ASSERT(index != -1) in 'spl-util.cc' at line 914 failed. Version: Dungeon Crawl Stone Soup 0.21-a0-528-gf531e82 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-f531e82c92 -name Daviar -rc /dgldir/rcfiles/crawl-git/Daviar.rc -macro /dgldir/rcfiles/crawl-git/Daviar.macro -morgue /dgldir/morgue/Daviar/ -webtiles-socket /crawl-master/webserver/sockets/Daviar:2017-12-08.12:34:45.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 18 stack frames. /usr/games/crawl-git-f531e82c92(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x680983]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-f531e82c92(_Z13do_crash_dumpv+0x2d7) [0x687507]: do_crash_dump() /usr/games/crawl-git-f531e82c92(_Z20crash_signal_handleri+0x74) [0x680bf4]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7fe6e91371e0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fe6e949ff6b]: /usr/games/crawl-git-f531e82c92() [0x686d84] /usr/games/crawl-git-f531e82c92() [0x68700a] /usr/games/crawl-git-f531e82c92(_Z11spell_title10spell_type+0) [0xad4ba0]: spell_title(spell_type) /usr/games/crawl-git-f531e82c92(_Z11spell_title10spell_type+0x9) [0xad4ba9]: spell_title(spell_type) /usr/games/crawl-git-f531e82c92(_Z19add_spell_to_memory10spell_type+0x2ef) [0xad51cf]: add_spell_to_memory(spell_type) /usr/games/crawl-git-f531e82c92(_ZN13MemoriseDelay6finishEv+0x41) [0x69a3b1]: MemoriseDelay::finish() /usr/games/crawl-git-f531e82c92(_ZN5Delay6handleEv+0x41) [0x69aab1]: Delay::handle() /usr/games/crawl-git-f531e82c92(_Z12handle_delayv+0x30) [0x69c830]: handle_delay() /usr/games/crawl-git-f531e82c92() [0xbd0695] /usr/games/crawl-git-f531e82c92() [0xbd11dd] /usr/games/crawl-git-f531e82c92(main+0x2eb) [0x5eb0db]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7fe6e9123ead]: /usr/games/crawl-git-f531e82c92() [0x5eb62d] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fe6e949fc4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fe6e949fc4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000681043 in call_gdb (file=0x7fe6e948b880) at crash.cc:433 gdb = attach_cmd = "attach 27952\000\000\000\000\000\000\000" #2 0x0000000000687520 in do_crash_dump () at dbg-asrt.cc:672 t = 1512746638 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x440e6b8 "/dgldir/morgue/Daviar/"}} name = "/dgldir/morgue/Daviar/crash-Daviar-20171208-152358.txt", '\000' file = 0x7fe6e948b880 #3 0x0000000000680bf4 in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007fe6e949ff6b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000686d84 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff8dfb2450 "ASSERT(index != -1) in 'spl-util.cc' at line 914 failed.", assert=) at dbg-asrt.cc:796 No locals. #7 0x000000000068700a in AssertFailed (expr=0xc877dc "index != -1", file=0xc877d0 "spl-util.cc", line=914, text=0x0) at dbg-asrt.cc:834 mesg = "ASSERT(index != -1) in 'spl-util.cc' at line 914 failed.\000C\037\351\346\177\000\000\001\200\255\373\000\000\000\000u\234u\003\000\000\000\000u\234u\003\000\000\000\000u\234u\003\000\000\000\000 \000\000\000\060\000\000\000\340'\373\215\377\177\000\000 '\373\215\377\177\000\000\t\000\000\000\000\000\000\000\000B\232\003\000\000\000\000h\034+\352\346\177\000\000\001\000\000\000\000\000\000\000\n\000\000\000\000\000\000\000\255\033\061\004", '\000' , "\t\000\000\000\000\000\000\000\372\v\n\352\346\177\000\000\002", '\000' "\377, \177\000\000Ng,\352\346\177\000\000\314)\373\215\377\177\000\000\001\000\000\000\000\000\000\000"... args = {{gp_offset = 0, fp_offset = 538976288, overflow_arg_area = 0x2020202000000000, reg_save_area = 0x202020}} fileName = #8 0x0000000000ad4ba0 in _seekspell (spell=) at spl-util.cc:914 index = #9 0x0000000000ad4ba9 in spell_title (spell=) at spl-util.cc:554 No locals. #10 0x0000000000ad51cf in add_spell_to_memory (spell=SPELL_BOLT_OF_FIRE) at spl-util.cc:292 ename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x7f0100009290
}} slot = 16 existing = ch = __for_range = @0x3412f00: {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3a47a88 "+q"}} j = -1 sname = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x4311b98 "bolt of fire"}} overwrite = true #11 0x000000000069a3b1 in MemoriseDelay::finish (this=0x3d59408) at delay.cc:781 No locals. #12 0x000000000069aab1 in handle (this=0x3d59408) at delay.cc:686 No locals. #13 Delay::handle (this=0x3d59408) at delay.cc:661 No locals. #14 0x000000000069c830 in handle_delay () at delay.cc:704 delay = {> = {_M_ptr = 0x3d59408, _M_refcount = {_M_pi = 0x3d593f0}}, } #15 0x0000000000bd0695 in _input () at main.cc:1058 player_disabled = {was_disabled = false} #16 0x0000000000bd11dd in _launch_game () at