Darkyelf Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, -18, D:1) a +0 club (26, 23, D:1) a +0 club (27, 9, D:1) a +0 club (28, 10, D:1) a stone (28, 12, D:1) a +0 dagger 2 stones (29, 3, D:1) a +0 spear (35, -10, D:1) a +0 club (36, -10, D:1) a +0 club (43, -13, D:1) 19 arrows (43, 18, D:1) a stone (44, 19, D:1) a stone (45, -15, D:1) a +0 short sword (47, -12, D:1) 5 needles of frenzy (60, -14, D:1) a +0 ring mail (62, -21, D:1) a +0 leather armour (67, -17, D:1) 19 stones Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, -5, D:2) 15 poisoned needles (4, 0, D:2) 14 stones (9, -2, D:2) 19 stones (13, -33, D:2) a +0 dagger (15, -32, D:2) a potion of haste a scroll of teleportation a scroll of blinking (17, -11, D:2) a +0 spear (23, -25, D:2) 24 sling bullets (24, -25, D:2) a +0 club (25, -18, D:2) 8 curare-tipped needles (26, 3, D:2) a +0 dagger (35, 1, D:2) 18 stones (38, -3, D:2) a +0 club (41, -11, D:2) a +0 dagger a stone (43, -10, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a scroll of immolation (1, 5, D:3) 22 arrows (3, 1, D:3) a cursed +0 hunting sling a +0 club 7 stones (4, -2, D:3) a scroll of teleportation (7, 1, D:3) a stone (8, 1, D:3) a stone (8, 19, D:3) a +0 robe (8, 24, D:3) 14 stones (16, 23, D:3) a +0 club (16, 29, D:3) a potion of might (17, 9, D:3) a +0 morningstar (20, 30, D:3) a scroll of enchant armour (21, 28, D:3) 2 needles of frenzy (21, 32, D:3) 17 gold pieces (25, 31, D:3) a +0 ring mail (26, 27, D:3) a +0 whip (27, 33, D:3) 18 stones (30, 20, D:3) a +0 ring mail (32, 15, D:3) a +2 quarterstaff of crushing Level 4 of the Dungeon [Shop] Ubill's Antique Weapon Boutique a +0 falchion (96 gold) a +0 flail (112 gold) a +0 mace (96 gold) the +7 glaive "Zippub" {flame, Fragile rPois Str-2 Int+10} (2211 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It affects your intelligence (+10). It protects you from poison. It will be destroyed if unequipped. a +0 shortbow (96 gold) a +0 battleaxe (208 gold) a cursed -2 hand axe (3 gold) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} (3036 gold) It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 long sword (112 gold) a +3 flail of draining (745 gold) a +0 dagger (64 gold) (0, 0, D:4) a +0 ring mail (6, -17, D:4) a cursed -1 hunting sling (14, -12, D:4) a +0 robe (15, -6, D:4) a +0 ring mail (17, -5, D:4) a +0 club (21, -20, D:4) 19 stones (28, -4, D:4) a +0 ring mail (33, 6, D:4) a cursed -3 dagger (38, 22, D:4) a +0 robe (42, 14, D:4) a +0 dagger (42, 16, D:4) 3 scrolls of teleportation Level 5 of the Dungeon (0, 0, D:5) a wand of digging (15/24) (7, 16, D:5) 15 bolts