DapperDogman Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (7, -9, D:1) a +0 robe (12, -20, D:1) 24 sling bullets (15, -4, D:1) a +0 club a +0 whip (19, -25, D:1) a stone (20, -24, D:1) a stone (20, -23, D:1) a stone (20, -22, D:1) a +0 short sword (21, -22, D:1) a +0 dagger (35, -26, D:1) a stone (37, -37, D:1) a +0 club (37, -28, D:1) a cursed +0 short sword (37, -6, D:1) a +0 dagger (37, -5, D:1) a +0 club (39, 6, D:1) a +0 scale mail (44, -17, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) 9 arrows (13, -4, D:2) a +0 robe (13, 5, D:2) a +0 leather armour (14, -12, D:2) 10 stones (16, 20, D:2) a +0 dagger (27, 1, D:2) 20 sling bullets (27, 38, D:2) a stone (28, 36, D:2) a stone (28, 37, D:2) a stone (29, 31, D:2) a +0 club (29, 37, D:2) a stone (29, 38, D:2) a +0 dagger (32, 39, D:2) a +0 short sword (39, 28, D:2) a +0 club (40, 34, D:2) 11 stones (43, 2, D:2) 21 arrows (55, 24, D:2) 22 sling bullets (56, 35, D:2) 19 stones (64, -3, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) 14 bolts (2, 2, D:3) a +0 dagger a +0 hunting sling (2, 3, D:3) a +0 whip a +0 shield (2, 4, D:3) a +0 spear (2, 12, D:3) a +0 dagger (3, 18, D:3) a +0 club a +0 dagger a +0 dagger (4, 18, D:3) a +0 dagger (5, 18, D:3) a +0 club a +0 club a +0 animal skin a +0 helmet (8, -16, D:3) 14 bolts (8, -8, D:3) 99 stones (15, -8, D:3) a +0 club (18, 9, D:3) a +0 club (21, 27, D:3) a +0 rapier (25, -8, D:3) a +0 ring mail (29, 33, D:3) a +0 rapier (35, -5, D:3) a +0 dagger (38, 1, D:3) a +0 short sword a +0 blowgun 12 poisoned needles (38, 2, D:3) a cursed -3 flail (39, 3, D:3) a poisoned needle (43, 13, D:3) a cursed +0 whip a +0 robe (44, -8, D:3) a +0 club (46, -2, D:3) a +0 hunting sling (50, 22, D:3) 11 arrows Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 robe "Soratahe" {rCorr Str+4 Slay-5} (1070 gold) It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It provides partial protection from all sources of acid and corrosion. the +11 hand axe of Trog's Wrath {flame, rC+ MR+} (8000 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It affects your resistance to hostile enchantments. the +4 mace "Rocaessanoz" {holy, +Fly rElec Str-5} (3100 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-5). It insulates you from electricity. It lets you fly. a +0 broad axe of chopping (800 gold) (0, 0, D:4) a +0 giant club (13, -2, D:4) 27 stones (22, -17, D:4) 20 arrows (28, 19, D:4) a sling bullet (29, 18, D:4) a +0 leather armour (30, -5, D:4) an adder corpse (30, -3, D:4) a +0 halberd a gnoll corpse (32, -2, D:4) a +0 spear a gnoll corpse (skeletalised by now) (33, -1, D:4) a +0 club (34, 6, D:4) an iguana corpse (36, 2, D:4) a +0 hand axe (37, 17, D:4) 18 gold pieces (45, -2, D:4) 21 bolts (47, 9, D:4) a cursed -3 hunting sling