Daviar Level 1 of the Dungeon (0, 0, D:1) 3 tomahawks (3, -2, D:1) a +0 club (12, 4, D:1) a +0 ring mail (15, 10, D:1) 11 stones (16, 4, D:1) 6 stones (24, -11, D:1) a +0 leather armour (24, 25, D:1) a +0 club (26, 11, D:1) a +0 club (27, 26, D:1) 19 stones (28, 25, D:1) a +0 robe (32, -4, D:1) 19 stones (35, 3, D:1) 23 bolts (39, 18, D:1) a +0 club (40, -5, D:1) a stone (40, -4, D:1) a stone (40, 0, D:1) a +0 short sword 2 stones Level 2 of the Dungeon (0, 0, D:2) 14 stones (7, -2, D:2) 8 javelins (11, 39, D:2) a cursed +0 club (14, 11, D:2) a +0 vampiric short sword (16, -15, D:2) a meat ration (16, -11, D:2) a +0 club (19, 12, D:2) a +0 club (19, 13, D:2) a +0 club (23, -20, D:2) a +1 dagger of draining (24, 19, D:2) 11 stones (26, 14, D:2) a +0 club (27, -12, D:2) a +0 club (27, 15, D:2) 8 javelins (37, 14, D:2) a +0 short sword (40, 8, D:2) a stone (45, 10, D:2) a +0 club (46, 15, D:2) a +0 chain mail (48, 8, D:2) 24 stones Level 3 of the Dungeon (0, 0, D:3) a +0 mace (2, 1, D:3) a +3 quarterstaff of chaos (5, 24, D:3) a +0 dagger (8, 19, D:3) a +0 war axe (9, 1, D:3) a +0 mace (10, 19, D:3) a +0 trident (10, 22, D:3) 16 bolts (15, -7, D:3) 3 large rocks a +0 flail (23, 38, D:3) a +0 club a +0 robe (24, 27, D:3) a +0 dagger (25, 0, D:3) a +0 long sword (27, 30, D:3) a +0 flail (28, 39, D:3) 17 arrows (30, 13, D:3) a +0 leather armour a +0 club (32, 33, D:3) 18 arrows (35, 20, D:3) a +0 club (38, 23, D:3) a +0 robe (41, 26, D:3) a +0 chain mail (54, -9, D:3) 19 stones (55, -19, D:3) 16 bolts Level 4 of the Dungeon (0, 0, D:4) 19 stones (2, 19, D:4) a +0 dagger (30, 0, D:4) 26 bolts (46, 24, D:4) a cursed +0 animal skin (46, 25, D:4) a +2 whip of flaming a +0 robe a +0 animal skin (52, 10, D:4) a +0 robe (52, 24, D:4) a +0 ring mail (55, 14, D:4) a +0 scale mail a +2 dire flail of crushing Level 5 of the Dungeon [Shop] Wybal's Jewellery Emporium an uncursed ring of stealth (210 gold) the ring of Duaseseg {Fragile Int+6 Slay+3 SInv Stlth+} (579 gold) [ring of stealth] It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you see invisible. It will be destroyed if unequipped. It makes you more stealthy. a cursed ring of loudness (54 gold) an uncursed ring of resist corrosion (240 gold) the ring of Shadows {Umbra +Inv rN+ SInv} (458 gold) [ring of positive energy] It protects you from negative energy. It lets you see invisible. It lets you turn invisible. an uncursed amulet of regeneration (360 gold) a cursed ring of teleportation (54 gold) the amulet of Vitality {Regen+ HP+15} (444 gold) [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. an uncursed ring of see invisible (180 gold) a +5 ring of intelligence (494 gold) a +1 ring of protection (36 gold) an uncursed ring of flight (210 gold) (6, 3, D:5) 17 stones (10, 1, D:5) a +0 flail (12, 0, D:5) a +0 mace (17, 6, D:5) a +0 giant club (19, 4, D:5) a +0 leather armour a cursed -3 short sword (23, 4, D:5) a +0 ring mail (25, 0, D:5) a +0 war axe (28, 4, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) the +11 rapier of Floods {freeze, rF- rN+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It protects you from negative energy. It makes you more stealthy. (13, 6, D:6) a +0 rapier a +0 leather armour (13, 7, D:6) a +0 giant club (25, 2, D:6) a +0 giant spiked club (30, 20, D:6) a +2 mace of venom (35, 9, D:6) 19 stones (37, -20, D:6) a +0 hand axe a +0 mace Level 7 of the Dungeon (0, 0, D:7) 22 stones (3, -7, D:7) 26 bolts (6, 16, D:7) a +0 spear (7, -5, D:7) a +0 hunting sling a +2 short sword of venom a cursed +0 club (8, -6, D:7) a +0 dagger a +0 robe (8, -5, D:7) 24 stones (10, -17, D:7) a cursed -2 club a +0 plate armour a +0 mace of protection (13, -11, D:7) a +0 trident a +0 ring mail (14, -11, D:7) a +0 trident (15, -10, D:7) a +0 dagger a +0 leather armour (15, -9, D:7) a +0 whip (15, -7, D:7) a cursed -3 club (22, -17, D:7) 16 stones (24, 6, D:7) a +0 shield (46, -3, D:7) a +0 short sword a +0 leather armour a +0 short sword (46, -2, D:7) a +2 mace of holy wrath a +0 plate armour (46, 7, D:7) a +0 dagger a +0 robe (47, -18, D:7) 18 stones (55, -18, D:7) 16 stones Level 8 of the Dungeon [Shop] Yhajeabb's Jewellery Boutique the ring of the Sun {rPois Str+5} (524 gold) [ring of strength] It affects your strength (+5). It protects you from poison. an uncursed amulet of dismissal (300 gold) the brooch