Daviar the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales {Stlth++++} +5 storm dragon scales {rElec} +5 ice dragon scales {rF- rC++} +5 fire dragon scales {rF++ rC-} a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6, !w} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 double sword of Karma {slice, rElec Int+8 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It insulates you from electricity. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 0, D) an uncursed staff of cold (49, 1, D) a +0 rapier of venom (49, 12, D) an uncursed staff of power (49, 24, D) a +1 dagger of venom (49, 36, D) a +2 quarterstaff of speed (50, 0, D) a box of beasts (50, 1, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (50, 12, D) a +4 flail of protection (50, 13, D) a +4 eveningstar of draining (50, 21, D) +0 swamp dragon scales a swamp dragon corpse (50, 33, D) a +0 battleaxe a +0 chain mail (50, 37, D) a +1 ring mail of poison resistance (51, 0, D) the Disquisition on Conjuration and Intoxication Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Static Discharge Conjuration/Air 3 c - Spider Form Transmutation/Poison 3 d - Force Lance Conjuration/Translocation 4 (51, 1, D) a +3 short sword of protection (51, 12, D) an uncursed staff of power (51, 13, D) a +2 plate armour of cold resistance (51, 19, D) +0 steam dragon scales +0 steam dragon scales a steam dragon corpse a swamp drake corpse a steam dragon corpse a fire dragon corpse a steam dragon corpse a wyvern corpse (51, 21, D) +0 steam dragon scales a steam dragon corpse (51, 24, D) a manual of Unarmed Combat (51, 25, D) a +3 chain mail of fire resistance (51, 31, D) a +0 long sword a +1 arbalest of flaming a +4 plate armour (51, 32, D) the +9 hand axe of Defenestration {drain, rPois MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe an uncursed staff of earth a cursed +0 robe a human corpse (51, 33, D) a +0 great mace a +0 plate armour (51, 35, D) an uncursed ring of ice a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (51, 36, D) a lamp of fire (52, 0, D) a fan of gales (52, 1, D) an uncursed staff of cold (52, 12, D) a +2 great sword of slicing (52, 13, D) a +2 flail of protection (52, 24, D) the Compendium of the Frigorific Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Ice Form Ice/Transmutation 4 c - Metabolic Englaciation Hexes/Ice 5 d - Summon Forest Summoning/Translocation 5 e - Aura of Abjuration Summoning 5 (52, 36, D) a +1 shield of fire resistance (52, 37, D) the amulet "Weeladgh" {Spirit +Inv rC- Str+2 Int+10} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+2). It affects your intelligence (+10). It makes you vulnerable to cold. It lets you turn invisible. (53, 0, D) the +1 robe of the Black Skies {rPois rC+ SInv} It protects you from cold. It protects you from poison. It lets you see invisible. (53, 1, D) an uncursed staff of fire (53, 13, D) a +5 halberd of distortion (53, 36, D) a lamp of fire (53, 37, D) a +1 mace of crushing (54, 0, D) a +3 ring of strength (54, 12, D) a +3 plate armour of poison resistance (54, 13, D) a +2 quarterstaff of distortion {!w} (54, 25, D) the Grimoire of the Bear Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Conjure Ball Lightning Conjuration/Air 6 (54, 36, D) a +0 battleaxe of freezing (54, 44, D) a shapeshifter corpse (55, 0, D) a fan of gales (55, 1, D) a phial of floods (55, 12, D) a +2 mace of protection (55, 43, D) a glowing shapeshifter corpse (59, 36, D) a +0 long sword (59, 37, D) a book of Callings (59, 39, D) a +0 trident (60, 37, D) a +0 short sword (60, 39, D) a +0 halberd the +2 robe "Kulerphiut" {rC+ rN+} It protects you from cold. It protects you from negative energy. (60, 40, D) a +1 morningstar of flaming (60, 41, D) a +4 vampiric hand axe {!w} (61, 0, D) the amulet of Osecza {Inacc rPois rC+ Int+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+2). It protects you from cold. It protects you from poison. (61, 8, D) a +0 war axe of venom (61, 16, D) a book of Callings (61, 26, D) a crystal ball of energy (61, 29, D) a +0 trident (unseen) (61, 36, D) the +3 quarterstaff of Pile {elec, MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. (61, 37, D) an uncursed staff of fire {rF+} (62, 1, D) a lamp of fire (62, 9, D) a +1 chain mail of fire resistance (62, 17, D) the +10 glaive "Voemupu" {freeze, Str+5 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your dexterity (+4). (62, 20, D) a hydra corpse (skeletalised by now) (62, 21, D) a basilisk corpse (skeletalised by now) (62, 26, D) a +2 chain mail of magic resistance (62, 27, D) an uncursed staff of wizardry (62, 30, D) a +0 dire flail a ball python corpse (skeletalised by now) (62, 31, D) a ball python corpse (skeletalised by now) (62, 36, D) a manual of Poison Magic (62, 37, D) the ring of Taene {rPois Int+3} [ring of poison resistance] It affects your intelligence (+3). It protects you from poison. (63, 0, D) a +1 robe of positive energy (63, 16, D) a +3 hand crossbow of freezing (63, 17, D) a +2 vampiric trident {!w} (63, 26, D) a book of Fire (63, 30, D) an adder corpse (skeletalised by now) (still there?) a ball python corpse (skeletalised by now) (still there?) (63, 36, D) a phial of floods (63, 37, D) a +1 vampiric war axe (64, 16, D) an uncursed staff of summoning (64, 26, D) the +8 short sword "Doutwink" {pierce, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (64, 27, D) a +1 plate armour of poison resistance (64, 30, D) a water moccasin corpse (skeletalised by now) (64, 31, D) a water moccasin corpse (skeletalised by now) (65, 26, D) a +0 broad axe of chopping (67, 0, D) a book of Debilitation (68, 0, D) a +2 robe of magic resistance (69, 0, D) a +2 war axe of electrocution (69, 36, D) an uncursed ring of poison resistance (70, 8, D) a +4 war axe of chopping (70, 9, D) an uncursed staff of summoning {!a} (70, 37, D) +1 gold dragon scales {rF+ rC+ rPois} (70, 40, D) a +0 hand axe (70, 41, D) a +0 club (70, 42, D) a +0 club (unseen) (71, 16, D) a +0 short sword (71, 21, D) a +0 rapier (unseen) (71, 26, D) a lightning rod (4/4) (71, 27, D) the +10 short sword of Overwhelming Force {antimagic, rPois rC+ Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It protects you from cold. It protects you from poison. (71, 32, D) a +2 scimitar of flaming (unseen) (71, 40, D) a +0 long sword a white draconian corpse (skeletalised by now) (71, 42, D) a +0 dire flail (unseen) (72, 9, D) a cursed -5 ring of evasion (72, 17, D) a +1 glaive of protection (72, 20, D) a +0 spear (72, 27, D) the Compendium of Hurtful Intoxication Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Spellforged Servitor Conjuration/Summoning 7 (72, 36, D) a +0 hand axe (72, 40, D) a +0 dagger (still there?) a +0 battleaxe of venom (still there?) (72, 41, D) a +0 mace (unseen) (72, 42, D) a +0 whip (73, 2, D) a +1 war axe of flaming (73, 16, D) an uncursed staff of fire (73, 20, D) a +2 dagger of protection (unseen) (73, 27, D) a lightning rod (4/4) (73, 31, D) a +3 scimitar of flaming