Daviar Level 1 of the Dungeon (0, 0, D:1) 7 stones (2, 2, D:1) a +0 plate armour (10, 14, D:1) a +0 ring mail (10, 22, D:1) a +0 leather armour (10, 28, D:1) a stone (10, 30, D:1) a stone (15, 44, D:1) a +0 short sword (15, 45, D:1) 2 stones (27, 37, D:1) 13 stones (30, 33, D:1) a +0 dagger (30, 34, D:1) a +0 club a +0 club (47, 38, D:1) 17 arrows Level 2 of the Dungeon (7, -11, D:2) 20 stones (8, 9, D:2) a +0 dagger (8, 11, D:2) 18 sling bullets (11, -4, D:2) a +0 dagger (12, 21, D:2) 4 stones (15, 2, D:2) a +0 dagger (21, -10, D:2) a +0 robe (28, 1, D:2) a +0 quarterstaff (32, -15, D:2) a +0 ring mail (32, -9, D:2) a +0 dagger (37, 16, D:2) a +0 mace (38, 18, D:2) a +0 short sword (41, 9, D:2) a +0 club (50, 18, D:2) 25 arrows (51, 15, D:2) a wand of digging (11) Level 3 of the Dungeon (0, 0, D:3) a cursed +0 hand axe (2, 0, D:3) a +0 ring mail (8, -1, D:3) a +0 mace a +0 chain mail (8, 7, D:3) a +0 rapier (9, -3, D:3) a +0 hand axe (11, 12, D:3) a +0 robe (15, -6, D:3) a +0 club (20, 7, D:3) a +0 falchion (21, 12, D:3) a +0 mace (24, 17, D:3) a +0 mace a +0 scale mail (28, 9, D:3) 24 arrows (37, 6, D:3) a +0 pair of gloves Level 4 of the Dungeon (16, 0, D:4) a +0 broad axe (18, -2, D:4) a +0 robe (26, -13, D:4) 12 poisoned needles (27, -45, D:4) a +0 ring mail (28, -21, D:4) a +0 hand axe (29, -19, D:4) a +0 flail (30, -17, D:4) a +0 club (32, -42, D:4) 19 stones (37, -11, D:4) 18 stones (42, -28, D:4) 18 stones (47, -49, D:4) a +0 ring mail (52, -51, D:4) a cursed -2 club a +0 ring mail (53, -43, D:4) a +0 leather armour (54, -53, D:4) 10 stones (54, -51, D:4) a +0 dagger a +0 robe a +0 whip a +0 ring mail Level 5 of the Dungeon [Shop] Buohoaza's Antique Weapon Boutique a +0 short sword (87 gold) a +0 spear (87 gold) a +0 trident (101 gold) the +2 executioner's axe "Beetlebane" {venom, Fragile rElec rF+} (1084 gold) It poisons the flesh of those it strikes. It protects you from fire. It insulates you from electricity. It will be destroyed if unequipped. a +0 hunting sling (43 gold) a +6 mace of protection (1032 gold) a +0 short sword (87 gold) a +0 hand axe (87 gold) the +0 quarterstaff of Qimpe {venom, +Rage rElec Str+3} (829 gold) It poisons the flesh of those it strikes. It affects your strength (+3). It insulates you from electricity. It lets you go berserk. a +0 falchion (87 gold) a +5 mace of protection (887 gold) (0, 0, D:5) a +0 ring mail (0, 29, D:5) a +0 leather armour (1, -2, D:5) a +0 war axe (2, 0, D:5) a +0 shortbow 10 arrows (9, 7, D:5) a +2 vampiric dagger (16, -13, D:5) 17 stones (19, -10, D:5) a cursed -1 quarterstaff (27, -21, D:5) 21 arrows (29, -17, D:5) a +0 robe (30, -5, D:5) 21 stones (36, -12, D:5) 26 sling bullets (39, 22, D:5) 27 stones (47, 16, D:5) a +0 quarterstaff (48, -15, D:5) 21 arrows (57, -17, D:5) 13 stones (58, 26, D:5) a +0 mace (61, 31, D:5) 15 bolts Level 6 of the Dungeon (0, 0, D:6) 17 stones (1, -9, D:6) 9 gold pieces (3, -19, D:6) an uncursed amulet of magic regeneration (3, -9, D:6) 18 gold pieces (4, -14, D:6) 3 arrows (4, -7, D:6) a cursed -2 dagger (unseen)