Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 4719468405700295024 1827 Darshu the Thaumaturge (level 9, -35/55 HPs) Began as a Djinni Conjurer on Jan 10, 2025. Was an Initiate of Makhleb. Killed by an exploding fulminant prism (43 damage) ... created by the player character ... on level 7 of the Dungeon. The game lasted 00:28:12 (6223 turns). Darshu the Thaumaturge (Djinni Conjurer) Turns: 6223, Time: 00:28:13 Health: -35/55 AC: 2 Str: 6 XL: 9 Next: 32% Gold: 456 EV: 11 Int: 23 God: Makhleb [......] SH: 0 Dex: 13 rFire + + . m - +0 sling rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.29/turn (no ring) %: infuse magic (-36 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 456 gold pieces. Inventory: Hand Weapons m - a +0 sling (weapon) t - a +4 dagger B - a +2 rapier of electrocution Missiles s - 10 atropa-tipped darts Armour a - a +0 robe (worn) u - a +3 leather armour of positive energy x - a +2 leather armour of cold resistance Wands w - a wand of flame (17) Scrolls d - 3 scrolls of poison e - 2 scrolls of torment f - 3 scrolls of noise h - a scroll of immolation {unknown} j - 2 scrolls of blinking {unknown} k - 2 scrolls of teleportation {unknown} l - a scroll of vulnerability {unknown} r - a scroll of enchant armour {unknown} y - a scroll of enchant weapon {unknown} Potions b - a potion of enlightenment c - 6 potions of curing g - 2 potions of magic i - a potion of resistance n - a potion of lignification {unknown} o - 2 potions of brilliance p - 2 potions of degeneration q - 3 potions of haste {unknown} v - a potion of invisibility {unknown} z - a potion of attraction {unknown} A - a potion of ambrosia {unknown} C - 2 potions of might {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 9.7 Spellcasting + Level 9.7 Conjurations + Level 9.7 Hexes + Level 9.7 Summonings + Level 9.7 Necromancy + Level 9.7 Translocations + Level 9.7 Fire Magic + Level 9.7 Ice Magic + Level 9.7 Air Magic + Level 9.7 Earth Magic + Level 9.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 27% 3d13 1% 4 d - Iskenderun's Mystic Conj/Tloc 54% 2d12 (+2d61% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 f - Scorch Fire 100% 2d9 1% 2 g - Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 h - Animate Dead Necr 54% N/A 1% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:6 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Trog Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The white imp gestures at you. The puff of frost hits you! You feel a terrible chill! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, p - white imp You conjure a prism of explosive energy! The centaur shouts! A fulminant prism comes into view. Fire: m) +0 sling Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (almost dead, ally target, 52% to hit) Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (almost dead, ally target, 100% to hit) The magic dart hits the white imp. You kill the white imp! Makhleb accepts your kill. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 orcbow (ally target, 100% to hit) The magic dart hits the centaur. The centaur is lightly wounded. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow misses you. Your fulminant prism explodes! The blast of energy engulfs the centaur! The centaur is severely wounded. The blast of energy engulfs you!!! Ouch! That really hurt! You die... .#..# #.# #...# #.######### ....# ##(........# ....# #...######.# ....#..###.#####:# # .....#. ##....#.####.# ##.^## #..c.#.#....# .....# #J.......# ....#.. #.####.@#....# ##.##.#.... #)## #.# .# .... #)# # ...... #)# ...... #)# .... #.# #.# #.# #.. .# ..