main.cc:474 game_start = false ccon = {cstate = false, smartcstate = false} #17 0x00000000005eb0db in _launch_game_loop () at main.cc:374 game_ended = false #18 main (argc=, argv=0x7fff8dfb3418) at main.cc:332 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Dec 8 2017 at 06:28:18 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-f531e82c92/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-f531e82c92/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-f531e82c92/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 7, depth = 3 Level id: Shoals:3 Level build method = [depth 3], level layout type = shoals, absdepth0 = 17 Level vaults: layout_shoals Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (41, 62): Terrain change marker (33->32, 69) Marker 1 at (41, 63): Terrain change marker (33->32, 67) Marker 2 at (42, 62): Terrain change marker (33->32, 57) Marker 3 at (42, 63): Terrain change marker (33->32, 70) Marker 4 at (43, 62): Terrain change marker (33->32, 68) Marker 5 at (43, 63): Terrain change marker (33->32, 78) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You feel a surge of power! The flame tongue misses the water elemental. Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (lightly damaged) You breathe a blast of fire! The fiery breath hits the water elemental. The water elemental is burned terribly! The water elemental is heavily damaged. You feel somewhat more hungry. The water elemental is engulfed in blazing flames. The water elemental barely misses you. You barely miss the water elemental. The water elemental is almost destroyed. The water elemental is engulfed in blazing flames. You destroy the water elemental! Vehumet accepts your kill. You feel your power returning. The snapping turtle is engulfed in blazing flames. You block the snapping turtle's attack. There isn't anything here! Unknown command. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle (flame, lightly wounded) You feel a surge of power! The sticky flame hits the snapping turtle. The snapping turtle is moderately wounded. The snapping turtle is covered in liquid flames! The snapping turtle burns! The snapping turtle is engulfed in blazing flames. You block the snapping turtle's attack. You hit the snapping turtle but do no damage. You tail-slap the snapping turtle, but do no damage. The snapping turtle is heavily wounded. The snapping turtle misses you. You riposte. You hit the snapping turtle. The snapping turtle is severely wounded. You slash the snapping turtle! The snapping turtle is severely wounded. The snapping turtle burns! The snapping turtle misses you. You hit the snapping turtle. The snapping turtle is almost dead. The snapping turtle burns! The snapping turtle completely misses you. You riposte. You hit the snapping turtle. The snapping turtle is almost dead. You hit the snapping turtle. You kill the snapping turtle! Vehumet accepts your kill. You feel your power returning. You have got your breath back. Found a stone staircase leading up. A wind drake comes into view. Found 14 gold pieces. You see here a manticore corpse. You butcher the manticore corpse. You see here 6 chunks of flesh. Eat one of 6 chunks of flesh? (ye/n/q) You eat one of the 6 chunks of flesh. This raw flesh tastes terrible. You are feeling hungry. B - 5 chunks of flesh Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the wind drake. The wind drake is heavily wounded. The wind drake hisses angrily. The wind drake is engulfed in a cloud of scalding steam. The wind drake flaps its wings at you. The air twists around and strikes you! The wind drake is engulfed in a cloud of scalding steam. Vehumet accepts your kill. You feel your power returning. Your lightning rod (3/4) has regained one charge. You feel a bit more experienced. You start resting. Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes terrible. HP restored. You start resting. Magic restored. E - a ring of magical power You enter the shallow water. Moving in this stuff is going to be slow. You now have 1168 gold pieces (gained 14). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A merfolk comes into view. It is wielding a trident. A merfolk is nearby! A merfolk is nearby! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk. The merfolk is severely wounded. The merfolk shouts! The merfolk is engulfed in a cloud of scalding steam. The merfolk throws a throwing net. The throwing net misses you. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk. You kill the merfolk! Vehumet accepts your kill. You feel your power returning. You hear a splash. You enter the shallow water. Moving in this stuff is going to be slow. A kraken comes into view. You see here 12 gold pieces. A kraken is nearby! A kraken is nearby! A kraken is nearby! Tentacles burst out of the water! 