:4) 6 stones Level 5 of the Dungeon [Shop] Woponiat's Jewellery Emporium a ring of wizardry (300 gold) an amulet of the acrobat (300 gold) a blade talisman (300 gold) a +5 ring of evasion (360 gold) a beast talisman (200 gold) an amulet of the acrobat (300 gold) a blade talisman (300 gold) the ring of Skepticism {rElec rC+ Int+6} (570 gold) [ring of intelligence] Int+6: It affects your intelligence (+6). rC+: It protects you from cold. rElec: It insulates you from electricity. [Shop] Iricolah's Distillery a potion of ambrosia (80 gold) a potion of invisibility (80 gold) a potion of ambrosia (80 gold) a potion of curing (30 gold) a potion of magic (80 gold) 2 potions of might (80 gold) a potion of curing (30 gold) 2 potions of might (80 gold) a potion of enlightenment (50 gold) a potion of might (40 gold) a potion of curing (30 gold) [Shop] Gech's Book Emporium a book of Spectacle (624 gold) a Fen Folio (546 gold) a book of Hexes (468 gold) a book of Blasting (364 gold) a book of Displacement (286 gold) a book of Scorching (390 gold) the Disquisition on Location (338 gold) Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Gell's Gravitas Translocation 3 c - Manifold Assault Translocation 4 a book of Blood (364 gold) a book of the Moon (520 gold) The Encyclopedia of Greatest Risks and Utility (624 gold) Spells Type Level a - Spellforged Servitor Conjuration/Summoning 7 b - Haunt Necromancy/Summoning 7 c - Summon Hydra Summoning 7 [Shop] Ducum's Antique Weapon Boutique a +0 dagger (40 gold) the +10 mace of the Singing Gods {flame, *Slow rF+++ MP+9 Stlth+} (2188 gold) rF+++: It renders you almost immune to fire. MP+9: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. a +0 sling (30 gold) a +0 flail (70 gold) a +0 spear (60 gold) a +0 spear (60 gold) a +0 mace (60 gold) a +0 whip (50 gold) a +0 rapier (80 gold) a +0 club (20 gold) a +0 dagger (40 gold) [Shop] Cicae's Assorted Antiques a +0 hand axe (69 gold) a wand of paralysis (5) (276 gold) a +0 leather armour (46 gold) a scroll of enchant armour (172 gold) a potion of lignification (69 gold) a scroll of enchant weapon (172 gold) a potion of heal wounds (115 gold) a scroll of enchant armour (172 gold) a +1 plate armour of fire resistance (805 gold) (0, 0, D:5) a +0 quarterstaff (6, -13, D:5) a +0 flail (7, -13, D:5) a +0 whip a +0 club 9 stones (7, 12, D:5) a +0 dagger (16, -3, D:5) a +0 great sword (23, -18, D:5) 6 stones (36, 10, D:5) 5 stones (37, -2, D:5) 7 stones (44, -15, D:5) a +0 whip (52, 18, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (10, 7, D:6) a +0 giant club (11, -26, D:6) a +1 sling of draining (32, -40, D:6) a +0 hand axe a +0 ring mail (33, -40, D:6) a +0 flail (36, 4, D:6) a +0 falchion a +0 leather armour (38, -6, D:6) a +0 flail (49, -22, D:6) a +0 orcbow Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (5, 11, D:7) a +0 mace (6, 6, D:7) 4 stones (6, 7, D:7) a +0 mace (13, 14, D:7) 2 darts of dispersal (16, -14, D:7) a +0 long sword (33, -5, D:7) a +0 long sword (37, -4, D:7) a +0 club (40, 20, D:7) a +0 flail a +0 ring mail a +0 whip (40, 21, D:7) a +0 war axe a +0 leather armour (41, -4, D:7) a +0 ring mail (44, -2, D:7) a +0 spear (still there?) a +0 robe (still there?) a +1 short sword (still there?) (46, -6, D:7) 5 stones (46, -3, D:7) a +0 leather armour (still there?) a +0 club (still there?) a +0 robe (still there?) a +3 halberd (still there?) (46, -2, D:7) a +0 flail a +0 whip (50, 4, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (12, -4, D:8) a +0 dagger a +0 robe (13, -4, D:8) a +0 war axe a +0 sling a +0 plate armour (14, -4, D:8) a +0 dagger a +0 robe (17, 33, D:8) a +0 hand axe a +0 short sword (18, 33, D:8) a +0 dagger a +0 robe (18, 34, D:8) a +0 trident a +0 plate armour (19, 14, D:8) the +2 ring mail of Golaykant {Rampage rF+} rF+: It protects you from fire. Rampage: It bestows one free step when moving towards enemies. Cheibriados disapproves of the use of such an item. (25, -2, D:8) a +0 robe (25, 7, D:8) a +0 halberd (26, 17, D:8) a +1 spear a +0 robe (27, 13, D:8) a +0 club a +0 dagger a +0 robe (27, 14, D:8) a +0 hand axe a +0 leather armour a +0 glaive a +0 chain mail of poison resistance (27, 19, D:8) a +0 spear (28, 12, D:8) a +0 club (29, 17, D:8) a +0 spear (36, 6, D:8) a +0 short sword (36, 30, D:8) a +0 dagger (41, -15, D:8) a +0 war axe (55, 8, D:8) a +0 scale mail Level 9 of the Dungeon (0, 0, D:9) 3 large rocks (1, 7, D:9) a shapeshifter corpse (skeletalised by now) (1, 8, D:9) a killer bee corpse (6, 19, D:9) a +0 scale mail (23, 10, D:9) a potion of degeneration a +0 halberd a +0 war axe a +0 chain mail (24, 8, D:9) an amulet of guardian spirit (still there?) the amulet "Dafeym" {Faith Dex+4} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex+4: It affects your dexterity (+4). a +1 chain mail of cold resistance (still there?) +1 ice dragon scales (still there?) (25, 10, D:9) a scroll of fog a book of Misfortune a +0 scimitar 21 gold pieces (31, 21, D:9) a +3 dagger a +0 robe a +3 great sword a +0 robe (31, 22, D:9) a +3 mace a +0 robe (32, 21, D:9) a +0 mace a +0 robe of resistance (32, 22, D:9) a +0 dagger a +0 robe (37, -11, D:9) 28 gold pieces a +0 shortbow (38, -12, D:9) a +0 whip a +0 leather armour (43, -9, D:9) a +0 mace (47, -31, D:9) a stone (48, 10, D:9) a water moccasin corpse (54, 13, D:9) 19 gold pieces (still there?) a +4 scimitar of flaming (still there?) the Ecumenical Temple