of Shielding {Reflect SH+8} (320 gold) [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). a cursed ring of teleportation (45 gold) a +3 ring of strength (157 gold) the ring of Sloth {*Confuse rN+ EV+3 Int+3 Stlth+} (357 gold) [ring of evasion] It affects your evasion (+3). It affects your intelligence (+3). It protects you from negative energy. It may confuse you when you take damage. It makes you more stealthy. a cursed amulet of harm (270 gold) (0, 0, D:8) 17 arrows (8, 1, D:8) 8 needles of frenzy (27, -8, D:8) a +0 flail (29, -11, D:8) 16 arrows a +0 shortbow (30, -14, D:8) a +0 scale mail (30, -9, D:8) an arrow (30, -8, D:8) an arrow (30, -7, D:8) an arrow (30, -6, D:8) 5 arrows (31, -6, D:8) a +0 falchion (31, -5, D:8) a +0 robe a +0 dagger (31, -4, D:8) an arrow (45, -1, D:8) a +0 long sword (47, -8, D:8) a +0 robe Level 9 of the Dungeon [Shop] Fusacev's Weapon Shoppe 21 stones (35 gold) the +10 greatsling of Pride {flame, *Drain rPois MR+++ Dex-3} (1487 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-3). It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. a +5 quarterstaff of crushing (561 gold) a +1 mace of holy wrath (210 gold) a +3 quarterstaff of crushing (391 gold) 29 stones (49 gold) a +2 vampiric spear (357 gold) the +3 falchion "Filajaak" {slice, Dex+5} (629 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+5). 24 stones (40 gold) a +1 rapier of speed (323 gold) a +3 dagger of electrocution (374 gold) a +2 hand axe of venom (265 gold) a +2 battleaxe of chopping (368 gold) a +1 scimitar of holy wrath (241 gold) (2, 0, D:9) 2 stones a cursed -3 dagger (3, 0, D:9) a +0 dagger a +0 short sword (4, 0, D:9) 2 stones (4, 1, D:9) a +0 dagger (7, -1, D:9) 2 stones (9, 0, D:9) 2 stones (17, -1, D:9) 28 bolts (22, 13, D:9) a scroll of immolation (23, 13, D:9) 15 stones (23, 19, D:9) a +0 giant club (30, 0, D:9) a +0 quarterstaff (36, 0, D:9) a +0 robe (40, -1, D:9) a +0 falchion (53, 0, D:9) a +0 scythe Level 10 of the Dungeon (0, 0, D:10) a fan of gales (2, -8, D:10) a +0 giant club (5, -8, D:10) a +0 giant club (14, 18, D:10) a +0 morningstar a +0 dagger a +0 dagger a +0 robe (15, 18, D:10) a +0 club (18, -14, D:10) a +0 giant spiked club (25, -3, D:10) an arrow (26, -7, D:10) a +0 shortbow 8 arrows (26, -5, D:10) an arrow (26, -4, D:10) an arrow (27, -8, D:10) an arrow (29, -10, D:10) 26 bolts (31, -12, D:10) 2 poisoned needles (32, -15, D:10) a +0 club 5 stones (33, -14, D:10) a stone (33, -13, D:10) a stone (34, -15, D:10) a +0 dagger a stone (34, -14, D:10) a +0 short sword (34, -13, D:10) a +0 club a +0 blowgun 6 poisoned needles Level 11 of the Dungeon (0, 0, D:11) a +2 dagger of draining (0, 28, D:11) a +1 mace of venom (0, 33, D:11) 7 poisoned needles (1, -2, D:11) a +0 chain mail (1, 22, D:11) a +0 dagger a +0 robe (10, -13, D:11) a +0 war axe (12, -4, D:11) 20 stones (13, 6, D:11) a +0 giant spiked club (13, 19, D:11) a +0 giant spiked club (27, 18, D:11) a +0 ring mail (28, -12, D:11) a cursed +0 robe (39, 10, D:11) a +0 giant spiked club (40, 20, D:11) a +0 robe a +3 scimitar of freezing (41, 2, D:11) a +0 giant club (41, 19, D:11) a +0 robe a cursed +0 long sword (41, 21, D:11) a cursed +0 robe a cursed +0 trident the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 14 arrows (2, 12, Lair:1) 16 arrows (9, 14, Lair:1) a +0 hunting sling (9, 43, Lair:1) a +0 large shield (12, 15, Lair:1) a +0 pair of gloves (17, 17, Lair:1) 13 poisoned needles (18, 16, Lair:1) 27 bolts (22, 26, Lair:1) a +0 long sword (32, 0, Lair:1) 12 stones (42, 18, Lair:1) a +0 robe (43, 21, Lair:1) the +7 short sword of Com Wuocs {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (47, 40, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (0, 0, Lair:2) the +5 flail "Pidik" {holy, +Rage Str-2 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-2). It lets you go berserk. It makes you more stealthy. (0, 30, Lair:2) 19 stones (1, 6, Lair:2) 20 bolts (7, 42, Lair:2) 26 bolts (7, 43, Lair:2) 3 gold pieces (8, 41, Lair:2) 18 gold pieces (8, 42, Lair:2) 20 gold pieces (8, 43, Lair:2) 7 gold pieces (11, 37, Lair:2) a scroll of teleportation (11, 42, Lair:2) 3 gold pieces (12, 24, Lair:2) 11 gold pieces (22, -2, Lair:2) 27 bolts (23, 27, Lair:2) 16 gold pieces (25, 22, Lair:2) 17 gold pieces (32, 11, Lair:2) a +0 lajatang (38, 19, Lair:2) 14 gold pieces