Darkyelf Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 12, D:1) a +0 club (1, 0, D:1) a +0 club (1, 10, D:1) a cursed +0 dagger (3, 22, D:1) 14 stones (6, 35, D:1) a +0 short sword (11, 19, D:1) a +0 leather armour (12, 19, D:1) a +0 spear (15, 10, D:1) a +0 dagger (17, 46, D:1) a +0 club a stone (32, 23, D:1) a +0 dagger a stone (35, 39, D:1) a +0 dagger (35, 42, D:1) a +0 robe (40, 2, D:1) 4 stones Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 leather armour of the Sky {+Fly rCorr Int+5 Dex-4} (4880 gold) It affects your intelligence (+5). It affects your dexterity (-4). It lets you fly. It protects you from acid and corrosion. the ring of Bidej {-Tele rC+ rN+ Slay+5} (4940 gold) [ring of positive energy] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It protects you from negative energy. It prevents most forms of teleportation. the +2 whip "Bialithrili" {elec, *Rage rPois MR+++ MP+9} (5540 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may make you go berserk in combat. the cursed +2 dagger of Absolution {freeze, MR- SInv Stlth+} (2040 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (0, 0, D:2) 23 arrows (1, -3, D:2) a +0 club (2, -7, D:2) a +0 leather armour (2, -4, D:2) a cursed -2 dagger (5, 22, D:2) a stone (17, -29, D:2) a +0 hunting sling (23, -5, D:2) a cursed +0 dagger (24, -5, D:2) a cursed +0 club a +0 dagger (28, 5, D:2) a cursed -1 dagger (33, -18, D:2) 2 stones (34, -16, D:2) a stone (34, -11, D:2) a +0 animal skin a +0 spear (37, -13, D:2) a stone (37, -12, D:2) a +0 club (38, -12, D:2) a stone (40, 11, D:2) a +0 dagger (48, -12, D:2) a +0 scythe a +0 robe (53, -9, D:2) 14 gold pieces (53, -8, D:2) 11 gold pieces (54, -25, D:2) a +0 leather armour (54, -9, D:2) 5 gold pieces (54, -8, D:2) 14 gold pieces (54, -7, D:2) 9 gold pieces (55, -9, D:2) 13 gold pieces (55, -8, D:2) 6 gold pieces Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (3, 14, D:3) a cursed amulet of inaccuracy (4, -6, D:3) a +0 club (5, 27, D:3) a +0 dagger of protection (9, 31, D:3) 20 sling bullets (10, 9, D:3) a +0 quarterstaff (11, 3, D:3) a +0 shortbow (11, 13, D:3) a +0 short sword (13, 15, D:3) 13 arrows (17, -4, D:3) a +0 pair of boots (29, -9, D:3) a +0 dagger a +0 trident (29, -7, D:3) a +0 dagger a +0 robe (31, 16, D:3) 12 stones (32, -14, D:3) 18 stones (32, 8, D:3) a +0 club (33, 20, D:3) a +0 dagger (34, -15, D:3) 20 stones (34, 11, D:3) a +0 ring mail (34, 16, D:3) a +0 club (38, 28, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 robe (10, 15, D:4) 19 stones (11, -26, D:4) 23 bolts (16, 15, D:4) 16 bolts (20, -22, D:4) 15 stones (21, -3, D:4) a +0 robe (22, -5, D:4) a +0 club a +0 ring mail a +0 mace (23, -5, D:4) a +0 dagger a +0 robe (24, -5, D:4) a +0 dagger a +0 leather armour a +0 dagger (25, -16, D:4) a +0 shortbow (35, 13, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Coiheul's Antique Weapon