# You could see a centaur and a jelly. Vanquished Creatures Eustachio (D:5) A water moccasin (D:6) 2 ice beasts 3 ogres A bullfrog (D:5) A scorpion (D:5) 5 wights (D:6) A howler monkey (D:5) A bombardier beetle (D:5) An orc priest (D:5) 6 hounds 2 jellies Ijyb (D:5) 4 iguanas 3 orc wizards 3 adders 5 gnolls 3 shadow imps (D:5) 4 white imps 4 ufetubi 3 ribbon worms 7 orcs 6 endoplasms 3 giant cockroaches 9 goblins 3 hobgoblins (D:2) 3 quokkas 8 ball pythons 6 bats 3 frilled lizards 3 kobolds 5 rats 111 creatures vanquished. Vanquished Creatures (others) A human (D:4) 18 fulminant prisms 19 creatures vanquished. Grand Total: 130 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Darshu the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Darshu set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 84 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 485 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 485 | D:1 | Learned a level 1 spell: Foxfire 1053 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1680 | D:3 | Found an opulent altar of Gozag. 2105 | D:3 | Reached skill level 5 in Spellcasting 2105 | D:3 | Reached skill level 5 in Conjurations 2105 | D:3 | Reached skill level 5 in Hexes 2105 | D:3 | Reached skill level 5 in Summonings 2105 | D:3 | Reached skill level 5 in Necromancy 2105 | D:3 | Reached skill level 5 in Translocations 2105 | D:3 | Reached skill level 5 in Fire Magic 2105 | D:3 | Reached skill level 5 in Ice Magic 2105 | D:3 | Reached skill level 5 in Air Magic 2105 | D:3 | Reached skill level 5 in Earth Magic 2105 | D:3 | Reached skill level 5 in Alchemy 2105 | D:3 | Reached XP level 5. HP: 13/35 MP: 0/0 2105 | D:3 | Learned a level 2 spell: Scorch 2203 | D:3 | Found a stormy altar of Qazlal. 2522 | D:4 | Noticed an ogre 2531 | D:4 | Killed an ogre 2532 | D:4 | Reached XP level 6. HP: 17/40 MP: 0/0 2739 | D:4 | Noticed an ogre 2744 | D:4 | Killed an ogre 3031 | D:4 | Noticed a human 3032 | D:4 | Killed a human 3133 | D:4 | Found a blossoming altar of Fedhas. 3140 | D:4 | Reached XP level 7. HP: 41/45 MP: 0/0 3140 | D:4 | Learned a level 3 spell: Volatile Blastmotes 3342 | D:5 | Entered Level 5 of the Dungeon 3343 | D:5 | Noticed Eustachio 3355 | D:5 | Killed Eustachio 3806 | D:5 | Reached XP level 8. HP: 46/50 MP: 0/0 4120 | D:5 | Noticed Ijyb 4124 | D:5 | Killed Ijyb 4746 | D:6 | Reached XP level 9. HP: 15/55 MP: 0/0 4746 | D:6 | Learned a level 4 spell: Animate Dead 4936 | D:6 | Found a staircase to the Ecumenical Temple. 4947 | Temple | Entered the Ecumenical Temple 5005 | Temple | Became a worshipper of Makhleb the Destroyer 5039 | D:6 | Identified the +1 pair of boots of Duix {^Drain Dex+3 | Stlth+} 5785 | D:7 | HP: 1/55 [white imp/puff of frost (6)] 6223 | D:7 | Killed by an exploding fulminant prism Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic D:2: layout_basic, basic_altar D:3: layout_basic, old_standard_altar, grunt_gozag_breadcrumbs, minmay_misc_feat_diagonals, hangedman_decor_growths, nicolae_kite_square_tiling_tiny, guppyfry_early_lair_pool D:4: nicolae_BIG_FREAKIN_CUBE, layout_loops_ring, tgw_kikubaaqudgha, fedhas_altar_fruit_tree, pf_just_have_faith D:5: layout_cave_pods, saegor_snake_ambush, uniq_ijyb, uniq_eustachio D:6: layout_basic, minmay_temple_entry_waves D:7: layout_loops_ring, serial_bayou_pond_d, minmay_misc_feat_chi Temple: hellmonk_temple_of_storms Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 7 9 | 9.7 Conjurations | 4 5 6 7 9 | 9.7 Hexes | 4 5 6 7 9 | 9.7 Summonings | 4 5 6 7 9 | 9.7 Necromancy | 4 5 6 7 9 | 9.7 Translocations | 4 5 6 7 9 | 9.7 Fire Magic | 4 5 6 7 9 | 9.7 Ice Magic | 4 5 6 7 9 | 9.7 Air Magic | 4 5 6 7 9 | 9.7 Earth Magic | 4 5 6 7 9 | 9.7 Alchemy | 4 5 6 7 9 | 9.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 51 | 41 | 57 || 149 Searing Ray | 1 | 12 | 19 || 32 Scorch | | 1 | || 1 Fulminant Prism | | | 18 || 18 Volatile Blastmot | | | 10 || 10 Iskenderun's Myst | | | 3 || 3 Use: Scroll | | 5 | 4 || 9 Armour: Robe | 1 | 9 | 15 || 25 Dodge: Dodged | | 7 | 16 || 23