Daviar Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (4, 9, D:1) a +0 spear (8, -5, D:1) a +0 club (8, 8, D:1) a +0 club (12, 12, D:1) a +0 leather armour (16, -18, D:1) a +0 club (20, -29, D:1) 12 sling bullets (30, -3, D:1) 18 arrows (30, 2, D:1) a +0 dagger (36, -11, D:1) 2 stones (38, -10, D:1) a stone (39, -28, D:1) a +0 robe (48, -24, D:1) a stone (48, -22, D:1) a +0 ring mail (48, -21, D:1) a +0 dagger (48, 3, D:1) a +0 whip (49, -22, D:1) a stone (49, -21, D:1) a +0 whip (49, -19, D:1) a +0 whip (50, -8, D:1) a +0 club (52, -6, D:1) a cursed +0 chain mail Level 2 of the Dungeon (0, 0, D:2) an uncursed amulet of rage (0, 40, D:2) 4 tomahawks (2, 45, D:2) a +0 club (4, 33, D:2) a +0 ring mail (9, 14, D:2) a +0 club (16, 2, D:2) 10 stones (18, 14, D:2) 19 bolts (22, 2, D:2) a +0 dagger (31, 37, D:2) 22 poisoned needles (33, 6, D:2) a stone (34, 7, D:2) a stone (35, 7, D:2) a stone (37, 7, D:2) a cursed -1 mace 13 stones (41, 36, D:2) a +1 great mace of protection Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (2, -31, D:3) 11 poisoned needles (5, 4, D:3) 24 stones (7, -8, D:3) a +0 hand axe (18, 10, D:3) 26 bolts (23, -34, D:3) a +0 club (23, -26, D:3) 13 poisoned needles (31, -9, D:3) a +0 club (32, -9, D:3) a cursed +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club (40, -19, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Eqautow's Distillery a potion of heal wounds (65 gold) a potion of curing (39 gold) a potion of berserk rage (65 gold) 2 potions of mutation (208 gold) 2 potions of magic (208 gold) a potion of agility (52 gold) a potion of curing (39 gold) a potion of haste (130 gold) a potion of curing (39 gold) 2 potions of agility (104 gold) a potion of heal wounds (65 gold) (0, 0, D:4) a +0 giant club (2, -6, D:4) a +0 giant club (4, -11, D:4) a +0 short sword (8, -6, D:4) a +0 chain mail (9, -2, D:4) 12 bolts a cursed -1 spear (19, 6, D:4) 2 curare-tipped needles (20, -20, D:4) 33 stones (21, 3, D:4) a +0 helmet (23, -30, D:4) a +0 ring mail (30, -8, D:4) a cursed -2 morningstar (31, 11, D:4) a +2 leather armour of cold resistance (38, 13, D:4) a +0 giant spiked club (42, -3, D:4) a +0 quarterstaff Level 5 of the Dungeon [Shop] Jajaka's Antique Weapon Emporium a +6 antimagic morningstar (1144 gold) a +0 falchion of protection (145 gold) a +0 scimitar (104 gold) the +12 hand axe of Bymnas {venom, rElec Stlth+} (2090 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It makes you more stealthy. the +4 war axe "Hydraslayer" {freeze, +Inv rN++ SInv} (1430 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from negative energy. It lets you see invisible. It lets you turn invisible. a +0 hunting sling (39 gold) the +8 rapier "Zeimoif" {flame, Int+5} (1682 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). a +0 hand axe (78 gold) a +0 club (26 gold) a +0 dagger (52 gold) a +0 quarterstaff (104 gold) a +0 spear of venom (145 gold) (10, 19, D:5) a cursed +0 leather armour (33, -1, D:5) a +0 ring mail (34, -1, D:5) +0 fire dragon scales {rF++ rC-} (34, 0, D:5) 22 stones (35, 6, D:5) 22 sling bullets (37, 5, D:5) a +0 ring mail (42, 28, D:5) a +0 war axe (43, 24, D:5) a +0 flail (45, 25, D:5) a +0 giant club Level 6 of the Dungeon (0, 1, D:6) 24 stones (5, -16, D:6) a +0 ring mail (6, -14, D:6) a +0 dagger (11, -12, D:6) a +0 ring mail (13, 5, D:6) 24 stones (15, 2, D:6) a +3 hunting sling (19, -25, D:6) a +0 trident a +0 ring mail (19, -1, D:6) a +0 whip (19, 0, D:6) a +0 dagger a +0 robe (20, -22, D:6) a +0 dagger (20, 0, D:6) a +0 leather armour (21, -1, D:6) a +0 short sword a +0 plate armour (30, 7, D:6) a +0 mace (34, -10, D:6) a +0 giant club (35, -21, D:6) 21 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 flail of protection a +0 leather armour (0, 3, D:7) 17 bolts (3, -30, D:7) a +0 falchion (4, -46, D:7) a +0 giant spiked club (6, -30, D:7) 17 stones (9, -9, D:7) a +0 whip (11, -24, D:7) a +0 dagger a +0 robe (16, -51, D:7) a +0 hunting sling (16, -24, D:7) a +0 quarterstaff (19, -41, D:7) a +0 hand axe a +0 scale mail (22, -34, D:7) 20 stones (31, -27, D:7) a +0 hand axe a +0 leather armour (31, -23, D:7) a +0 leather armour (32, -38, D:7) 13 poisoned needles (32, -28, D:7) a +0 war axe a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a stone (2, 3, D:9) a +0 short sword (unseen) (3, 2, D:9) a +0 dire flail of protection (unseen) (4, 6, D:9) a throwing net (12, -2, D:9) a +0 dire flail of venom (12, 1, D:9) a +0 pair of gloves (13, -1, D:9) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (14, 1, D:9) a potion of invisibility (35, -11, D:9) a +0 hand axe (35, 11, D:9) a scroll of remove curse (37, 16, D:9) a +0 ring mail an adder skeleton (37, 34, D:9) a sky beast corpse (39, -7, D:9) a +3 ring mail (40, -11, D:9) a +0 robe (49, 1, D:9) a +0 ring mail (50, 19, D:9) an arrow (51, 19, D:9) an arrow (53, 19, D:9) a +0 shortbow 14 arrows (53, 20, D:9) an arrow the Ecumenical Temple