Danetta Level 1 of the Dungeon (0, 0, D:1) 15 arrows (9, -24, D:1) a +0 club (13, 8, D:1) 35 stones (17, -7, D:1) a +0 club (25, 4, D:1) a +0 dagger (27, 17, D:1) a +0 club (41, -19, D:1) a +0 club (41, -7, D:1) a +0 ring mail (42, -20, D:1) a +0 dagger (47, -31, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (4, 13, D:2) a +0 club (7, 29, D:2) 12 stones (9, 22, D:2) 2 stones (12, 4, D:2) a +0 robe (12, 38, D:2) a +0 club (16, -5, D:2) a +0 club (26, 27, D:2) a cursed +0 robe (26, 28, D:2) a +0 club (27, 27, D:2) a +0 club (29, 28, D:2) a +0 club (35, 19, D:2) a +0 club (41, 22, D:2) a +0 helmet a +0 animal skin (43, 20, D:2) a +0 club (45, 20, D:2) a +0 club a +0 club a +0 dagger (46, 14, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a stone (14, -5, D:3) 21 sling bullets (17, 13, D:3) a +0 flail (18, 13, D:3) a +0 mace (24, -6, D:3) a +0 scale mail (24, 10, D:3) a +0 club (26, 10, D:3) a +0 ring mail a +0 flail (27, 14, D:3) a +0 club (28, -5, D:3) a +0 club (30, 11, D:3) a +0 short sword (30, 12, D:3) a +0 dagger a +0 robe (31, -5, D:3) a cursed -1 club (34, 11, D:3) a +0 club (38, -5, D:3) a +0 robe (38, 2, D:3) 14 bolts (41, -3, D:3) a +0 whip (41, 23, D:3) a +0 club (41, 24, D:3) a +0 spear Level 4 of the Dungeon [Shop] Ixutom's Antique Weapon Boutique a +1 great sword of protection (429 gold) a +0 short sword (87 gold) a +0 shortbow (87 gold) a +0 dire flail (116 gold) a cursed -2 long sword (2 gold) a +0 hand axe (87 gold) the +1 morningstar "Oboinof" {speed, rPois rC- rN+++ SInv} (1345 gold) Attacks with this weapon are significantly faster. It makes you vulnerable to cold. It protects you from poison. It renders you almost immune to negative energy. It lets you see invisible. the +1 flail of Cedwuchu {flame, Dex+2} (652 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). a +0 dagger (58 gold) a +0 hand axe of venom (162 gold) a +0 dagger (58 gold) the +10 dagger of Arrival {pain, *Drain rF+ MR+ Int+2} (2122 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It protects you from fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. a +0 rapier (116 gold) [Shop] Kishrih's Antique Weapon Shop a +0 whip (47 gold) a +0 battleaxe (123 gold) a +0 whip (47 gold) a cursed -1 club (1 gold) a +0 dagger (38 gold) a +2 great sword of electrocution (535 gold) a +0 double sword (285 gold) a +0 falchion (57 gold) a +3 demon whip of venom (665 gold) a +0 arbalest (85 gold) a +0 halberd (76 gold) a +0 mace (57 gold) a +2 glaive of venom (376 gold) (0, 0, D:4) a +0 club (2, -15, D:4) a cursed -2 mace (4, -18, D:4) a +0 mace (5, 3, D:4) a +0 leather armour a +0 dagger a +0 robe (12, 2, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +4 spear of piercing (10, -19, D:5) a +0 leather armour (16, -18, D:5) 16 stones (18, -14, D:5) a +0 giant club (18, -12, D:5) 25 stones (19, -13, D:5) a +0 giant club (28, -19, D:5) a +0 ring mail (31, -4, D:5) a +0 whip (38, -9, D:5) 19 bolts (45, 10, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 spear (22, 26, D:6) a +0 flail (24, 46, D:6) a scorpion corpse (36, 50, D:6) 9 arrows (40, 48, D:6) a +0 short sword (unseen) (40, 49, D:6) a cursed -3 club (unseen)