Boutique a +0 dagger (50 gold) a +1 spear of flaming (310 gold) the +0 demon blade "Zyuf" {vamp, +Rage rC+++ Int-2} (2157 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-2). It renders you almost immune to cold. It lets you go berserk. a +0 spear (75 gold) a +2 battleaxe of electrocution (705 gold) a +0 club (25 gold) a +0 spear (75 gold) a +0 glaive (162 gold) a +2 dagger of speed (450 gold) a +0 trident (87 gold) a +0 quarterstaff (100 gold) a +0 arbalest (112 gold) a +0 spear (75 gold) a +0 spear (75 gold) (0, 0, D:5) 22 stones (18, 13, D:5) a +0 short sword a +0 leather armour (20, 11, D:5) a +0 dagger a +0 robe (32, 29, D:5) 18 stones (33, 0, D:5) a throwing net (34, -5, D:5) a +0 ring mail (35, 22, D:5) a potion of degeneration (38, 9, D:5) a +0 dagger (42, 13, D:5) a +0 hand axe a +0 leather armour (43, 12, D:5) a +0 dagger a +0 hand axe a +0 ring mail (43, 13, D:5) a +0 dagger a +0 robe (44, 12, D:5) a +0 dagger a +0 ring mail (45, 0, D:5) a +0 mace (49, 33, D:5) a +0 spear (51, 40, D:5) 12 arrows (54, 5, D:5) 15 stones (58, 14, D:5) 26 arrows (62, 3, D:5) an uncursed ring of see invisible (63, -4, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 19 stones (16, 41, D:6) a +0 hand axe a +0 chain mail (21, -2, D:6) a +0 giant club (23, 16, D:6) a +0 pair of gloves (33, 14, D:6) a +0 rapier (38, -10, D:6) 14 sling bullets (38, 11, D:6) a +0 dagger (63, -10, D:6) a +0 hand axe (63, -7, D:6) a +0 flail a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 flail of venom a +0 flail a +0 whip (1, 0, D:7) a +0 dagger a +0 robe a +0 club (1, 23, D:7) a +0 hand axe a +0 scale mail a +0 whip (2, -1, D:7) a +0 spear a +0 ring mail a +0 shield (6, 24, D:7) the ring "Zaytuor" {rN+ MR++ Int+5 Dex-2} [ring of positive energy] It affects your intelligence (+5). It affects your dexterity (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. (8, 19, D:7) a +0 pair of gloves (9, 17, D:7) a +0 ring mail (12, 17, D:7) a +0 shortbow 16 arrows (14, 2, D:7) a +0 hand axe (14, 6, D:7) a cursed -2 hand axe 2 arrows (15, 2, D:7) 2 arrows (15, 6, D:7) a +0 war axe a +0 scale mail a cursed -1 giant spiked club a +0 hand axe (15, 16, D:7) an arrow (16, 5, D:7) a +0 ring mail (16, 6, D:7) a +0 shortbow 5 arrows (17, 15, D:7) 6 arrows (17, 16, D:7) an arrow (17, 17, D:7) an arrow (18, 23, D:7) a +0 giant club (19, 15, D:7) a +0 spear (19, 16, D:7) a +0 spear (19, 17, D:7) an arrow a +0 halberd (20, 15, D:7) a +0 scale mail a +0 trident (20, 16, D:7) a +0 spear (23, 5, D:7) a cursed +0 helmet (23, 24, D:7) 15 stones (25, 9, D:7) 20 arrows (26, 12, D:7) 16 bolts (27, -4, D:7) a cursed +0 dagger (27, -3, D:7) a +0 dagger (27, -2, D:7) a +0 short sword 4 stones (28, -4, D:7) a +0 whip a +0 hand crossbow 13 bolts (28, -3, D:7) a stone (30, -3, D:7) a +0 short sword (30, 7, D:7) 17 sling bullets (31, -3, D:7) 2 stones (42, -3, D:7) 22 stones (44, -3, D:7) a +0 