4 tentacles come into view. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f - tentacle Aim: a tentacle Okay, then. Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The air bursts into flame! The fireball engulfs the tentacle. The tentacle is moderately wounded. The fireball engulfs the tentacle. The tentacle is heavily wounded. The fireball engulfs the tentacle. The tentacle is moderately wounded. The fireball engulfs the tentacle. The tentacle is moderately wounded. The fireball engulfs the kraken. The kraken is lightly wounded. The fireball engulfs the tentacle. You kill the tentacle! The fireball engulfs the tentacle. You kill the tentacle! You are feeling hungry. The tentacle is engulfed in a cloud of scalding steam. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. Tentacles burst out of the water! 4 tentacles come into view. Casting: Ignition Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The air bursts into flame! The fireball engulfs the tentacle. The tentacle is moderately wounded. The fireball engulfs the tentacle. The tentacle is almost dead. The fireball engulfs the tentacle. The tentacle is severely wounded. The fireball engulfs the tentacle. The tentacle is moderately wounded. The fireball engulfs the kraken. You kill the kraken! Vehumet accepts your kill. The dead kraken's tentacles slide back into the water. You hear a splash. You are feeling very hungry. You now have 1180 gold pieces (gained 12). You see here a throwing net {!f}. i - 14 scrolls of identify (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a trident; a merfolk corpse You butcher the merfolk corpse. B - 5 chunks of flesh (gained 1) You see here a trident. Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes terrible. You start resting. Some of the chunks of flesh in your inventory have rotted away. Magic restored. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. You enter the shallow water. Moving in this stuff is going to be slow. i - 15 scrolls of identify (gained 1) You see here a trident. Key pressed, stopping explore. B - a scroll of amnesia You see here a hand axe. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a trident. A faun comes into view. It is wielding a club. A faun is nearby! The faun shouts! You hear a shout! The faun unwields an uncursed club. The faun wields a hunting sling. The faun shoots a sling bullet. You reflect the sling bullet off an invisible shield around you! The sling bullet hits the faun!! A satyr comes into view. It is wielding a spear of piercing. The faun shoots a sling bullet. The sling bullet hits you! You see here a sling bullet. A faun comes into view. It is wielding a spear. The faun gestures at you while chanting. You feel yourself slow down. Casting: Ignition Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a hunting sling (heavily wounded) You feel a surge of power! The flame tongue hits the faun. The faun is heavily wounded. The satyr plays a rousing melody on his pipes! The fauns go into a battle-frenzy! The faun unwields an uncursed hunting sling. The faun wields an uncursed club. You block the faun's attack. The satyr plays a frightful melody on his pipes! The satyr radiates an aura of fear! You are terrified of the satyr! Unknown command. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma Press: ? - help, Shift-Dir - straight line, f - faun, p - faun Aim: a faun, wielding a spear (unusually strong) You feel a surge of power! The bolt of magma hits the faun. You kill the faun! Vehumet accepts your kill. Your lightning rod (4/4) has regained one charge. The bolt of magma hits the satyr. The satyr is severely wounded. The satyr unwields an uncursed spear of piercing. The satyr wields an uncursed longbow. The satyr shoots an arrow. The arrow hits you! Casting: Bolt of Magma Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma Press: ? - help, Shift-Dir - straight line, f - plant, p - faun Aim: a plant Out of range. Out of range. (Key replay ran out of keys) Okay, then. Casting: Bolt of Magma Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a spear (unusually strong) You feel a surge of power! The fireball explodes! The fireball engulfs the faun. The faun is heavily wounded. The fireball engulfs the satyr. You are no longer terrified. You kill the satyr! Vehumet accepts your kill. You feel your power returning. You hear a bellow! The faun unwields an uncursed spear. The faun wields a hunting sling. The faun