Dungeon Crawl Stone Soup version 0.20.1-1-g8b1a95d (webtiles) character file. 4 Darkyelf the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Nov 3, 2017. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (504 turns). Darkyelf the Skirmisher (Formicid Abyssal Knight) Turns: 504, Time: 00:00:23 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 66% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: + Level 3.5 Fighting + Level 2.0 Axes + Level 2.2 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History A bat comes into view. You retract your mandibles. You miss the bat. The bat completely misses you. Unknown command. The bat misses you. The bat barely misses you. You hit the bat. You kill the bat! Lugonu accepts your kill. You start resting. HP restored. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. You sense a monster nearby. You start waiting. Done waiting. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###########.#...... +...........#..... #................ .. #........?...... ... #...$....... ..###... #......... .......# #.......#####......%# #......@...(........# #########...###.#......# #+#....####..........#...{ .............#.#....#.# . .......####.....#..##.## # ....... #.....#..#...# .# #+###.. #..#..#..#...#..# ... ....###.........# ##.. ####......#.<.#.... There were no monsters in sight! Vanquished Creatures A bat (D:1) A kobold (D:1) 2 rats (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Darkyelf the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 0 | D:1 | Escaped the Abyss 504 | D:1 | Quit the game Action || total -------------------------++------- Melee: Hand axe || 10 Invok: Depart the Abyss || 1 Abil: Dig || 2 Dodge: Dodged || 9