Darkyelf Level 1 of the Dungeon (1, 1, D:1) a +0 short sword (2, -9, D:1) a stone (4, -10, D:1) a stone (6, -1, D:1) 8 sling bullets (7, -10, D:1) a +0 short sword (21, -11, D:1) a stone (22, -13, D:1) a stone (23, -20, D:1) a +0 ring mail (25, -13, D:1) 3 stones (27, -13, D:1) a +0 club 13 stones a +0 ring mail (28, 5, D:1) a +0 club (29, -13, D:1) a stone (31, 12, D:1) a +0 spear (32, -10, D:1) 9 bolts (32, 4, D:1) a +0 leather armour (35, 19, D:1) a +0 hunting sling (37, -25, D:1) a +0 leather armour (37, 8, D:1) a +0 dagger (42, 9, D:1) a +0 leather armour (43, -15, D:1) 11 arrows (44, 9, D:1) 19 stones (52, -8, D:1) a +0 hunting sling (58, -1, D:1) a cursed -1 short sword Level 2 of the Dungeon (0, 0, D:2) a cursed +0 chain mail (6, 0, D:2) 20 stones (7, 4, D:2) 21 bolts (21, 23, D:2) a stone (22, 25, D:2) a +0 dagger a +0 hunting sling 14 stones (30, 31, D:2) a cursed -1 trident (32, 19, D:2) a +0 spear (32, 42, D:2) 16 stones (32, 52, D:2) a +0 club (34, 2, D:2) 16 bolts (44, 32, D:2) a +0 club (48, 14, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 trident (2, -4, D:3) a +0 club (2, -1, D:3) a +0 hand axe (7, 15, D:3) 5 large rocks (11, 21, D:3) a +0 falchion (13, 21, D:3) 21 arrows (22, -8, D:3) 26 arrows (23, -13, D:3) 20 stones (26, 12, D:3) a +0 ring mail (30, 15, D:3) a poisoned needle (31, 15, D:3) a poisoned needle (32, 15, D:3) a poisoned needle (34, 14, D:3) a +0 blowgun 2 poisoned needles (43, 12, D:3) a +0 club (46, -14, D:3) 26 stones (49, 3, D:3) 2 throwing nets Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (0, 2, D:4) a +0 club (0, 3, D:4) a +0 club (1, 1, D:4) a cursed -1 club a +0 club a +0 club a +0 dagger (1, 3, D:4) a +0 club (2, 3, D:4) a +0 club (31, 26, D:4) 3 poisoned needles (34, 7, D:4) a +0 rapier a +0 leather armour (40, 4, D:4) 26 sling bullets (42, 30, D:4) a scroll of identify (44, 29, D:4) 12 gold pieces Level 5 of the Dungeon (0, 0, D:5) a wand of iceblast (2/15) (1, 0, D:5) the +9 hand axe of Entrepreneurial Spirit {protect, rElec} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. (8, -4, D:5) a +0 spear (9, -1, D:5) the +4 hand axe of Arrival {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (10, -5, D:5) a scroll of noise