Danetta Level 1 of the Dungeon (0, 0, D:1) 31 sling bullets (4, -6, D:1) a +0 club (6, -30, D:1) a +0 club (10, -23, D:1) a +0 dagger (27, -39, D:1) a +0 mace (29, -39, D:1) a +0 falchion (29, -37, D:1) a +0 hand axe (30, -39, D:1) a +0 club (33, -10, D:1) a +0 dagger (39, 5, D:1) a +0 club (43, -35, D:1) a +0 dagger (48, -24, D:1) 30 bolts (48, 2, D:1) a +0 short sword (48, 6, D:1) 9 arrows (49, -3, D:1) a +0 robe (50, -44, D:1) 17 bolts (55, -48, D:1) a +0 club (57, -29, D:1) a +0 spear (60, -7, D:1) 20 sling bullets (61, -34, D:1) a throwing net Level 2 of the Dungeon (0, 0, D:2) a +0 club 12 sling bullets (1, -6, D:2) 23 arrows (1, -1, D:2) a +0 club (5, 23, D:2) a +0 dagger (5, 26, D:2) a +0 club (5, 30, D:2) 31 arrows (7, 17, D:2) a cursed +0 dagger a +0 hunting sling (8, 3, D:2) a +0 short sword (8, 18, D:2) a cursed +0 dagger (9, -7, D:2) 17 arrows (9, 16, D:2) a +0 club (13, 30, D:2) a +0 long sword (15, -8, D:2) a +0 club (19, 19, D:2) a +0 dagger (20, 4, D:2) a +0 dagger (22, 22, D:2) a cursed +0 club (28, 23, D:2) a +2 whip of venom (29, 21, D:2) a +0 animal skin a +0 dagger (50, 5, D:2) 24 bolts (60, -18, D:2) a cursed +0 club Level 3 of the Dungeon (0, 0, D:3) 4 tomahawks (3, -7, D:3) a +1 trident of protection a +0 chain mail (3, -6, D:3) a +0 falchion a cursed +0 club (8, -8, D:3) a +0 helmet a +0 hat (11, -5, D:3) 6 needles of confusion (13, -6, D:3) a +0 trident (14, 5, D:3) a cursed +0 war axe (20, -9, D:3) a +0 mace (21, -10, D:3) a +0 chain mail (23, -20, D:3) a +0 club (23, 17, D:3) a +0 dagger (24, -19, D:3) a +0 hand axe a +0 chain mail a +0 whip a +2 ring mail of fire resistance a +0 club (26, 25, D:3) a +0 halberd (27, -21, D:3) a +2 morningstar of holy wrath a +0 chain mail (28, 1, D:3) a -3 ring of protection (30, 21, D:3) a +0 short sword (34, -36, D:3) a +0 ring mail (39, 15, D:3) 16 arrows (49, -10, D:3) a +2 short sword of venom (50, -9, D:3) a +0 club (59, -2, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) the +3 dagger of the Ecumenical Temple {protect, +Rage} It protects the one who uses it against injury (+AC on strike). It lets you go berserk.