shoots a sling bullet. You reflect the sling bullet off an invisible shield around you! The sling bullet hits the faun!! The faun dies! Your Fighting skill increases to level 11! Items here: ( )) † an uncursed club; an uncursed hunting sling; 18 sling bullets; a faun corpse You butcher the faun corpse. F - 2 chunks of flesh Items here: ( )) ÷ an uncursed club; an uncursed hunting sling; 18 sling bullets; a faun skeleton Things that are here: an uncursed longbow; an uncursed spear of piercing; 21 arrows Things that are here: a hunting sling; an uncursed spear; 14 sling bullets You enter the shallow water. Moving in this stuff is going to be slow. A merfolk siren comes into view. It is wielding a spear. A merfolk siren is nearby! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk siren. The merfolk siren is almost dead. The merfolk siren shouts! The fireball engulfs the plant. The plant is heavily damaged. The fireball engulfs the plant. The plant is heavily damaged. The fireball engulfs the plant. The plant is severely damaged. The plant is engulfed in a cloud of scalding steam. The merfolk siren is engulfed in a cloud of scalding steam. The merfolk siren moves out of view. Vehumet accepts your kill. You feel your power returning. You hear a splash. You feel a bit more experienced. Unknown command. Unknown command. Unknown command. The plant is engulfed in a cloud of scalding steam. You now have 1195 gold pieces (gained 15). You feel yourself speed up. Search for what [Enter for "magic res", or ? for help]? dragon Unknown command. Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a spear; a merfolk corpse You butcher the merfolk corpse. F - 6 chunks of flesh (gained 4) You see here a spear. x2 Found a stone staircase leading down. You enter the shallow water. Moving in this stuff is going to be slow. m - 7 potions of brilliance (gained 2) A death yak and a catoblepas come into view. The catoblepas bellows! You hear a bellow! The death yak bellows! There are monsters nearby! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - catoblepas Aim: a catoblepas You feel a surge of power! Your line of fire to the catoblepas is blocked by a plant. Continue anyway? The fireball explodes! The fireball engulfs the plant. The plant is moderately damaged. The fireball engulfs the catoblepas. The catoblepas is lightly wounded. The fireball engulfs the plant. The plant is heavily damaged. The plant is engulfed in a cloud of scalding steam. Something gores the plant! Polyphemus the Watchful Shepherd comes into view. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line Okay, then. Press: ? - help, v - describe, . - travel Here: Polyphemus (hasn't noticed you) Some shallow water. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs Polyphemus. Polyphemus is lightly wounded. Polyphemus shouts, "Attack, my pets! Attack!" The fireball engulfs the plant. You destroy the plant! You hear a shout! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line Okay, then. The death yak is engulfed in a cloud of scalding steam. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - catoblepas Aim: a catoblepas (lightly wounded) Okay, then. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) V - an uncursed staff of air (weapon) {rElec} The plant is engulfed in a cloud of scalding steam. You destroy the plant! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! The plant is engulfed in a cloud of scalding steam. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the catoblepas. The catoblepas is moderately wounded. You hear a shout! x2 Casting: Conjure Ball Lightning Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! Your ball lightning explodes! The blast of lightning engulfs the catoblepas. The catoblepas is almost dead. The blast of lightning engulfs Polyphemus. Polyphemus is lightly wounded. The blast of lightning engulfs the death yak. The death yak is severely wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Polyphemus throws the death yak at you! The death yak misses you. Your ball lightning explodes! The blast of lightning engulfs the death yak. You kill the death yak! Vehumet accepts your kill. You feel your power returning. The blast of lightning engulfs you! You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! The blast of lightning engulfs the catoblepas. You kill the catoblepas! Vehumet accepts your kill. You feel your power returning. The blast of lightning engulfs you! You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. You hear a bellow! You hear a shout! Polyphemus throws a large rock. The large rock barely misses your ball lightning. You reflect the large rock off an invisible shield around you! The large rock hits your ball lightning! Your ball lightning explodes! The blast of lightning engulfs Polyphemus. Polyphemus is moderately wounded. The blast of lightning engulfs you! You resist. Casting: Conjure Ball Lightning Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! You are feeling hungry. Polyphemus throws a large rock. The large rock hits your ball lightning!! Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you! You resist. The blast of lightning engulfs the plant. The plant is severely damaged. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. You hear a shout! You hear an angry hiss. A death yak comes into view. Your ball lightning explodes! The blast of lightning engulfs the plant. You destroy the plant! Your ball lightning explodes! The blast of lightning engulfs the death yak. You kill the death yak! Vehumet accepts your kill. You feel your power returning. The blast of lightning engulfs you! You resist. Casting: Conjure Ball Lightning Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! Polyphemus throws a large rock. The large rock hits you!! You see here a large rock. Polyphemus throws a large rock. The large rock hits you! You see here a large rock. Casting: Conjure Ball Lightning Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! Your ball lightning explodes! The blast of lightning engulfs Polyphemus. Polyphemus is heavily wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Polyphemus throws a large rock. The large rock hits you. Your ball lightning explodes! Polyphemus drinks a potion. Polyphemus is healed! A merfolk aquamancer comes into view. It is wielding a rapier. Casting: Conjure Ball Lightning Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - Polyphemus Aim: Polyphemus (heavily wounded) You feel a surge of power! The fireball explodes! The fireball engulfs Polyphemus. Polyphemus is severely wounded. You hear a bellow! The merfolk aquamancer casts a spell. The merfolk aquamancer blinks! Polyphemus throws a large rock. The large rock hits you. A death yak comes into view. Press: ? - help, v - describe, . - travel Here: Polyphemus (severely wounded) The floor. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Okay, then. Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Scattershot Press: ? - help, Shift-Dir - straight line, p - Polyphemus Okay, then. Unknown command. Okay, then. Press: ? - help, v - describe, . - travel Here: Polyphemus (severely wounded) The floor. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, p - Polyphemus That item cannot be evoked! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - Polyphemus Aim: Polyphemus (severely wounded) The thunderbolt hits Polyphemus. Polyphemus is almost dead. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - Polyphemus Aim: Polyphemus (almost dead) You feel a surge of power! The fireball explodes! The fireball engulfs Polyphemus. You kill Polyphemus! Vehumet accepts your kill. You feel your power returning. You have reached level 17! You are feeling very hungry. A water elemental comes into view. The death yak is engulfed in a cloud of scalding steam. The death yak is engulfed in a cloud of scalding steam. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (severely wounded) You feel a surge of power! The fireball explodes! The fireball engulfs the death yak. The death yak is almost dead. You hear a shout! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (almost dead) The thunderbolt hits the death yak. You kill the death yak! Vehumet accepts your kill. You feel your power returning. A merfolk comes into view. It is wielding a trident. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line The thunderbolt hits the water elemental. The water elemental resists. The water elemental is lightly damaged. The lightning rod overheats! The merfolk aquamancer casts a spell. The merfolk aquamancer blinks! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk. The merfolk is heavily wounded. The fireball engulfs the water elemental. The water elemental is burned terribly! You destroy the water elemental! Vehumet accepts your kill. You feel your power returning. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk. The merfolk is almost dead. Things that are here: an uncursed longbow; an uncursed spear of piercing; 21 arrows A water elemental comes into view. Items here: ( )) ÷ an uncursed club; an uncursed hunting sling; 18 sling bullets; a faun skeleton Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Press: ? - help, v - describe, . - travel Here: a merfolk aquamancer, wielding a rapier and wearing a robe Some shallow water. Unknown command. You see here an arrow. The merfolk aquamancer gestures at you while chanting. The shard of ice reflects off an invisible shield around you! The shard of ice hits the merfolk aquamancer. The merfolk aquamancer casts a spell at you. The shard of ice hits you! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Blink to where? Press: ? - help, Dir - move target cursor You are very lightly contaminated with residual magic. As you read the scroll of blinking, it crumbles to dust. There is a stone staircase leading up here. You see here a stone. You climb upwards. There is a stone staircase leading down here. You start resting. Eating one of 6 chunks of flesh. You eat one of the 6 chunks of flesh. This raw flesh tastes terrible. Your magical contamination has completely faded away. You start resting. Some of the chunks of flesh in your inventory have rotted away. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. All of the chunks of flesh in your inventory have rotted away. Magic restored. You start resting. You are feeling hungry. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) That's the wrong kind of item! (Use * to select it.) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your hands tingle! G - the +10 scimitar "Jidwocoho" (weapon) {speed, Int+5} (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths (H) Hell Where to? (Enter - Shoals:1 @ (x,y), ? - help) What level of the Lair of Beasts? (default 3, ? - help) You enter the shallow water. Moving in this stuff is going to be slow. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase back to the Lair here. You see here an arrow. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. You see here a spear of venom. You see here a spear. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Items here: !!!! 2 potions of might; 3 potions of mutation {!q}; a potion of berserk rage a potion of lignification {!q} There is a staircase back to the Dungeon here. Items here: :::::: Okay, then. Items here: !!!! 2 potions of might; 3 potions of mutation {!q}; a potion of berserk rage a potion of lignification {!q} Items here: ???? 4 scrolls of amnesia; 6 scrolls of enchant armour; a scroll of torment {!r} 7 scrolls of enchant weapon Forget which spell ([?*] list [ESC] exit)? As you read the scroll of amnesia, it crumbles to dust. Your memory of Inner Flame unravels. Forget which spell ([?*] list [ESC] exit)? As you read the scroll of amnesia, it crumbles to dust. Your memory of Conjure Flame unravels. Forget which spell ([?*] list [ESC] exit)? As you read the scroll of amnesia, it crumbles to dust. Your memory of Conjure Ball Lightning unravels. Items here: !!!! 2 potions of might; 3 potions of mutation {!q}; a potion of berserk rage a potion of lignification {!q} Items here: :::::: This spell is very dangerous to cast! Memorise Dragon Form, consuming 7 spell levels and leaving 7? You start memorising the spell. You continue memorising. x7 You finish memorising. Spell assigned to 'd'. Okay, then. Items here: :::::: Drop what? 45/52 slots (_ for help) (? for menu, Esc to quit) You drop a book of Maledictions. Items here: !!!! 2 potions of might; 3 potions of mutation {!q}; a potion of berserk rage a potion of lignification {!q} Items here: ???? a scroll of amnesia; 6 scrolls of enchant armour; a scroll of torment {!r} 7 scrolls of enchant weapon As you read the scroll of enchant armour, it crumbles to dust. Your +1 pair of gloves glows green for a moment. (Key replay ran out of keys) Okay, then. As you read the scroll of enchant armour, it crumbles to dust. Your +0 hat glows green for a moment. As you read the scroll of enchant armour, it crumbles to dust. Your +1 hat glows green for a moment. As you read the scroll of enchant armour, it crumbles to dust. Your +0 pair of boots glows green for a moment. As you read the scroll of enchant armour, it crumbles to dust. Your +1 pair of boots glows green for a moment. You are feeling very hungry. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths (H) Hell Where to? (Enter - Lair:1 @ (x,y), ? - help) What level of the Shoals? (default 1, ? - help) Items here: ???? a scroll of amnesia; a scroll of enchant armour; a scroll of torment {!r} 7 scrolls of enchant weapon Items here: ======= You see here 18 stones. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a spear. There is a staircase to the Shoals here. You climb downwards. Welcome back to the Shoals! This branch is very noisy, and so sound travels much less far. This branch contains the barnacled rune of Zot. There is a staircase back to the Lair here. You see here an arrow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. Found a scroll of amnesia. