Dungeon Sprint DCSS version 0.24-a0-181-gd121a6d (webtiles) character file. Game seed: 7702588369185786115 25 Daviar the Shield-Bearer (level 3, -10/24 HPs) Began as a Gargoyle Fighter on Mar 14, 2019. Mangled by an ogre ... wielding a +0 giant club (22 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:11 (86 turns). Daviar the Shield-Bearer (Gargoyle Fighter) Turns: 86, Time: 00:00:12 Health: -10/24 AC: 10 Str: 20 XL: 3 Next: 4% Magic: 3/3 EV: 7 Int: 8 God: Gold: 0 SH: 9 Dex: 9 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . e - +0 shield rNeg + . . Faith . b - +0 scale mail rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) e - a +0 shield (worn) Scrolls x - a scroll of blinking Potions c - a potion of curing d - a potion of might g - a potion of haste h - a potion of heal wounds i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 4.3 Fighting * Level 3.7 Axes + Level 4.3 Armour + Level 4.3 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You feel stronger. You regained 8 hp, and now have 19/24 hp. MP restored: 3 Things that are here: a +0 club; a +0 leather armour There isn't anything to butcher here. You start resting. HP restored. Health restored: 24 You open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! The ogre hits you with a +0 giant club! Ouch! That really hurt! There is an open door here. You take 12 damage, and have 12/24 hp. MASSIVE DAMAGE!! You barely miss the ogre. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#..@O.# #..').#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Daviar the Gargoyle Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed Ijyb 19 | D | Killed Ijyb 19 | D | Reached XP level 2. HP: 15/20 MP: 2/2 19 | D | Reached XP level 3. HP: 18/24 MP: 3/3 84 | D | Noticed an ogre 86 | D | Mangled by an ogre Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.3 Axes | 3 | 3.7 Armour | 4 | 4.3 Shields | 4 | 4.3 Action || total -------------------------++------- Melee: War axe || 18 Armor: Scale mail || 5 Dodge: Dodged || 2 Block: Shield || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------