scale mail a +0 chain mail (53, 3, D:7) 12 arrows Level 8 of the Dungeon (0, 0, D:8) 12 stones (0, 5, D:8) a +0 dagger (1, 3, D:8) a +0 club (6, 6, D:8) a +0 dagger a +0 robe (12, -22, D:8) a +0 dagger a cursed +0 robe a +0 dagger a +0 leather armour (12, -21, D:8) a +0 falchion (22, 2, D:8) a +0 scale mail (24, -21, D:8) a +0 falchion (28, -20, D:8) a +0 giant spiked club (34, 6, D:8) a +0 cloak Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (1, 16, D:9) a +0 hand crossbow (8, -10, D:9) a +0 giant spiked club a +0 giant club (13, -9, D:9) an uncursed ring of fire (15, 4, D:9) a lamp of fire (16, 5, D:9) a cursed -3 war axe (19, 17, D:9) a +0 pair of gloves (28, 17, D:9) the +10 rapier of Valiance {protect, rC+} It protects the one who uses it against injury (+AC on strike). It protects you from cold. (30, 31, D:9) a +0 cloak (35, 31, D:9) 22 arrows (42, 24, D:9) a throwing net (49, 17, D:9) an arrow (50, 2, D:9) a +0 chain mail (50, 28, D:9) a +0 war axe (51, 14, D:9) a +2 shortbow of freezing (51, 19, D:9) an arrow (51, 21, D:9) 16 arrows (51, 22, D:9) a +0 hand crossbow (54, 22, D:9) a +0 shortbow 18 arrows (58, 22, D:9) 20 stones (60, -19, D:9) 26 bolts Level 10 of the Dungeon (0, 0, D:10) 12 arrows (10, 8, D:10) a +0 hand axe (11, 8, D:10) a +0 troll leather armour a +0 giant club a +0 robe a +0 dagger a +0 animal skin a -2 halberd (11, 35, D:10) 11 poisoned needles (18, 0, D:10) a potion of degeneration (19, 5, D:10) a +0 dagger a +0 robe (21, 7, D:10) a +0 trident (25, 40, D:10) a +0 dagger (33, 39, D:10) 11 arrows Level 11 of the Dungeon (0, 0, D:11) a wand of lightning (3/15) (3, -8, D:11) a royal jelly (6, -29, D:11) an uncursed ring of see invisible (7, -30, D:11) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (7, -29, D:11) 5 arrows (7, -27, D:11) a +0 shortbow 11 arrows (7, -26, D:11) a +0 shortbow 14 arrows (7, -25, D:11) a +0 shortbow 22 arrows (8, -26, D:11) 2 arrows (9, -26, D:11) 2 arrows (9, -4, D:11) a worker ant corpse (10, -26, D:11) an arrow (11, -26, D:11) an arrow (22, -30, D:11) a +0 long sword (23, -15, D:11) a +0 club a +0 leather armour (24, -30, D:11) an arrow (24, -16, D:11) a +0 flail (24, -15, D:11) a +0 hand axe a +0 leather armour (25, -29, D:11) an arrow (25, -15, D:11) a +0 hand axe a cursed +0 leather armour a +0 flail (26, -28, D:11) 2 arrows (27, -27, D:11) 5 arrows (28, -27, D:11) 2 arrows (28, -15, D:11) a water moccasin corpse (28, -9, D:11) a +1 ring of protection (29, -27, D:11) a +0 shortbow 24 arrows (29, -26, D:11) 2 arrows (30, -27, D:11) a +0 shortbow 19 arrows (31, -27, D:11) a +0 shortbow 28 arrows (31, -26, D:11) a +0 shortbow a +0 shortbow 52 arrows (31, -25, D:11) a +0 shortbow 15 arrows Level 12 of the Dungeon (0, 0, D:12) a +0 dagger a +0 robe (0, 1, D:12) a +0 dire flail a +0 plate armour (2, 3, D:12) 30 bolts (8, 1, D:12) 20 sling bullets (22, 36, D:12) an uncursed amulet of harm