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. B - 2 scrolls of amnesia (gained 1) A faun comes into view. It is wielding a spear. The faun shouts! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a spear You feel a surge of power! The flame tongue hits the faun. The faun is moderately wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a spear (moderately wounded) You feel a surge of power! The flame tongue hits the faun. The faun is moderately wounded. The faun unwields an uncursed spear. The faun wields a hunting sling. The faun shoots a sling bullet. You reflect the sling bullet off an invisible shield around you! The sling bullet closely misses the faun. You hear a splash. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (moderately wounded) You feel a surge of power! The flame tongue hits the faun. The faun is heavily wounded. The faun shoots a sling bullet. The sling bullet barely misses you. You hear a splash. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (heavily wounded) You feel a surge of power! The flame tongue misses the faun. The faun shoots a sling bullet. The sling bullet closely misses you. You hear a splash. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (heavily wounded) You feel a surge of power! The flame tongue hits the faun. The faun is severely wounded. The faun shoots a sling bullet. The sling bullet barely misses you. The faun shoots a sling bullet. You reflect the sling bullet off an invisible shield around you! The sling bullet hits the faun!! The faun dies! Things that are here: a hunting sling; an uncursed spear; 17 sling bullets There isn't anything to butcher here. There is a stone staircase leading up here. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. You are near starving! You eat the royal jelly. That royal jelly was delicious! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Items here: ! ( )) 10 tomahawks; a potion of degeneration {!q!q}; a trident of freezing; a trident You enter the shallow water. Moving in this stuff is going to be slow. You see here a war axe. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: 6 tomahawks of returning; a trident There is a stone staircase leading down here. You climb downwards. 2 water elementals come into view. Found a trident, a robe and 18 gold pieces. There is a stone staircase leading up here. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (resting) You feel a surge of power! The fireball explodes! The fireball engulfs the water elemental. The water elemental is burned terribly! You destroy the water elemental! Vehumet accepts your kill. The fireball engulfs the water elemental. The water elemental is burned terribly! The water elemental is severely damaged. You hear a shout! A merfolk aquamancer comes into view. It is wielding a rapier of venom. Unknown command. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (severely damaged) You feel a surge of power! The flame tongue hits the water elemental. The water elemental is burned terribly! The water elemental is almost destroyed. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (almost destroyed) You feel a surge of power! The flame tongue hits the water elemental. The water elemental is burned terribly! You destroy the water elemental! Vehumet accepts your kill. You feel your power returning. A water elemental comes into view. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk aquamancer. The merfolk aquamancer is heavily wounded. A merfolk impaler comes into view. It is wielding a trident. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental You feel a surge of power! The fireball explodes! The fireball engulfs the water elemental. The water elemental is burned terribly! The water elemental is almost destroyed. A sea snake and a hippogriff come into view. Press: ? - help, v - describe, . - travel Here: a merfolk impaler, wielding a trident and wearing a robe The floor. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, p - water elemental You feel a surge of power! The fireball explodes! The fireball engulfs the sea snake. The sea snake is moderately wounded. The sea snake hisses angrily. The fireball engulfs the merfolk aquamancer. The merfolk aquamancer is almost dead. You hear a screech! You block the merfolk impaler's attack. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - merfolk aquamancer Aim: a merfolk aquamancer, wielding a rapier of venom and wearing a robe (almost dead) You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk aquamancer. You kill the merfolk aquamancer! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the sea snake. The sea snake is severely wounded. The fireball engulfs the water elemental. The water elemental is burned terribly! You destroy the water elemental! Vehumet accepts your kill. You feel your power returning. You block the merfolk impaler's attack. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (severely wounded) You feel a surge of power! The sticky flame hits the sea snake. The sea snake is almost dead. The sea snake is covered in liquid flames! The sea snake burns! The sea snake bites you but does no damage. The merfolk impaler completely misses you. The merfolk impaler hits you from afar with a trident! You block the sea snake's attack. Press: ? - help, Shift-Dir - straight line, f - merfolk impaler, p - sea snake Aim: a merfolk impaler, wielding a trident and wearing a robe You breathe a blast of fire! The fiery breath hits the merfolk impaler. The merfolk impaler is lightly wounded. You feel somewhat more hungry. The sea snake burns! The merfolk impaler is engulfed in blazing flames. The merfolk impaler hits you from afar with a trident! The sea snake bites you but does no damage. You hit the sea snake. You kill the sea snake! Vehumet accepts your kill. You feel your power returning. Training target 9.0 for Evocations reached! Your Evocations skill increases to level 9! The merfolk impaler is engulfed in blazing flames. The merfolk impaler hits you but does no damage. The merfolk impaler is engulfed in blazing flames. You block the merfolk impaler's attack. Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, p - merfolk impaler You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk impaler. You kill the merfolk impaler! Vehumet accepts your kill. Vehumet offers you knowledge of Bolt of Fire. You feel your power returning. Your lightning rod (1/4) has regained one charge. The fireball engulfs the hippogriff. The hippogriff is severely wounded. The hippogriff is engulfed in a cloud of scalding steam. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f - hippogriff Aim: a hippogriff (almost dead) You feel a surge of power! The sticky flame hits the hippogriff. You kill the hippogriff! Vehumet accepts your kill. You see here a sea snake corpse. You butcher the sea snake corpse. You see here 3 inedible chunks of flesh. There is a stone staircase leading up, spattered with blood here. Memorise Bolt of Fire, consuming 6 spell levels and leaving 1? Vehumet grants you knowledge of Bolt of Fire. You start memorising the spell. You continue memorising. x2 You have got your breath back. You continue memorising. x4 You finish memorising. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MEMORISE_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Daviar] Species: Red Draconian Job: Fire Elementalist HP: 129/144; mods: 0/0 MP: 10/35; mod: 0 Stats: 12 (12) 30 (30) 13 (13) Position: (48, 40), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Delayed (1): type: memorise duration: 0 Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 33 | 11 | 3096 | 195/630 Short Blades | | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | | 0 | 0 | 0 | 0 | 0/50 Polearms | | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 33 | 9 | 3062 | 387/654 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 0 | 0 | 4 | 502 | 2/250 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 14 | 7561 | 426/1248 Conjurations | X | 0 | 0 | 14 | 6301 | 301/1050 Hexes | | 0 | 0 | 0 | 0 | 0/59 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 1 | 33 | 6 | 1377 | 327/350 Fire Magic | X | 0 | 0 | 16 | 6225 | 427/884 Ice Magic | | 0 | 0 | 0 | 0 | 0/70 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 9 | 2253 | 3/550 Spell bugs: Durations: #80: 1200 Attributes: #12: 2532 #13: 1337 #20: 1 #23: 36345 #24: -1527978474 #27: 222860 #49: 2826 #59: 1 Mutations: fire resistance: 1 (innate) cold-blooded: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #32: +10 scimitar "Jidwocoho" {speed, Int+5} eq slot #1, inv slot #34: scarf of resistance eq slot #2, inv slot #15: +2 hat eq slot #3, inv slot #25: +2 pair of gloves eq slot #4, inv slot #44: +2 pair of boots eq slot #5, inv slot #21: +0 buckler eq slot #7, inv slot #41: ring of fire eq slot #8, inv slot #26: +5 ring of intelligence eq slot #9, inv slot #46: +6 amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈ .≈≈≈≈≈≈ ##.≈≈≈≈≈≈ ##.≈≈≈≈≈.. #@%.).≈..# #.≈..#..... ..)≈≈.## ..≈ ≈≈≈≈≈≈≈.# ≈ ≈≈≈≈≈≈≈≈.# ≈≈.#..≈)≈. ≈≈##.[.≈≈≈ ≈≈ ...$≈≈≈≈ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>